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Thread: clayman101's sketchbook... update June 12

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    clayman101's Avatar
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    clayman101's sketchbook... update June 12

    I'll post more as I get it cleaned up and scanned in. But to start, here's one of the most successful Spideys I ever drew. It's a little old, I wouldn't approach it the same way now (the figure's right arm is so wrong), but I still like it. More to come.Name:  spiderman01 for post.jpg
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    Name:  spiderman clean02 for post.jpg
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    Last edited by clayman101; June 12th, 2008 at 08:01 AM. Reason: typo

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    clayman101's Avatar
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    Am I doing this right? I think so...

    I'm not sure yet how to add to a thread, so I'm trying it this way first, by replying to my own thread. This is a character I drew up for a project. I'll post some of the concepts I worked up before I settled on this design later. If you're wondering why I didn't draw the legs, I knew the character would not be shown below the hips.
    This is the "Bug Driver" as I think of her, in her development phases. You can see how I used notes from different ideas to come up with her. The colour, and the framed layout were both done quickly. I intend to do a proper design sheet eventually.
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    Last edited by clayman101; March 6th, 2008 at 01:22 AM. Reason: New Picture
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    Hilbruks's Avatar
    Hilbruks is offline Registered User Level 4 Gladiator: Meridiani
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    Just press "Edit" in the lover right corner of your post, then go "advanced", then "manage attachments". Here you can add and remove images.
    Your images look very nice, but do you maybe draw them a little small? Would like to see the images a little larger. Linework looks good, but would be nice to see the more clear detail a bigger image would give. Keep it up!
    Please take the time to give me some constructive criticism in my Sketchbook

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    clayman101's Avatar
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    Thanks for the tip. I don't draw small at all, this size just seemed appropriate to post at. When I had a 1000 x pixel ratio, they appeared huge on my screen, wouldn't even fit. They both appear at about 6" x 5" on my screen, I'm curious if it shows that size on yours. I'll be checking your book post haste.

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    dadushin's Avatar
    dadushin is offline PANTS Level 4 Gladiator: Meridiani
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    hey welcome to CA sketchbooks!
    if you want to update, you did it right you just have to reply to your own thread
    editing is if you want to change a particular thread, for example the first one to change your title to like a different date to show you updated that day
    nice comic book style, few things in the first spidey bother me but you already noticed that stuff
    keep updating!

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    softocean is offline Registered User Level 8 Gladiator: Thracian
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    nice clean tight linework I also like your experimentation with design in the rough sketches.

    My sketchbook is here

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    Hilbruks's Avatar
    Hilbruks is offline Registered User Level 4 Gladiator: Meridiani
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    thanks for the comment
    Your new colorpost looks good. Her left shoulderplate though, does not look quite right.
    To add a link o your sb you have to go to "User CP" in the above menu, go to "Edit Signature" and write a little something like; "this is my sketchbook, please comment", then put a link in a word or the sentence by highlighting it, and then press the globe with a link on it in the above menu. Add the link to your sb-thread and presto.

    good luck sir
    Please take the time to give me some constructive criticism in my Sketchbook

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    clayman101's Avatar
    clayman101 is offline Man O' Clay Level 2 Gladiator: Ordinarii
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    Busted. Good eye. Her entire left arm isn't the original. She used to have a staff that she held with her arm out, then up, gripping the staff. For what she was being used for, there wasn't enough space for the entire picture. So, to get her into her space, I had to get rid of the staff and change the arm to a tighter pose. I could never quite get the new arm to look natural. I should post the original sketch to show the pose.
    Last edited by clayman101; February 23rd, 2008 at 03:02 AM.

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    some more characters...

    These three characters were created at the same time as the 'bug driver'.Name:  mister x composite with colour.jpg
Views: 589
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    Name:  viper driver composite with colour.jpg
Views: 575
Size:  261.9 KB

    Name:  fop composite with colour.jpg
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Size:  212.2 KB

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    clayman101's Avatar
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    Here's some more...

    More characters that came into being for one reason or other.Name:  zombie viking clean03 for post.jpg
Views: 565
Size:  164.3 KB

    Name:  witch queen clean01 for post.jpg
Views: 625
Size:  121.3 KB

    Name:  ogre king clean01 for post.jpg
Views: 553
Size:  189.9 KB

    Name:  sword dude clean01 for post.jpg
Views: 531
Size:  118.0 KB

    Name:  candy fiend clean01 for post.jpg
Views: 533
Size:  198.6 KB

    Name:  jellyfish girl clean01 for post.jpg
Views: 520
Size:  148.6 KB
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    Piranha Clan is offline Unscarred by trials...a new level... Level 6 Gladiator: Provocator
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    Welcome to CA! Good start. Some varied line thickness might make your linework pop a bit more. Dig the Spidey. Keep it up!
    Watch out for Piranhas

    PIRANHA'S SKETCHBOOK

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    kidult's Avatar
    kidult is offline Does this sketch make my ass look fat? Level 12 Gladiator: Laqueatores
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    great stuff man - agree with Piranha Clan on the linework. Great characters though!

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    great characters man,dig the spidey too.keep em up and you know - anatomy studies is the key
    Cheers

  14. #14
    clayman101's Avatar
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    mo' characters

    So here's the thing: This beastie is going to be turned into a 3D model, and I'm in the design phase. Imagine an enormous planet with enormous lifeforms. This particular bit of fauna is a parasite colony writ large, and mean. With the colony of worms, there is the main body which can be thought of as the spine, and the offspring, which act as the muscles. Each major muscle is just a smaller form of the main worm. The support structure is made of secretions from the worms, which hardens into incredibly durable material.

    This parasite has to be fast and tough, charging its potential host at top speed in order to drive the main worm into a new host. If successful, the offspring will remain outside to die, while the main body feeds on its new host, growing larger. When it exits it's latest host, it will be larger, able to create more spawn, making more complex 'parasite delivery systems' possible. Eventually, one of the discarded daughters will be large enough to survive on its own, keeping the cycle alive.

    This particular beastie, however, has been domesticated into a high speed battle/racing breed.

    I'd like to hear your opinions on what kind of direction I should go with the head. Keep in mind, it has to be able to pierce its enormous host at top speed with its skull plate. Personally, I'm happy with the body and head of the image on the page with the three heads. The head on the left looks too dragony, and the one on the right doesn't seem appropriate. The middle head is a different version of the smaller sketch, and has potential. So what do you guys think? If you sketch up an idea, feel free to post it.

    Thanks, all!
    Name:  bug driver beast clean for post.jpg
Views: 456
Size:  162.7 KB

    Name:  bug driver beast clean02 for post.jpg
Views: 455
Size:  245.6 KB
    Last edited by clayman101; February 21st, 2008 at 06:08 PM. Reason: typo
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    corza334's Avatar
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    They look mean! I love the 'action shot' with the rider, Keep it up

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    design update

    Okay, so here's a little more of the bug beastie.

    It was suggested to me that I do a shot of the worm without it's colony, and I thought that was a good idea. This is a shot of a younger worm (basically a big, muscular, smart tapeworm), which would just barely be big enough to make the sketched version of the colony (see above).

    Also, I want to paint an action shot of the rider, so here's a preliminary sketch. The beastie she's on would be one of the largest that they ride.
    Name:  bug driver beast03 for post.jpg
Views: 421
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    Name:  bug driver clean002 shaded for post.jpg
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    Last edited by clayman101; February 23rd, 2008 at 07:49 AM.
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    riegera is offline Registered User Level 1 Gladiator: Andabatae
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    Hrmm... very interesting character and creature designs. you also stated in you reply in my sketchbook that you were into some 3D art?

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    clayman101's Avatar
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    Yes, 3D stuff. The bug driver is being built already, and the bug will hit the pipeline in about two weeks. As soon as I get some wireframe images of the model, I'll post them.
    Check out my Sketchbook
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    hey man, cool designs. I think you're developing a cool style too. Just keep loose and free the mind and keep crankin out ideas!!! Looking forward to seeing the bug guy in 3D! That Witch Queen stood out to me particularly. Simple design but cool hair and a great pose and attitude. Also really like the quick sketch of the younger worm with the standing rough character beside it.

    BTW, in answer to your question in my SB, I used to draw on paper with ink. usually a Pitt pen or a Sumi brush. But I have been experimenting with Painter and Photoshop alot and finally got a pen I like in Painter that simulates a Sumi brush or really flexible crowquill in a way that works real well for me. So in the last few weeks Ive been exclusively digital and as i do it more Im loving it. Once you start getting used to is it's so much quicker and spontaneous.
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    Coinpurse is offline fishing for boots... Level 12 Gladiator: Laqueatores
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    heyyyyyyy
    Just noticed your sketchbook, interesting ideas!
    Couple things i'd like to mention about your work (especially those lines). I honestly believe you have lots of potential as a growing artist. Your characterization seems to be your strong point. Good ethics when giving characters attitude and personality, as seen in this image. One thing I would like to advise when you start putting your strokes down, try to keep as "thin lined" as possible. Heavy strokes can make your artwork appear gritty and blocky if not applied appropriately. For instance, using a variety of line widths to distinguish between texture or parts is good principle on how to make your character work easier to read. It also makes the overall image appear cleaner then thick lines would.

    Beyond studying life and anatomy, keep practicing!
    ~Mick

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    clayman101's Avatar
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    Thanks to feeesh and Coinpurse for their kind words.

    As far as linework goes, I am currently (and much to my chagrin) only using a graphic marker to ink things, so the linework that I used to get with a crowquill just isn't possible. I try to get line attenuation as much as I can, and I try to keep lineweights distinct by giving them different weights for different reasons (a heavier outline than inner details, for example), but, like Coinpurse says, that can give a blocky appearance if it isn't handled well.

    Crits and compliments are always welcome.
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    you're lines are dope, nice and clean, but there deffinatly needs more variation in line widths, alot of detail is lost because of this.

    I really like your way of showing all the process shots, but, (another but ) the border is really distracting, i think getting rid of the drop shadow and using a less obtrusive color may help you out.

    keep it up, looking great.
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    aaarrghhh...

    Wow, I'm really getting killed on my lineweights. Problem is, I agree with everybody.

    *Sigh*

    I guess that means I'm going to have to break out the crowquill and ink again. Messy and inconvenient, but I asked for opinions, so I will listen.

    Thanks, all.
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    I know the lineweight feeling. People really jump on that, don't they? (Correctly)

    Think the beastie riders are fantastic, good concepts. They really seem... solid, if that's the word I'm looking for. Well grounded. Those "brush pen" things seem a bit less messy to me than the actual quill & ink. Uh, you can get them here Kuretake-Sumi-Brush-Pen. I only got one recently, so I'm still experimenting, but they're pretty convenient. Keep up the design work man, waiting to see more!
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    Coinpurse is offline fishing for boots... Level 12 Gladiator: Laqueatores
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    hey clayman, the comment you left on my SB means alot to me man. Greatly appreciate you stopping by and giving your thoughts. I want to improve, so much. My new SB will show more growth, i'll let you know when I start it. Keep it upp!

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    Once more, unto the breach...

    So, here are some more characters that got a quick colour treatment. The two dudes are a team and the two ladies are a team. Unfortunatley I painted them on a monitor that had some really messed up colour values, leaving them all kind of washed out and off kilter. Bummer.
    Name:  basement Jack color 1.jpg
Views: 264
Size:  51.9 KB Name:  pumpkin-head-colours-p1.jpg
Views: 251
Size:  43.2 KB

    Name:  evil-chick-colour-1.jpg
Views: 260
Size:  27.5 KB Name:  evil chick #2 colour 1.jpg
Views: 254
Size:  64.3 KB
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    So much Awsome in one thread
    Love it

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    really enjoy the pumpkin head hero.

    i think your inking could use some refinement. Look at other inking artists (not just comic book artists) and see how they handle different line weights and hatching styles. Right now your inking seems very... confused and thin. As if you were looking at what other comic book artists do and are mimicing just the lines, but not the width or direction the lines should be showing.

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    Devonian Gardens

    A study of the Devonian Gardens in downtown Calgary, an indoor garden space.

    Name:  devonian01 for post.jpg
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