If anyone here is like me. They have been trying to find some good resources to act as stepping stones for teaching themselves about specifics such as composition and design and other fundamentals and extras.
I don't have money to afford to go to another college right now. So I have been doing some research not just on the classes people have to take for lets say Industrial Design or Illustration in schools such as CCAD. I've been looking for the specifics of what each class entails. What books they have to read, what materials they use, and what assignments they had. It sounds like I may be a bit too structured and conservative about this, but I'm really not, it's just for the sake of what I'm writing.
For a while I've been told what to study and what to concentrate on, but I'm having a hard time with what to focus on first and get the hang of so I can benefit from my studies even more so than just jumping around to whatever just interests me. I wanted a system that would discipline me to challenge myself instead of tempt me to jump into the deep end and get into some bad habits. I had a plan to supplement all this by making a thread such as my sketch book, and others so I can get feed back on my progress and a fresh viewpoint on my progress. Give people stepping stones so they can study for themselves, and get rid of the work of trying to find and sift through all this vast wealth of knowledge. It can be very daunting to have to do all that.
I hope this sparks a conversation.
I basically want to simulate a college experience, except it is knocked down to only the core classes.
I read books constantly such as loomis and bridgeman, and other books for perspective. I practice from those, but like I said I need some focus.
So to the point. I would like this thread to be about resources pertaining to information about classes from schools other people attend. What the curriculum is like. And, also reccomended studies for those of us who cant attend college rightnow. Me personally I'd like more information about industrial designs, and the classes a person had to take whether they sucked or not.
I just think this would be a good resource so people can get a better idea.
Anyway, I'll start this off with something I just found that sparked this thought. I have been looking for specifics about design theory and composition and what are good assignments to help with getting things down pat.
http://daphne.palomar.edu/design/
Now, I know there is the mentoring threads, and Seedling has great resources in her sig that she created here for people who want to know about creating environments for games, concept art 101 in itself, and perspective. This is the stuff I'm talking about. I'd like this thread to be a huge archive that is organized and makes it easy for people to find.
I have a hard time sifting through all the threads here trying to find good resources and on occasions those diamonds in the rough.
I'm not very good at explaining myself, but I hope someone knows what I'm getting at. I just ask not to blow me off, and just say "look around" and join this group or that group. I will do all that, but what I'm essentially talking about is something more... organized. Anyway, please ask questions and add your 2 cents and lets see what we can do with all this stuff I wrote. I will elaborate more.
Edit:: To add. I think the problem is that when this website tries to create mentoring threads and groups, that since it is free and anyone can join it is hard to keep up. Some mentors might quit teaching because their students don't do the assignments, and peoples time and dedication gets taken advantage of. So I wanted to have something to help with some of this anarchy of learning.




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