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Thread: The 0112 Sketchbook

  1. #61
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    I had to present this today:
    (the wing on the front view is to short)
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  2. #62
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    Kubushas is offline Registered User Level 2 Gladiator: Ordinarii
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    Hi Lyno,
    It seems to me, that the in the front view of the plane, the perspective is a bit screwed up and the plane looks ummm, don't know how to express you that, maybe.... strange?

  3. #63
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    Hi Kubushas
    Yes I know, (the second wing on the front view is to short) . Or did you mean something else?

  4. #64
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    Got my wacom today
    Some things I made.

    Btw, do somebody know how to use the airbrush pen in a "good" way? Like in Painter, were you really get the effect. I'm using Photoshop but I don't get the effect. (Airbrush icon in brush mode is on)
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  5. #65
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    Thumbnails I made for the podracer we have to make for the exam:
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  6. #66
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    Kozak is offline Animator: Infantrywoman Level 3 Gladiator: Catervarii
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    Hello, Lyno.

    Looking at what you have so far I would say that you show a lot of promise for perspective and technical illustration.
    However I would continue to study the human body in the way that you have studied lips.

    Perhaps look at Andrew Loomis or George Bridgman pieces online.
    In my opinion their studies have helped me the most.

    Don't get discouraged and keep drawing! you show a lot of potential!

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  8. #67
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    Thx a lot n.contemporary, you give me some courage again
    I was just going to start to do some life drawings and portraits. I hope to post them soon.

    Thx again

  9. #68
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    Some quick engine sketches made with the wacom to find a design:
    More will follow
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  10. #69
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    Tried to do some more thubs but I have much work to do right now. I hope to have some new thumbs tomorrow
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  11. #70
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    I'm sry, no new thumbs today but a painting (made a sketch and colored it in)
    for school. We had to draw or make a collage of an area we could choose out of a book.

    My environement, with and without line-art:
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  12. #71
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    Some "placing" studies.
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  13. #72
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    Made some more thumbs today.
    I like the first and fourth one of the third page.
    Please share your crits, tips or even suggestions
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  14. #73
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    RandAlThor is offline Oneday, i might be a bit better... Level 10 Gladiator: Equites
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    coming along nicely, keep at it dude...

  15. #74
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    Christian223 is offline Game Design person Level 7 Gladiator: Samnite
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    Nice designs, i would like to see more 3Dis stuff, as the one you made at the of the, thats the best of all, keep it up!.

  16. #75
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    Thx RandAlThor and Christian223.

    Christian223, I hope you mean this sort of 3d drawings (second scan)
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    Last edited by Lyno; January 9th, 2008 at 02:55 PM.

  17. #76
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    More thumbs:
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  18. #77
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    And more , its difficult for me to find a good shape.
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  19. #78
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    Made this, going to do a lot more but I wanted to show this already.
    I noticed that the second last middle point is a bit off?
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    Last edited by Lyno; January 12th, 2008 at 02:19 PM.

  20. #79
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    Another one:
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    Last edited by Lyno; January 15th, 2008 at 11:45 AM.

  21. #80
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    I worked out 2 concepts:
    The first one and some color studies.
    The second one is on the last page and one color studie.
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    Last edited by Lyno; January 18th, 2008 at 08:18 AM.

  22. #81
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    Made these quick blueprints. One for the engine and one for the pod.
    As you can see, I've some problems with the back sides.
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    Last edited by Lyno; January 20th, 2008 at 09:02 AM.

  23. #82
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    Had to present my pod for my exam today:

    Some pictures of my presentation (thumbs, lineart, rendering and blueprint)
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  24. #83
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    Hi, nice sketchbook so far.

    Pretty good perspective on your presentation, you captured the front and back perspective nicely. I know thats pretty hard to pull of.

    I would say, the things you need to work on first are line quality, more confident line strokes. You get that by practice alot connecting dots. See Scott Roberton's dvds..

    The reason why you have difficulties coming up with nice shapes is because you dont draw from life alot. Everything in nature and even man made stuff has some sort of rythm to it. A tree, animals, architecture, anatomy, vehicles, etc...

    I'm just starting to realise this too but if you look at concept artists like ryan church, feng zhu, khang le, etc.. its like they have so much inspiration in their head and they never run out of ideas. Its because they studied alot of stuff from life, pictures over the years. The have build up a large visual library in their head.

  25. #84
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    Hi Epias,

    I'll try to get my lines more confident and thx fot the tip and here is my first try :

    An apple in PS. It's was really fun to make it, so i'm planning to make much more of them
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  26. #85
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    More . I have problems to get some depth in the "middle " of the apple.
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    Last edited by Lyno; February 1st, 2008 at 07:12 AM.

  27. #86
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    Tried another apple (from life now, didn't used a photo ref.) and a kiwi:
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  28. #87
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    And more:
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  29. #88
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    Wow, this was a hard one
    As always, feel free to crit.
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    Last edited by Lyno; February 2nd, 2008 at 05:40 PM.

  30. #89
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    Trying to do some different things. So here are my first horse studies.
    (Thought I was coloring on a different layer, but as you can see, I wasn't )
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  31. #90
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    cupidsart is offline I have no idea what I'm doing Level 4 Gladiator: Meridiani
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    There's some really nice perspective work in here.

    On your Horse Studies:
    Have you tried making basic shapes for each facial feature throughout the enire horse head? It may help you to better understand your direction with the overall image.

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