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Thread: Eradus's sketchbook

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    Eradus's Avatar
    Eradus is offline Artistic Mercenary Level 1 Gladiator: Andabatae
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    Unhappy Eradus's sketchbook

    Nothing to see here, move along .. further down.
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    Last edited by Eradus; May 24th, 2007 at 04:39 AM. Reason: Fixin my thread image..or.. not

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    Eradus's Avatar
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    a skull anyone? Trying to learn basic object lightening..?


    Fun as hell to paint, but hard to know what would be right or wrong. Crits are very welcome, as of now I don't know either.
    Last edited by Eradus; May 15th, 2007 at 02:57 PM. Reason: Removed broken links.

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    Nice design on the robot/space-suit.

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    Thank you Aprat


    Started working on this one now, but I'm not really sure about the pose. It was thought to be a ease leaning forward on his left leg. Well can't work more on it now but I'll update later.


    Updated. Think I got the pose slightly better.
    Last edited by Eradus; July 29th, 2006 at 07:31 PM.

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    Fast color test..

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    Quote Originally Posted by Eradus

    Fun as hell to paint, but hard to know what would be right or wrong. Crits are very welcome, as of now I don't know either.
    You have a good idea of lighting in your b&w pieces, I think this guy looks pretty good. I find it's because he sits in the environment (in this case the white bg) quite well via shadows and glancing reflections.

    Although there's not much to tell from, the colors on the latest piece looks much improved over previous color work.

    Maybe study refs for the light & reflection stuff, and don't forget to practice perspective and anatomy. They can really let down a piece if not solid (I have this problem).

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    Eradus's Avatar
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    Thank you Master Meatsworthy! I am honoured to see you at my sketchboard.

    I just did some facial studies. It takes to much time to get it right, guess I'll keep practicing!

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    bkdev is offline Register User Level 2 Gladiator: Ordinarii
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    In facial studies, while the skulls look okay, the faces looks sorta flat ... drawing the head tilted upward or downward in frontal view is difficult to do in the beginning ... its best to start with a side view or a 3 quarter view to get used to the bone and muscle structures first.

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  12. #10
    Eradus's Avatar
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    Thank you for the tip bkdev, I'll try that.

    Felt like doing some fixes.

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    I think you have a good sense for design. Keep working on that anatomy and keep experimenting.

    Rock on!

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    Thank you Spat, and I will!

    Here are a two concepts that I've done for a student game.



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    Not a sketch, but a screenshot from production.

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    Started out as a 3d doodle, and then I ended up using it as subject for some rendering tecs.

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    I had a little Christmas so I did this pic to stalk my friends with.
    Last edited by Eradus; May 24th, 2007 at 04:34 AM. Reason: Fixed pic, and some more arrived.

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    errrr....





    yeah.. ehm


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    Some rolling ball pen sketches.

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    Some 2x speed paints



    this is batman..

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    REF:
    http://upload.wikimedia.org/wikipedi.../Oeschinen.jpg

    1hour fool around with brushes tried Mathias Verhasselt's brush set.

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    Eradus's Avatar
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    random google person study


    another landscape brush test


    Used reference in both.

  25. #23
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    Another study. Had some trouble with it had to redraw big parts of it to get the similarity better.

  26. #24
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    Re-Imagination of a rat man in the amiga game moonstone.

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    and a z-brush doodle


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