Last edited by Robert.B; March 29th, 2006 at 06:51 PM.
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"it's much easier to scale up from simplicity than to scale back from complexity"
Last edited by Robert.B; November 3rd, 2005 at 09:17 PM.
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"it's much easier to scale up from simplicity than to scale back from complexity"
Last edited by Robert.B; September 11th, 2005 at 07:26 PM.
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"it's much easier to scale up from simplicity than to scale back from complexity"
Those are cool, and they're HUGE! coming from someone running 1600x1200 resolutiong, you might want to scale down the images to about 600 pixels in height, just for the poor souls that are still on 1024 ;p
But yeah, these are nice. I've been looking at Z brush, and that shit looks dope! Keep it up man!
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Last edited by Robert.B; September 11th, 2005 at 07:28 PM.
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"it's much easier to scale up from simplicity than to scale back from complexity"
Last edited by Robert.B; September 11th, 2005 at 07:28 PM.
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"it's much easier to scale up from simplicity than to scale back from complexity"
..................
Last edited by Robert.B; July 29th, 2005 at 04:39 PM.
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"it's much easier to scale up from simplicity than to scale back from complexity"
you are geting used to it very quickly. Good creatures you got there.
Zbrush is only one tool on the market that can be compared to the real sculpting. I love it.
those are very good keep up the good work and post more plz
did afew more today
Last edited by Robert.B; February 19th, 2005 at 02:24 PM.
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"it's much easier to scale up from simplicity than to scale back from complexity"
Last edited by Robert.B; September 11th, 2005 at 07:29 PM.
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"it's much easier to scale up from simplicity than to scale back from complexity"
all the the head studies were created directly in Z brush . Im gonna start making base models in maya and importing them for high res dis mapping.
Last edited by Robert.B; February 17th, 2005 at 02:36 PM.
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"it's much easier to scale up from simplicity than to scale back from complexity"
heres one character that was created all with maya im thinking about maybe recreating him or his dis mapps in Z brush.
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Last edited by Robert.B; July 29th, 2005 at 04:51 PM.
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"it's much easier to scale up from simplicity than to scale back from complexity"
hi,
your works are very good, but...
i too have a zbRUSH, and 3dsmax6. i was thinking when i done some model , f\e face, then i export it into zbrush and paint "discpanced" map (you now - that very bump), - i still want to do this , but i cant find the tehnique to do this - can you help me? - pleas write mail to me - [email protected]
[email protected] <IM LOOGING FOR A TEAM ...- YOU LOOKING A 3D MODELS, ANIMATION FOR A GAME... WRITE TO ME!>
ok here are some pics of the progress on the scene. I added some debrea and soft texture on the ground, i also added some more lights and changed the cammera. The lights are acting as color washes againts the mesh it very subtle and i think ill keep it.
ok im frigging done with photobucket.
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Last edited by Robert.B; July 29th, 2005 at 04:49 PM.
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"it's much easier to scale up from simplicity than to scale back from complexity"
Quote- #14 Today, 09:43 AM
kurt_hectic \PL
Registered User Join Date: Feb 2005
Location: Poland\Warsaw
Posts: 4
hi,
your works are very good, but...
i too have a zbRUSH, and 3dsmax6. i was thinking when i done some model , f\e face, then i export it into zbrush and paint "discpanced" map ( you now - that very bump), - i still want to do this , but i cant find the tehnique to do this - can you help me? - pleas write mail to me - [email protected]
ok this is what your lookiing for bro http://206.145.80.239/zbc/showthread.php?t=20310
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"it's much easier to scale up from simplicity than to scale back from complexity"
Last edited by Robert.B; September 11th, 2005 at 07:32 PM.
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"it's much easier to scale up from simplicity than to scale back from complexity"
Last edited by Robert.B; September 11th, 2005 at 07:34 PM.
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"it's much easier to scale up from simplicity than to scale back from complexity"
I love it! you capture such great form and the feel of the bulges and folds is superior to many other ZBrush sculptors I've seen. I can't wait to get some time to dive into it....
good lord these are awesome, the detail you are getting is so cool
many of them look sort of "doom3" with their design.
You seem to be going straight from a scarey monster head to a big human body, i'd like to see some more uniqueness in the bodies of these creatures.
thanks guys yeah im realy having fun with Zbrush its realy a beautiful program it alows me to create with out having to get caught up in the process, but to simply create and respond to what im making on the fly.Its more of an artist program then a designers. Im gonna start making full figured low res base models in maya and then bringing them into Z so i can sculpt ontop of them .
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yeah iv been pretty busy lately so haven been able to play with oll Z brush nut the pther day i cracked it open for a minute stated this sculpt think ill finish it tomorrow.
Last edited by Robert.B; July 29th, 2005 at 04:40 PM.
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"it's much easier to scale up from simplicity than to scale back from complexity"
gonna rework this one a bit
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"it's much easier to scale up from simplicity than to scale back from complexity"
yup...........
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"it's much easier to scale up from simplicity than to scale back from complexity"
reminds me of doom 3 a lot.. sounds cliche, but it just does remind me of it.
iz zbrush easy for modeling noobs who never even tried modeling before?
where can i get it?
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you have rewakened my old lust for 3d modeling that from time to time consumes me despite my complete ignorance of this stuff.
I really like the dark elf face, it has an almost orcish feel, but a very unique shape. it's a very refreshing break from the usual image of "dark elves", that is, basically normal elves but with frowns and dark skin.
I must someday learn to use this "zbrush"....
keep it up!
Brutillius im glad iv inspired you all the work in this thread are just practice sculpts untill get started on web project im doing this symester. And yes Z brush is great program but i would settle with it as a stand alone unless your not intersed in animation. You see im creating mesh data in z brush and dropping it in maya for other compostions and animations.
Last edited by Robert.B; February 26th, 2005 at 05:18 PM.
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"it's much easier to scale up from simplicity than to scale back from complexity"
Quote manslauter
Registered User Join Date: Oct 2004
Location: canada, from russia
Posts: 288
reminds me of doom 3 a lot.. sounds cliche, but it just does remind me of it.
iz zbrush easy for modeling noobs who never even tried modeling before?
where can i get it?
__________________
um mansauter what isnt cliche now a days? as a commercial artist we should be able to work with cliches but not settling with one but mxing a variety of them together and then posiibly abstracting from them hopefuly creating something all your own.
Last edited by Robert.B; February 26th, 2005 at 07:01 PM.
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"it's much easier to scale up from simplicity than to scale back from complexity"
Last edited by Robert.B; September 11th, 2005 at 07:35 PM.
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"it's much easier to scale up from simplicity than to scale back from complexity"
Last edited by Robert.B; September 11th, 2005 at 07:35 PM.
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"it's much easier to scale up from simplicity than to scale back from complexity"
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