For more info and details about the rules go here:
http://www.conceptart.org/forums/sho...d.php?t=110879
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ROUND #270 - D&D Variants Round 3/3
Dungeons & Dragons is home to a myriad of monsters pulled from myth and folklore and a few of it’s own creation. Flipping through volume upon volume of monsters for players to confront there are always a few that stick out. Monsters we consider “classics” in the context of D&D. Last summer we did a series of rounds all focused on the central theme of familiars. This year we’re going to be taking classic monsters of the D&D universe, and giving them a little twist. Again, there will be three rounds, three D&D monsters and three twists given to them.
topic:
Chaos Tarrasque
The Tarasque has it’s origins in French folklore, as a river monster. In Dungeons and Dragons it has a bit of a different reputation. The Tarrasque is the monster that cannot be stopped, and cannot be killed. This is a colossal beast with immunity to almost all kinds of magic and incredible regenerative ability. The only measure preventing the Tarrasque from truly destroying everything remotely edible (and everything surrounding anything remotely edible within a several mile radius) is that the Tarrasque spends almost all of it’s time asleep. Waking every few years for just a few days to rampage around like the monster it was meant to be. As physical descriptions go, the Tarrasque has, in D&D always been a creature of towering height (at least 40’/13-14m), it’s somewhat reptilian in form, covered in horns and has a thick carapace; that’s all I’m going to give you this week, so be creative.
Your task this week is to create your very own Tarrasque. The twist this week is that your Tarrasque has been subject to the laws of the plane of chaos. After a brief stint there, the creature has been subject to all manner of mutations: limbs, mouths and eyes where they don’t belong, gaudy changes of colour and pattern, absurd proportional shifts. It’s really up to you the degree to which your Tarrasque has been twisted and mutated by the plane of chaos, but they should at least be visibly mutated (if not actively be mutating) in some way.
Wiki info:
D&D Monster:http://en.wikipedia.org/wiki/Tarrasq...s_%26_Dragons)
Traditionally: http://en.wikipedia.org/wiki/Tarasque
Requirements this week:
- Your creature must be large (at least 40’ tall), scaly and covered in horns.
- Your creature should have mutations which either twist or add on to it’s form in some significant way.
- Your creature should be recognizable as the D&D monster: The Tarrasque.
Deadline:
August 15th, 7:00pm PST (GMT -8 )
Finals go here: http://conceptart.org/forums/showthr...04#post3522304





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