Well feedback is welcome
i dont know in wich way i can paint the girl
so im a bit stuck
Well feedback is welcome
i dont know in wich way i can paint the girl
so im a bit stuck
Well, personally I think you could work more on the anatomy of the girl. It looks like you're trying to make her more "normal" in proportions and such, but she has this very... melty look on her that I don't think is very well handled or necessarily even intentional.
"I eat comics and poop stylization"
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Weird, stylized, freaky goodness. I like it, as pop art. It has an indie poster art style, very hipster-ish. You could make an artists living in San Francisco doing indie band posters, and of course waiting tables or something.
Now tell us what you want it to be, and we can maybe comment on how to get there.
One gripe, her squashed leg. Raise the left leg up more so its resting on the right one, not cutting through it.
It feels like I am on the bus in the Mission district having a flashback. If that's what you were aiming for, job well done.
Last edited by KenHatch; May 21st, 2012 at 04:33 PM.
Thank you very much for the advices and the help, well my main problem is that:
I ve worked the girl`s body as i usually paint but it doesnt seems right
I may like to find another style , but i´ve searched and i cant find something that fits the image if someone have some idea
Your problem isn't how you paint her, her anatomy is drastically wrong. her neck's too long, her deltoid is too big, her clavicles don't look like clavicles, her bicep starts too low in the wrong place, the list goes on. You should study anatomy and get some reference, then redraw her before you continue.
Focus on storytelling rather than surface. Plugging in another artists' style would be extremely superficial. She's somewhere (on a subway?) and being approached by the press. Is she being approached because she's a celebrity? Is this fairy an anomaly, or is this in a world where mystical things are common? What's the hook? Why should I be interested in this scene?
And yeah, to restate the above, rather than finding a style that covers up your ignorance of anatomy, get some reference and learn how to draw the figure naturally. Once you understand how the figure is built, you'll have some foundation for stylizing it. Still, you want to think more about what your image is about before doing so, as you risk making decisions arbitrarily.
Her main weak point is in the basic drawing- build her up from cylinders for the rib cage, hips, and legs, sketch in rubber bands wrapped around the cylinders to clarify what direction the limbs are going (towards or away from us), belts and socks and the like will follow the direction of these imaginary bands. You did an ok job of basing her head on an egg and wrapping her hair over the egg, and basing the potato guy on a sphere, her bod needs the same fundamental treatment- it'll help that soggy rib cage and rubbery arms (I understand you want it kind of like that, but you might have went a bit too far since she's lost some attractiveness).
Do not waste time thinking of style too much. Style occurs naturally. Focus on fundamentals.
Last edited by egonspengler1984; May 22nd, 2012 at 07:57 PM.
I think the first colouring option works much better than the second one, in which you tried for a more natural style. She's cartoonish so I think the style of applying colour should match that. Going the natural route highlights the many anatomical flaws (which I think could pass for a cartoon girl. She looks ok overall, if a bit meltyJust fix the strange lines on her neck and her bicep, they're the most obvious tell-tale signs you have skipped the anatomy studies.
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