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Thread: Marco (Shor Animation)

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    Thoolhoo's Avatar
    Thoolhoo is offline The Old One Level 4 Gladiator: Meridiani
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    Marco (Shor Animation)

    This was done for uni this semester (January - May). I am glad to get this out of the way, yet I'm strangely proud too.

    Anyway, let me know what you think!

    http://youtu.be/GHU6wo1XiY4

    Out of the two people in the credits, I'm Artyom btw

    Obviously nothing can be changed now that it's finalised and sent away for marking, but general comments and "keep in mind for the future" kinnda critique is always welcome!
    Blog - Check it out. It's fun.

    Sketchbook - I should really update more often.

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    egerie's Avatar
    egerie is offline Hardcore Veteran Level 15 Gladiator: Spartacus' Hoplomachi
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    What did you use for tracking?

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    NateShaw's Avatar
    NateShaw is offline Registered User Level 4 Gladiator: Meridiani
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    looks good!

    I would definitely spend more time on the integration... (for the future or whatever)

    In the wide, the robot doesn't cast any shadows so its really hard to place where he is in space.

    The robot always feels in focus, try to match the depth of field to where you want your cg elements to be in relation to the camera. Also it seems to have been missing some sort of film grain to match the plate. An edge blur would have helped to integrate it as well.

    The tracking needs a bit of work, the robot jitters around a little/doesnt track with the plate. Its either a combination of needing to spend more time on it or having some sort of tracking markers when you shot the plate.

    As a general rule for integrating cg elements its good to have overlap. For example when the dude walks in front of the robot. It helps to spatially place the robot and he sits in the plate a little better. So it might have been nice to put some objects in front of the robot (a tree, a ladder, whatever) so that it would be easier to tell where he is. of course it means more roto

    Anywho, its a nice piece, keep up the good work!

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