I have been collecting 1/6 figures and there getting better every day its seems.So i feel there is a break through in getting likeness with pores and wrinkles but i cant imagine how?
thanks for comments
I have been collecting 1/6 figures and there getting better every day its seems.So i feel there is a break through in getting likeness with pores and wrinkles but i cant imagine how?
thanks for comments
For pores:
1) Cover clay with saran wrap.
2) Make a hard mold of the skin on an orange. Use this mold as a "stamp" to make pores.
Wrinkles are drawn on carefully using tools then smoothed our using solvents. The saran wrap helps make it look more natural by making any indentations smooth.
That was great info but what about smaller scale , 1/6 scale the pores would be to big
pic for idea, 12" figure
![]()
The head was probably sculpted in hard wax wich requires a slightly different approach, but fine skin pores can be done in most clays as well.
I dont know what kind of clay you're using, so a detailed guide probably wouldnt help much, there are two methods that will work in almost any material though:
a) Strategically poke around with a toothbrush or any brush with stiff bristles. Soften the surface before and/or smooth it out after, depending on the material.
b) Same as a) just with a little sanding pad. Works like a charm on wax (heat up the pad over the torch), but I'm sure you can get reasonable results in clay as well.
im sure some one else would know better but i would say thats probably a scanned head or one sculpted in zbrush then printed out i know a few machines can print out increably fine detail.
end of the day the only real answer is practice .... i have seen a lot of people just try and copy methods shown on youtube and other places without understanding how skin works and they never get as good a result as they could so just look at skin use small tools (i use dental tools but you can get great effects with just a toothpic) and practice practice practice
You're absolutely right, it's all about practice, but it does help to know how and what to doMastering it is a different story indeed...
But to keep speculations out: The head was sculpted by Yulli and according to the interwebs she uses the heated sponge / sanding pad method I mentioned above. ( http://www.statueforum.com/showthread.php?t=97732 )
Hope that helps.
That Nicholson Joker piece is waaaaay overtextured, in my opinion. I wouldn't use something like that as a model. As Kilh said, the standard method for skin texture that's too small to individually sculpt is to stipple with a bush, then smooth. Different types and stiffnesses of brush, and different degrees of smoothing, will give different effects.
![]()
Tristan Elwell
**Finished Work Thread **Process Thread **Edges Tutorial
Crash Course for Artists, Illustrators, and Cartoonists, NYC, the 2013 Edition!
"Work is more fun than fun."
-John Cale
"Art is supposed to punch you in the brain, and it's supposed to stay punched."
-Marc Maron
Thanks for all this output , thats why i love this site!!He is over done IMO , i didn't understand poking away at a sculpted face wouldn't totally mess it up if you did it wrong once.I mean the face is very nice and if i was poking at the final piece would freak me out.
But thanks all of you!!!!1
I use a wire brush...
Mah ' Crub
As for the complaints about the Joker's over-done/over-textured face, I simply thought that the sculptor was showing the right texture: that is what someone's face looks like when it's completely covered in pancake powder-style makeup.
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks