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Thread: crits please on creature

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    Yefim's Avatar
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    The metal ears/horns aren't both tilted the same way the head is, as the other one is kinda drooping to the side, why does he have only one claw per feet (overall the feet structure looks a lot less solid than the rest of the creature) and how does that ankh thing stay on his back? Also I'd say that some of the golden things (like the rod and that collar) looks kinda un-metallish, and more like matte plastic or something.
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    The creature and technique look alright, in the "standard contemporary concept art" style. The lighting on the arms and hands is fine; the rest could use some work - it looks hasty and lacks shadows. In some cases the lighting is even absent, like in the sand, or random, like in the weapon; this makes a lot of the picture "float" in space, instead of looking like a cohesive scene.

    The background needs work. It's the same standard brown I see everywhere nowadays, with nothing to suggest the environment; the chest perspective should be tightened, and the left (our left) side of the chest defined more.

    If you want a quick tip on how to make it better: consider suggesting more of the scene in the background, and consider giving the figure and chest a clear directional light source with falling shadow and ambient light occlusion. As it stands right now, the figure does not connect to the environment or even some parts of itself - the weapon is "floating", for instance. A clear light source would do most of the trick of bringing it together.

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    The fur behind his head is confusing me. You need to weave it into the costume somewhere we can see. Right now it's just nonsense.

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    I wouldn't necessarily want to see the shadows darker, but I'd like to see details get lost in the shadows more, if you know what I mean. At this point, there's a strong directional light source but, somehow, an almost-as-strong fill light maintaining an overall high level of detail. Let some things go.

    Looking good, though.
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    I think that's right!

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    I think this is pretty cool,

    I would point out his left foot (our right) as it is too low to be resting on that edge. Plus I'm don't understand what kind of material his legs are suppose to be made of.

    cheers

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    Good observations - I agree with all of them. The pose bothers me - specifically where he has his left elbow sort of inside, rather than resting on his left knee. "Just putting my elbow here, inside my left knee" kind of thing. Keep pushing!
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    I don't feel as though his weapon is properly attached to his back as it is pointing in the opposite perspective to his back.

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    ..You can use something like paint to flip the image(if I'm understanding what you mean by flipped)
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    cool design! love the long fingers.

    his left foot seems to be sinking into rather than resting on the edge of the sarcophagus
    also his bottom jaw needs figuring out.
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    his foot seems to be in the air cuz i dont see how it would be able to be on the top of sarcophagus given the sarcophagus is so tall.. also lighting could use a lot more contrast, the dull lighting and values make the creature lose form and 3dimensionality
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    His single large toenail on both feet aren't making sense because apart from that, the toes look too ordinary for this kinda guy.
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