
Originally Posted by
tekkoontan

hey all, thanks for the comments, I will look into what you said, though most are negatives but they will definitely help me enhance my skills. but one thing I have to say is that I dont copy other's style or design, everything is created by me. if things looks very similar to other artists' work, then it is just coincidence. But anyway, thanks for the comments, will really help me to become better.

you are not supposed to be give us excuses to be honest, and your lack of style will bite you back at some point.
I have no idea if you're employed in the art field, but your portfolio offers very little consistency, which, unless you were originally hired to copy someone else's style and got paid for it, is not good.
from my experience, the demand for anime work in the professional concept-art field is very low (unless we're talking about SEA, probably)
you're directly taking someone else's signature features (Kazuma Kaneko refs striked me more, someone noticed them to a lesser degree), which might be indicative of vague concepting and reliance on someone else's creative work as a basis for your own. ( = they did the hard style research, and you pretty much just recycled it for the sake of making cool looking stuff.)
the rest of your work is glossy saccharine photoshop "photo realism", flawed by lack of anatomical knowledge, which will, probably, get you somewhere commercially. I can see that kind of stuff used in advertising, promo-art, magazine illustrations, etc.; however, lack of consistency will hurt you when you step on the market, because clients won't be sure what to expect, twisted hair styles, crazy elbow inkings or silicone-coated gurlz with dem boobz.
your rendering skills are not bad, and you have potential, but the imaginative component of your work is not quite there yet.
professional artists are hired for their unique vision, work ethic and solid skill, even if it's just speed-paints that they're asked to create; animoo grlz spark very little interest when you're looking for full-time employment. your target market might be different, however.
and once again, what kind of critique are you actually asking for?
do you feel you're hitting the wall in your artistic development and need some outside input?
or it's an artist attempt at flirt, ie "look guys, I can do stuff like this and this and this, u liek?"
Last edited by ikken; April 4th, 2012 at 11:59 AM.
on the fourth day of glitchmas my painter™ gave to me
four random crashes, three broken brushes, two system hangups & one corrupted workspace
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