Page 1 of 4 1 2 3 4 LastLast
Results 1 to 30 of 104

Thread: Ninjac's Concept Art

  1. #1
    Ninjac's Avatar
    Ninjac is offline Art Mercenary Level 7 Gladiator: Samnite
    Join Date
    Aug 2007
    Location
    Wisconsin
    Posts
    808
    Thanks
    435
    Thanked 260 Times in 217 Posts

    Ninjac's Concept Art

    Hello CA!! I am a TAD student and part time concept artist for a Midwest game company Forever Interactive. I'm still working my way up to pro status but I wanted to share some of the game art I have been doing with you all. You can check out the company and games at www.foreverinteractive.com at Crits always appreciated.
    "Body of Fire" - "Body of Titanium" - "Fire Tier 3"

    Name:  VOZ_CARDTILE_Body of Fire low rez.jpg
Views: 10613
Size:  159.5 KB

    Name:  VOZ_CARDTILE_Shape of Titanium_finalweb.jpg
Views: 10287
Size:  181.7 KB

    Name:  VOZ_CARDTILE_Fire Tile 3 low rez.jpg
Views: 10274
Size:  117.3 KB
    Last edited by Ninjac; June 24th, 2011 at 05:56 PM.

  2. #2
    Ninjac's Avatar
    Ninjac is offline Art Mercenary Level 7 Gladiator: Samnite
    Join Date
    Aug 2007
    Location
    Wisconsin
    Posts
    808
    Thanks
    435
    Thanked 260 Times in 217 Posts
    Latest concept piece "Fire Tier 2"

    Name:  VOZ_CARDTILE_Fire Tile 2 Low rez.jpg
Views: 10114
Size:  128.5 KB

  3. #3
    Ninjac's Avatar
    Ninjac is offline Art Mercenary Level 7 Gladiator: Samnite
    Join Date
    Aug 2007
    Location
    Wisconsin
    Posts
    808
    Thanks
    435
    Thanked 260 Times in 217 Posts
    Some more concept pieces. Lightning Tier 2 and 3.

    Name:  VOZ_CARDTILE_Lightning Tile 2_Low Rez.jpg
Views: 9904
Size:  126.7 KB

    Name:  VOZ_CARDTILE_Lightning Tile 3_Low Rez.jpg
Views: 9827
Size:  120.2 KB

  4. #4
    Ninjac's Avatar
    Ninjac is offline Art Mercenary Level 7 Gladiator: Samnite
    Join Date
    Aug 2007
    Location
    Wisconsin
    Posts
    808
    Thanks
    435
    Thanked 260 Times in 217 Posts
    Here are some concept illustrations and other concept work I have done in the past few months.

    Name:  VOZ_CARDTILE_Ostanes Low Rez.jpg
Views: 9511
Size:  220.2 KB

    Name:  VOZ_CARDTILE_Icicle Runner_b.jpg
Views: 9452
Size:  245.6 KB

    Name:  VOZ_CARDTILE_Ice Golem Web High Rez.jpg
Views: 9405
Size:  188.0 KB

    Name:  VOZ_CARDTILE_Rolling Ice Low Rez.jpg
Views: 9368
Size:  296.0 KB

    Name:  Cyber Guns.jpg
Views: 9345
Size:  323.7 KB

    Name:  Cyber Solstice Men in Black_Final_small.jpg
Views: 9173
Size:  190.2 KB

  5. #5
    Ninjac's Avatar
    Ninjac is offline Art Mercenary Level 7 Gladiator: Samnite
    Join Date
    Aug 2007
    Location
    Wisconsin
    Posts
    808
    Thanks
    435
    Thanked 260 Times in 217 Posts
    Here is another concept illustration for Forever Interactive (Flaming Peasant) and some character thumbnails. Going to take the favorite 2 to a finish

    Name:  VOZ_CARDTILE_Flaming Peasant Low Rez.jpg
Views: 8947
Size:  339.3 KB

    Name:  Character Thumbs 6-30.jpg
Views: 9007
Size:  359.1 KB

  6. #6
    Ninjac's Avatar
    Ninjac is offline Art Mercenary Level 7 Gladiator: Samnite
    Join Date
    Aug 2007
    Location
    Wisconsin
    Posts
    808
    Thanks
    435
    Thanked 260 Times in 217 Posts
    My First EoW concept illustration, another concept illustration for FI "Thunderbird" and a concept study of Sam Weaner. Original on the left, my 3.5 hours of study on the right.

    Name:  Ninjac_Glass House Final_small_submission.jpg
Views: 8619
Size:  357.9 KB

    Name:  VOZ_CARDTILE_Thunderbird low rez.jpg
Views: 8480
Size:  298.4 KB

    Name:  Simon Weaner Study.jpg
Views: 8384
Size:  394.5 KB

  7. #7
    Ninjac's Avatar
    Ninjac is offline Art Mercenary Level 7 Gladiator: Samnite
    Join Date
    Aug 2007
    Location
    Wisconsin
    Posts
    808
    Thanks
    435
    Thanked 260 Times in 217 Posts
    Finished character concept from the previous thumbnails.
    Attached Images Attached Images  

  8. #8
    Ceteri's Avatar
    Ceteri is offline Art Can Do No More For Him Than He/She Can For Art Level 2 Gladiator: Ordinarii
    Join Date
    Jul 2011
    Posts
    79
    Thanks
    6
    Thanked 29 Times in 27 Posts
    Your progress is definitely increasing. I'd say the ship is one of my faves, and the detail of your latest picture is definitely a good indication of improvement.

  9. The Following User Says Thank You to Ceteri For This Useful Post:


  10. #9
    Ninjac's Avatar
    Ninjac is offline Art Mercenary Level 7 Gladiator: Samnite
    Join Date
    Aug 2007
    Location
    Wisconsin
    Posts
    808
    Thanks
    435
    Thanked 260 Times in 217 Posts
    Ceteri: Thank you I'll keep on working hard to improve.

    Here is a gun concept for Industrial class with Josh Nizzi.

    Name:  Josh Calloway_Gun Final_9-5-11.jpg
Views: 7816
Size:  182.4 KB

  11. #10
    Ninjac's Avatar
    Ninjac is offline Art Mercenary Level 7 Gladiator: Samnite
    Join Date
    Aug 2007
    Location
    Wisconsin
    Posts
    808
    Thanks
    435
    Thanked 260 Times in 217 Posts
    Concept sketchy sketchy 9-10-11

    Name:  Imagination Sketch 2_small.jpg
Views: 7469
Size:  289.2 KB

  12. #11
    Ninjac's Avatar
    Ninjac is offline Art Mercenary Level 7 Gladiator: Samnite
    Join Date
    Aug 2007
    Location
    Wisconsin
    Posts
    808
    Thanks
    435
    Thanked 260 Times in 217 Posts
    Timed industrial design sketch (40 min).

    Name:  Rift Runner.jpg
Views: 7195
Size:  203.6 KB

  13. #12
    Joe777k7's Avatar
    Joe777k7 is offline Gummy Bear Of Candy Corn-Ya Level 6 Gladiator: Provocator
    Join Date
    Dec 2009
    Location
    Fayetteville NC
    Posts
    749
    Thanks
    433
    Thanked 333 Times in 310 Posts

    Hey!

    Great job on the posts so far, i can see some real nice improvement throughout the posts! Keep up the great work. How is TAD treating you? I was thinking about trying that out

  14. The Following User Says Thank You to Joe777k7 For This Useful Post:


  15. #13
    Charlie D is offline Registered User Level 5 Gladiator: Myrmillo
    Join Date
    Aug 2011
    Location
    United Kingdom
    Posts
    400
    Thanks
    113
    Thanked 122 Times in 85 Posts
    Hi ninjac

    The Indutrial Design is the focus, so you probably need to make the Rift Runner jump out from the background instead merging into the whole scene.


    Take a look here. http://www.massiveblack.com/MBwebolution/conceptart/1/


    See how the Tank is the focus and jumps up at you.


    Hope this helps. look forward to seeing more.
    Last edited by Charlie D; October 1st, 2011 at 06:01 AM.
    Learning to see

    "...the ideas are what matter most" Doug Chiang

  16. The Following User Says Thank You to Charlie D For This Useful Post:


  17. #14
    Ninjac's Avatar
    Ninjac is offline Art Mercenary Level 7 Gladiator: Samnite
    Join Date
    Aug 2007
    Location
    Wisconsin
    Posts
    808
    Thanks
    435
    Thanked 260 Times in 217 Posts
    Joe777k7: Thanks man TAD has been great so far. Lots of hard work and I'm improving as much as I can.

    Charlie D: Yep good point. I was thinking about the storytelling aspect of the ship and how it could blend in with the atmosphere but for production art a clear read is more important.

    I've been doing a bunch of environment speed paints for a class project. I have 4 more to do then I'll take 2 of them to a finish. Any input on the current designs or how to improve my environments would be greatly appreciated.

    Name:  Time Machine enviors progress.jpg
Views: 6819
Size:  342.7 KB

  18. #15
    Ninjac's Avatar
    Ninjac is offline Art Mercenary Level 7 Gladiator: Samnite
    Join Date
    Aug 2007
    Location
    Wisconsin
    Posts
    808
    Thanks
    435
    Thanked 260 Times in 217 Posts
    Today's enviro speed paint.

    Name:  Enviro 8_small.jpg
Views: 6698
Size:  240.5 KB

  19. #16
    Systatic's Avatar
    Systatic is offline Registered User Level 1 Gladiator: Andabatae
    Join Date
    Oct 2011
    Posts
    10
    Thanks
    0
    Thanked 5 Times in 4 Posts
    I see you are improving each time Keep it up!(Y)

  20. The Following User Says Thank You to Systatic For This Useful Post:


  21. #17
    axisis is offline axisis Level 3 Gladiator: Catervarii
    Join Date
    Oct 2011
    Location
    Scotland
    Posts
    131
    Thanks
    9
    Thanked 31 Times in 30 Posts
    Some good stuff here, very rich colours your using, particularly in the first posts
    looks nice

    one thing I would say about your environment value studies is to not ovlerload to much detail over the whole study. But when you come to making a final you'l
    probably deal with it anyway.

    1st, 4th and last ones are very good.

    Keep going =]

  22. The Following User Says Thank You to axisis For This Useful Post:


  23. #18
    Ninjac's Avatar
    Ninjac is offline Art Mercenary Level 7 Gladiator: Samnite
    Join Date
    Aug 2007
    Location
    Wisconsin
    Posts
    808
    Thanks
    435
    Thanked 260 Times in 217 Posts
    Systatic: Thank you! I'll keep working hard

    axisis: Thank you I can see what you mean about the detail. Looking back some of the compositions are too busy and don't have much place for the eye to rest.

    Here are some wip character designs. Still working on finalizing my designs and value structure for the first two before moving on to color. Next step for the last one is color passes then render

    Name:  Josh Calloway Pop Icon Roughs_b.jpg
Views: 6356
Size:  179.7 KB

    Name:  Cable Gum.jpg
Views: 6366
Size:  232.0 KB

    Name:  Digital Specter Final_Value.jpg
Views: 6275
Size:  181.6 KB

  24. #19
    Ninjac's Avatar
    Ninjac is offline Art Mercenary Level 7 Gladiator: Samnite
    Join Date
    Aug 2007
    Location
    Wisconsin
    Posts
    808
    Thanks
    435
    Thanked 260 Times in 217 Posts
    Final production sheet for my BFM character.

    Name:  Digital Specter Final Production Brief_small.jpg
Views: 6278
Size:  349.4 KB

  25. #20
    Ninjac's Avatar
    Ninjac is offline Art Mercenary Level 7 Gladiator: Samnite
    Join Date
    Aug 2007
    Location
    Wisconsin
    Posts
    808
    Thanks
    435
    Thanked 260 Times in 217 Posts
    Some creature designs I have been working on for class.


    Name:  Josh Calloway Creature Thumbnails.jpg
Views: 6097
Size:  372.5 KB

    Name:  Creature Design Second pass.jpg
Views: 6042
Size:  277.6 KB

  26. #21
    Ninjac's Avatar
    Ninjac is offline Art Mercenary Level 7 Gladiator: Samnite
    Join Date
    Aug 2007
    Location
    Wisconsin
    Posts
    808
    Thanks
    435
    Thanked 260 Times in 217 Posts
    johnscarbrough: Hehe thanks man!

    Some more updates I thought I would include some different stages of my process. Still have to work out the bridge and clean up on the last environment.

    Name:  Thumbnails Stage 2_Collection1.jpg
Views: 5603
Size:  355.7 KB

    Name:  Mech Thumbs round 2.jpg
Views: 5572
Size:  221.8 KB

    Name:  Josh Calloway Pop Icon Final_Low Rez.jpg
Views: 5496
Size:  232.4 KB

    Name:  Enviro Concept Sketch 1-16.jpg
Views: 5457
Size:  321.0 KB

    Name:  Time Machine Environment Concept_progress.jpg
Views: 5410
Size:  458.5 KB

  27. #22
    Ninjac's Avatar
    Ninjac is offline Art Mercenary Level 7 Gladiator: Samnite
    Join Date
    Aug 2007
    Location
    Wisconsin
    Posts
    808
    Thanks
    435
    Thanked 260 Times in 217 Posts

  28. #23
    Uziel's Avatar
    Uziel is offline Coffee & wine addict Level 7 Gladiator: Samnite
    Join Date
    Sep 2004
    Location
    Belgium, Antwerp
    Posts
    951
    Thanks
    9
    Thanked 36 Times in 20 Posts
    Love your thumbs.
    I miss some dynamic in your finished work. (not counting the guy in flames and other early work).
    Don't be afraid of using your knowledge of anatomy.

    Last concept
    Those attachments from the creatures neck&chest to the leg is not adding to the creature at all.
    The right and left front legs don't bend the same way (elbow vs knee)
    Some monitor lizard ref pics would help you out.
    "Create like a god, command like a king, work like a slave."

    Fine arts thread

  29. #24
    PontusEuxinus's Avatar
    PontusEuxinus is offline Registered User Level 3 Gladiator: Catervarii
    Join Date
    Jan 2012
    Posts
    148
    Thanks
    14
    Thanked 38 Times in 36 Posts
    keep it up man : )

  30. The Following User Says Thank You to PontusEuxinus For This Useful Post:


  31. #25
    Ninjac's Avatar
    Ninjac is offline Art Mercenary Level 7 Gladiator: Samnite
    Join Date
    Aug 2007
    Location
    Wisconsin
    Posts
    808
    Thanks
    435
    Thanked 260 Times in 217 Posts
    Uziel: Thanks man, I'll try to get some of that dynamic quality back.

    PontusEuxinus: I will! Thanks

    Some environment thumbnails and character concepts for ip development. I post much more work on my sketchbook so if your interested check out the link in my sig.

    Name:  Josh Calloway_Environment Thumbnails_Round4.jpg
Views: 5079
Size:  188.7 KB

    Name:  Character Design 05_small.jpg
Views: 5060
Size:  453.8 KB

  32. #26
    Hitsu//San's Avatar
    Hitsu//San is offline I want 28 hours per day... Level 6 Gladiator: Provocator
    Join Date
    Feb 2012
    Location
    In front of my workstation
    Posts
    623
    Thanks
    1
    Thanked 238 Times in 182 Posts
    Some real improvements here, and quickly too!

    Can i ask you something? Seems like lots of people do those last thumbnail you've done in a huge different ways, can you tell me how you do yours? What's the process i mean, i'm trying to learn all the methods just in case. Send me a pm if you want so we can talk about it

  33. #27
    Ninjac's Avatar
    Ninjac is offline Art Mercenary Level 7 Gladiator: Samnite
    Join Date
    Aug 2007
    Location
    Wisconsin
    Posts
    808
    Thanks
    435
    Thanked 260 Times in 217 Posts
    Some more character roughs, trying to get down to an hour a piece on these. Currently at about 3 hours.

    Name:  Character Design 06.jpg
Views: 4768
Size:  203.5 KB

  34. #28
    Hitsu//San's Avatar
    Hitsu//San is offline I want 28 hours per day... Level 6 Gladiator: Provocator
    Join Date
    Feb 2012
    Location
    In front of my workstation
    Posts
    623
    Thanks
    1
    Thanked 238 Times in 182 Posts
    Yo Ninjac, i think you're spending too much time on those characters cause you're trying to do your design at the same time of your detail pass. Am i wrong?

  35. The Following User Says Thank You to Hitsu//San For This Useful Post:


  36. #29
    Ninjac's Avatar
    Ninjac is offline Art Mercenary Level 7 Gladiator: Samnite
    Join Date
    Aug 2007
    Location
    Wisconsin
    Posts
    808
    Thanks
    435
    Thanked 260 Times in 217 Posts
    Hitsu: You are not wrong. I've realized this already and taken a step back. Here is the result.

    Here are a bunch more character thumbs. The first 3 pages are 10 - 15 minutes each. The last page is closer to what I want my 15 minute thumbnails to look like but they too me 40 minutes. Practice practice

    Name:  Josh Calloway Hp Thumbnails round2.jpg
Views: 4566
Size:  326.9 KB

    Name:  Josh Calloway Tesla Thumbnails round 2.jpg
Views: 4525
Size:  87.0 KB

    Name:  Cultist thumbs.jpg
Views: 4514
Size:  219.1 KB

    Name:  Trisha Thumbnails.jpg
Views: 4473
Size:  143.6 KB

  37. #30
    Hitsu//San's Avatar
    Hitsu//San is offline I want 28 hours per day... Level 6 Gladiator: Provocator
    Join Date
    Feb 2012
    Location
    In front of my workstation
    Posts
    623
    Thanks
    1
    Thanked 238 Times in 182 Posts
    Here's something else you're missing: perspective construction.

    Anyway what's this thing of being fast at all costs? You know, you won't to be so fast when you're doing a certain degree of detail cause that's the design phase and you "have to" think about it. Cut your time from gestural paint, composition and posing, not from design

    When i'm doing sets or comp sketches in 20 minutes my designs have only 1 maybe 2 or 3 main details. When you choose a strong main detail then your subject start to work, after that you can add more details but they're all secondary. Look at your third img, the bottom left guy is the best working one cause he have only one main detail, the other details on him are secondary. This is for eyecatching, which is much more important than doing something really tight but without any focus.

  38. The Following User Says Thank You to Hitsu//San For This Useful Post:


Page 1 of 4 1 2 3 4 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Conceptart.Org Visions
    By Jason Manley in forum THE ARTIST LOUNGE
    Replies: 15
    Last Post: March 11th, 2010, 10:27 PM
  2. Visions of alter ego
    By kajo in forum CRITIQUE CENTER & W.I.P's & PORTFOLIO REVIEWS
    Replies: 0
    Last Post: March 22nd, 2005, 01:36 PM
  3. Night Visions
    By Layil in forum FINISHED ARTWORK- Finally!
    Replies: 4
    Last Post: November 28th, 2004, 09:29 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •