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Thread: Card Art, Character Portraits for an RPG Board Game

  1. #1
    penwryn is offline Game Designer Level 1 Gladiator: Andabatae
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    Card Art, Character Portraits for an RPG Board Game

    Work was started on this game in 2007 and it was published as a Free print-and-play game in May 2010. This project has slowly come to life on a bootstrap budget (with a long-term vision). Professionally-minded, unestablished collaborators are the sort of artist we're most trying to reach.

    In its current state the game is fully playable - more on that can be found at the game's FAQ page. The next chapter in the evolution of the game involves the slow and careful integration of artwork, specifically small-form whimsical line art and character portraits. Current emphasis is likely to be on Character Portraits as this is the game element most needed.

    Before making the decision to contribute, please consider the following:

    1. There is no hidden agenda or sneaky tricks here. View the attached license agreement to see more precisely what kind of arrangement we have in mind. It was written with the aim of being simple and straightforward.

    2. Let's talk (post or PM me) to even be sure we can work together and that the art style is a good fit for the game. We're not just looking for art, but a working relationship with real people that maybe can be built upon. Try to grasp the artistic vision for the game, through the design of the game board and descriptions given on the cards themselves to see if this a style we can work together to develop.

    3. Feel free to contribute as many or as few works as you like. If you have the spare time and motivation, and really want to get involved to the point of becoming one of the principle artists...great. Just want to see the game world come more to life, but don't have time for more than one piece? That's fine too. As long as we can find a place for it even a single contribution is welcome.

    4. No hard & fast timetable. Submit artwork whenever you can. We just need to know who's working on what. Generally speaking we don't see the need to limit (at this point) the number of artists contributing to the project.

    5. Even if you think your work isn't up to par or won't be selected...please take a chance and at least contact us. Each collaborator's manner of contribution may differ. That said, established artists are welcome as we value your input, or any interest you may have in the project.

    6. While remote, there remains the possibility that this game may one day begin transition to a commercial product. Please contribute to the project understanding this may or may not ever happen. Still, even if it doesn't, the Free PDF Pack version will always be available, which means that your work (and credit) will remain in regular circulation.

    SUMMARY

    How does your donated work benefit the project? It helps us bring a greater sense of 'completion' to the game. It may be fully playable now, but people like to see artwork. We are not artists. As artwork is slowly integrated over time, the chance for greater public awareness grows. More people download and play the game, and if people like it, word spreads. This makes us feel good and indicates how realistic a commercial leap would be.

    How does this benefit contributing artists? We hope, in many ways. As popularity and downloads increase your work gets greater exposure. Your contribution, however great or small, will always receive credit (and be genuinely appreciated). Emerging artists get the chance to participate in a real world project, expand their portfolio - and hopefully gain a little name recognition along the way. Everyone gets a chance to hone their collaborative skills.

    The game's homepage.

    .
    Last edited by penwryn; February 14th, 2012 at 03:08 PM. Reason: Condense & clarify original post

  2. #2
    virtuadude is offline character designs Level 1 Gladiator: Andabatae
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