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Thread: S/3D - Round3: - IDW - Superhero/Villan Vehicle

  1. #1
    Oblio's Avatar
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    S/3D - Round3: - IDW - Superhero/Villan Vehicle

    While i was hoping that the digital 3D guys will be pleased with the topic, while i hoped that Sculptors will be challenged by the topic.. it seesms that people don't feel lik emoving from the confort zone.
    Please give your vote for the ones who dared this challenge and while is the most dry round we have so far... it's still the first round in the new ModeloDrome area... so... give it up for this wonderfull guys.

    their name was supposed to be in the border :p
    FLIP

    TALMIR


    DHOLME

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    FLIP: faithful to the ortho-graphic, a good start at the model. Would like to see the finished version and your concept fully realised. Your Nurbs look nice and tidy and that you haven’t used too many control points.

    TALMIR: A good model working from the ortho, the changes that have been made do not distract form the original.

    My main criticism would be that the model has no self-illumination, the headlights and the LEDs on the wheels could have been represented. The wheels themselves could have done with some more development, making the backs inset into the wheels then building the static-hubs over the top, at the moment they look a little flat.
    I don't know whether you had time constraints on you render as from you previous work your shadows are normally good but these could have done with being softer.

    Sorry, now I sound rather negative.

    DHOLME: to critique myself - although I deliberately left 'mechanical' joins long the different fuselage sections these have come out really badly and could have done with being reworked. The hull-lines around the nacelles are still skewed in some places and the bottom of the main body is out. Missing those little details that would have helped the design, could have done with a pilot and some vapour trails. With poor planning (also known as forgetting) I have miss-aligned the model shading with the background image's shadows. I could have done with better separating the 'rock' and plane sections.
    Last edited by D-Holme; December 4th, 2006 at 12:41 PM.
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    Thanks for your crits D-holme I can see what you mean, although I didnt fully understand the wording on the wheels. they are fully modelled inside complete with leds, I added a plastic cover on top with slight reflection (as the picture shows) so they look kinda flat like that Working with a healing hand and tight timetable made me skimp on a few details I wanted to include. Might finish it later. Who know

    All I can say is that the cockpit seems flat and underdetailed compared to the rest of the plane. But it falls into the environment well and looks dang good compared to the ortho, so you had my vote

    Flip : Little to say except its a very nice start and faithful to the ortho.

    Great to have these challenges. Let´s hope some other fools.. erm.. people join in

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    Talmir: tell me about time being tight. Sorry, I will be clearer, I think that as you look at the wheels then the spinner "V's" would be a seperate static plate sat some distance out from the wheel centre, this should cast a shadow back on it the boss behind it. As you say however, you could spend forever tweaking details.

    Thanks for the comments, the windows on the mid-sections are rather flat and were a last minute addition. I have a bad habit of spending too much time over-detailing areas that will never get seen (poor planning) - the rear-turret has a full layout for the machineguns which have come out as about 3 pixels wide.
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    wow, over two hundred views and only eight votes?

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    Sup with that?
    X

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    voted FLIP - becouse it's super clean.
    Talmir - i thing your piece needs more details. The front lamps woul dlove to have a border, and to be buit with depth - like a real lamp - not flat. You have smooth areas against parts where i can read the lowpoly shape. It's not nice. Also - areas with detail (wheels) agains areas with no detail... i hope it helps.

    Dholmes - good work - yet still messy - i can read the lowpoly here and there - some joints are kid or rough - (engine area vs wing) they create that shadow that is "too black". Some parts that are supposte to look shap - they seem.. soft and noisy.. lik eyou lack precision in your .. vertexes


    Hope to see you guys in the next ones - the big challenge as well as the MINI one.

    Oblio

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