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    tjmsaint is offline Registered User Level 2 Gladiator: Ordinarii
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    crits

    Hey all! Just checking if this image is working so far. Thanks for the help!
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    mRomano's Avatar
    mRomano is offline Registered User Level 2 Gladiator: Ordinarii
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    Very effective thumbnail and colors, however, from my limited experience I would feel it requires more contrast, especially in the middle. I think theres a little too much atmosphere and it kind of flattens the whole image.

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    tjmsaint is offline Registered User Level 2 Gladiator: Ordinarii
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    Cool thanks. That's exactly what was holding me back. Getting on it now.

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    Kameliya is offline Registered User Level 1 Gladiator: Andabatae
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    It is absolutely beautiful! I don't know what more possibly you can do on it! I think it looks great the way it is

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    copaloro is offline Registered User Level 4 Gladiator: Meridiani
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    Darken the foreground abit (especially the wall on the right), see how that looks afterwards.

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    Obstfelder's Avatar
    Obstfelder is offline Designer, Gosu Design Level 6 Gladiator: Provocator
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    Is the rooftop in the background or the characters your focus?

    If the characters are just there for scale, then make them less important and give some love to the buildings. There is nothing going on in the center of the image, so I would suggest cropping it so that the interesting silhouette of the temple is further down.

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    Swamp Thing is offline Will draw for food Level 6 Gladiator: Provocator
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    Just want to open this very common idea for composition and depth. I know it's a very common way of showing a scene, but well... it's effective.


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    tjmsaint is offline Registered User Level 2 Gladiator: Ordinarii
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    Hey sorry I was working on some of the suggestions and I'm not sure it changed as much as I would like but this is where I am at. I just saw swamp things paintover and its really cool thanks. I am going to try that at as well Thanks!
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    tjmsaint is offline Registered User Level 2 Gladiator: Ordinarii
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    Hey a real quick mock up of swamp things idea. Just testing how it will look with the changes I made and I think Im going to work on the values and get this one reading how it was thumbed.
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    Last edited by tjmsaint; July 7th, 2012 at 07:51 PM.

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    tjmsaint is offline Registered User Level 2 Gladiator: Ordinarii
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    Update. Hopefully its getting better.
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    Last edited by tjmsaint; July 12th, 2012 at 02:38 AM.

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    Pavel Sokov's Avatar
    Pavel Sokov is offline Registered User Level 14 Gladiator: Dimacheri
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    Quote Originally Posted by tjmsaint View Post
    Hey a real quick mock up of swamp things idea. Just testing how it will look with the changes I made and I think Im going to work on the values and get this one reading how it was thumbed.
    This to me is the best composition from this thread so far. You changed it up a bit in the update.

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    tjmsaint is offline Registered User Level 2 Gladiator: Ordinarii
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    I totally agree with you Pavel. I was trying to get rid of a tangent with the road and the middle guy's head. I realize now I made him way to big and took away the depth of the figures. I also will look into trying to widen the picture again( Zelrik)... Ahh it always feels like Im taking 1 step forward and 2 steps back if you know what I mean

    Thanks J cart. I am going to scale him down slightly and put some rock moving him down a little and ill work on getting him a some more interest.

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    tjmsaint is offline Registered User Level 2 Gladiator: Ordinarii
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    Changed the composition one last time hopefully. Now going to push it farther.
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    LJFHutch is offline Registered User Level 1 Gladiator: Andabatae
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    I'm constantly drawn to the far left of the image now and off the page, maybe put something there to balance and redirect attention back in? Looking great though, I love your figures.

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    tjmsaint is offline Registered User Level 2 Gladiator: Ordinarii
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    Hey Thanks LJFHutch! I will work on that for sure.

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