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Thread: Phase one: Studio Introduction

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    Phase one: Studio Introduction

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    Dear Artist,

    Congratulations on your acceptance into the FAKE Game Studio!

    We are pleased to welcome you into our new Concept Incubation Team specialising in Environment Design!

    You will be working with the following artists:

    1. Daldbaatar
    2. Jean Yves / Iwantjelly
    3. Joe Wilson
    4. Luke / Earendil
    5. Marcus / Lez
    6. Milo Christensen
    7. Roberto Morfin
    8. Taylor Clutter
    9. Ulrich Faust
    10. Thomas Gundersen


    We have also placed the following artists on a Reserves List:

    1. Dawn Carlos
    2. John L



    You and your team are being brought on board at a vital stage in production, as a concept incubation team. Our company is wrapping up production on its flagship title and we predict it will be quite succesful, so we are now bringing on additional concept artists to work on our second product.

    You will be working as a group of environment concepters to generat a new IP (intellectual property) for the company, and based on our assessment of the new IP, you will move on to creating relevant production art.

    Once again, welcome to Fake Game Studios, and I look forward to meeting you in-house soon!

    Adam Paquette,
    Creative Director,
    Fake Studios.

    You put the letter away in your laptop bag, confident you didnt miss anything you need to know for your first day at the studio. You tell the cab driver to pull over at the address on the letter and you jump out (tipping him appropriately, cabbies are human too!). Entering FAKE studios, you realise you are a bit early and have arrived before most others. Walking past reception into a room marked 'Art Department' you see a bank of 10 machines and, seated at the far end, an odd looking man at his computer.

    He looks up from whatever he is doing and says Gday. You get the feeling he is probably Australian! He introduces himself as Adam, the creative director who you spoke to during your application. You go through a bit of formal introductions and then he shows you to your machine. The rest of the new art team is filing in and you make introductions. Some are new faces, some you have met and worked with before. A few of you even took art classes together previously with another, oddly enough, Australian man named Adam!

    You all get comfortable and after a bit of chatter, Adam gets everyone's attention.

    "Ok guys, it's good to see you all here. Welcome to the concept incubation team, please make yourselves at home. There's coffee and lulcatz out the back if you need them. As much as I would love to spend more time with introductions, we have a pretty tight schedule to stick to this year and our producer will be around to check on progress pretty soon, so we have to get to it. This first stage is vital and the reason we have brought so many of you together is to combine all of your unique outlooks and ideas into a fresh, interesting Intellectual Property to base our next game on.

    For the first few weeks, we want to get you guys familiarised and working together, contributing ideas. This is the stage to get all of those wild and wonderful ideas you have been formulating out of your head. This week we want to start flexible and let you guys come up with a range of concepts. Although we have SOME idea of what we are looking for, we would prefer to give you free reign to come up with stuff first. You will find your briefs on your desks, please read them through and let me know if there are any questions. Good luck."


    With that, your creative director resumes his position behind his desk, and you look down to see a printed brief on your desk. You are sure it wasnt there before, and suspect that a rogue forum moderator may be responsible!

    Brief #001: Initial Concepts

    Individually, we would like you to produce a range of quick sketches and thumbnails based on your own ideas for a Game Universe you would like to see. Although we have settled on producing a MMORPG, we are very flexible with the campaign setting and would like to see what you can come up with. Fantasy, scifi, modern day, cutting edge - anything goes.

    At this point we only want sketches and ideas. You may include mood boards, reference research and so on, however we do not want any finished paintings. Think fast, come up with lots of ideas!

    For the moment you are working individually, however it is always advisabel to discuss your ideas amongst the group to get feedback and fresh perspectives.

    I will be checking in every few days, to see the work you have done. The dates I will be checking your work are

    3 March
    6 March
    10 March

    Since we are at thumbnail stage there is no limit to the amount of work you should produce, however needless to say more is better. I will give you feedback and push you in a certain direction if the company likes it, and at the end of this stage we will combine the ideas we think are most saleable and get you all working together on the IP.

    Don't hesitate to head on over to my desk if you have any questions. I look forward to seeing what you all come up with!


    You are a bit anxious that the brief is so open-ended, but you also (hopefully ) look forward to the opportunity to get your own ideas out unrestricted by specific briefs, for now. You settle in and plug in your wacom.
    Create!
    A

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    J Wilson's Avatar
    J Wilson is offline Zombie Hunter Level 12 Gladiator: Laqueatores
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    Awesome presentation! I'm glad to be onboard. I'm hoping to get something started at lunchtime!

    -The Dweller/Joe Wilson

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    *Thomas lets out a Viking war cry as he throws his legs up on the desk and pulls out a fresh sketchbook from his backpack*

    Time to get this rolling lads!! To just explain where i think i might be moveing onto is a MMORPG set in the 12th century Holy Wars.

    I already introduced myself as a mean bastard, but you know us vikings, we enjoy a hug after a good fight
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    J Wilson's Avatar
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    I think at this stage I'm going to be creating stuff kind of stream of consciousness, letting one idea inspire the next and see where it goes. I'll probably be all over the place, setting wise. I'll probably even throw out more than one sketch style just to see if a change of technique inspires anything.

    *Throws in the new Horrorpops cd, inserts some earbuds, and gets to work*

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    robmorfin is offline Environment Concerned (other worlds). Level 5 Gladiator: Myrmillo
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    Wow, awesome studio setup, love the desks, am i glad to be working with FAKE Studios!

    This is exactly what I was looking for!

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    Damn i so picked the wrong desk.. Didnt think about this Australian sun.... Who do i have to ask to get some blinds?
    Gundersendesign
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    Quote Originally Posted by Gundersen View Post
    Damn i so picked the wrong desk.. Didnt think about this Australian sun.... Who do i have to ask to get some blinds?
    You have to earn them!

    Or switch desks now that you can, only 3 of us have showed up, Go for it!
    Last edited by robmorfin; February 28th, 2008 at 01:31 PM.

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    ~Faust~'s Avatar
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    Damn! And just when I was not checking in for a while ... Well okay, mister australian CD sir, I will shit you out some ideas!

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    *an evil giggling is heard somewhere in the room*
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    Quote Originally Posted by Earendil View Post
    *an evil giggling is heard somewhere in the room*
    Damn, Ear, with that Avatar sometimes I wonder if you are really alive or not



    specially when you evil giggle.

    hehe

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    Earendil's Avatar
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    I'm switching to a fulltime job, training a new guy for my old one, doing end credit animations, drawing, hand massages and drawing.

    Never been more alive. Where's my GIR running around wild picture...

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    *stares at the freaky ghostly artist giggling evily, and running around the room in mad craze* "what have I got myself into?"

    -I'm at work right now so I can't get to work until I get home. Not sure where I'm going to go with the thumbnails. Might just play around until I have some themes going.

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    Quote Originally Posted by Toxdel View Post
    *stares at the freaky ghostly artist giggling evily, and running around the room in mad craze* "what have I got myself into?"
    Earendil is sad.

    He always thought he was a being of pure energy, not a ghost.
    *shrug*

    "WeehOOo!"

    *runs*
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    I am very sorry to be the party pooper, but I'll bring in some preliminary scetches I did today. Funny how my brain gets tired after the 20th thumbnail! I really need moer stamina. Oh, and for everyone who is interested, I added the Fake-Studio logo in png-format, makes the assignment so much more official looking can't toss anything out tomorrow I'm afraid, but I'll be back on saturday with the double-ratio!

    EDIT: Something else, what exactly is a mood board? Googling it I find several randowm collages with a lot of reference. Is that it? Is there a particular way to do a mood board? I am sorry, I heard that term for the first time.
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    Last edited by ~Faust~; February 28th, 2008 at 06:49 PM.

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    *realizes he misunderstood the appearance of the being of pure energy and apologizes for mistaking him for a ghost*

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    Really like two of the thumbs Faust, but I'm having a very very hard time making sense of any of the other B/W thumbs and a few of the color ones. Don't be afraid to spend as much time as you need to get these to a "readable" state.

    Edit: I think your thoughts on what a "mood board" is, are in the right direction.
    Last edited by Earendil; February 29th, 2008 at 03:28 AM.
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    Faust: Cool to see an early update. But as Earendil says its realy hard to see what alot of it is. The bottom page i understood was forest scenes when i read the part about Elfes on the side. I can see some sci-fi stuff on the top, or AI as you called it
    Work them up a bit more so we get your ideas, good work though, keep it comming. I wont be posting stuff before saturday i think.
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    *enters silently the room, sits down, puts his headphones on and begins to work without a word. Grunts slightly from time to time.*

    I started with some city thumbs. I had in mind some very close future universe, like if we found some alien technology tomorrow. I mean, some very futuristic elements mixed with today's life environments. Half Life 2 is a good example of what I mean. I'll try to do new thumbs showing more this idea.

    Faust : I agree with what other said : very nice first contribution, but maybe your thumbs would need to be precised a bit.

    Form : It would be great if you could give us the company logo on a transparent background (PNG maybe), cause I had to get rid of the brown background in a very crappy way...

    Last edited by iwantjelly; February 29th, 2008 at 04:28 AM.

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    Great thumbs, Jean! Very readable, maybe it's a good idea just to start out with a few of those. Although those enviros do not exactly feel like today for me. Especially the thrid one has a more 50s feel to it. the fourth is also a bit older since in a modern environment, I see much more glass and steel incorporated in the architecture. I'm not saying that those houses do not exist today, just suggesting putting in a glass giant here and there or a piece of modern architecure, with rounder forms. Like you've done in first thumb for instance.

    Good job!

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    Well, 3 more before lunch :



    Just a thing : my first name is not Jean, but Jean-Yves : in France you can call a child with two names, but it's very old fashion. That's what my parents did...
    Last edited by iwantjelly; February 29th, 2008 at 06:47 AM.

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    Lez is offline Marcus Albertsson Level 1 Gladiator: Andabatae
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    *like the ninja I am I make a grand sneaking entrance, and without giving as much as a peep I sneak onward towards my spot.. With only half the way to go however ... I trip on a loose shoelace and with a great bang says hello to the floor while mumbling... "I really need some coffe..." *

    Faust: I really enjoy your thumbnails actually - it gives a great freedom to see forms yourself and I think it might give directors and other people room to see own ideas within your images. Great way to do initial sketches i my opinion.
    But presenting ideas which is readable is a good way to compensate so you not only have abstract pieces to show. It seems to me however that you've thought some things through .

    Iwanthelly: Cool, seems you really like trainstations . That last one is really great.

    I went for a more organic feel, with a lot of natural elements. Like woods, caves, catacombs, highlands. I too have a thing for medieval design mixed with a futuristic feel, a bit... steampunky if you might say so. I did not, however, capture that feel in my thumbnails... Will certainly make more - thumbs is after all what I enjoy doing most - so creative.
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    Last edited by Lez; March 2nd, 2008 at 06:41 AM.

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    I would recomend people to take up the good old pen and paper. It goes alot quicker then working Digitaly in a sketch face. As an architect student i know that starting of digitaly limits your speed and you get to much into details.
    I have produced around 4-5 A2 pages of sketches today, will post them up later.

    I know there are diffrent styles in sketching. But to sketch fast on a computer takes alot of skills

    Nice thumbs from everyone so far. Dont feel like giving critts to much in a sketch face seeing that we all have our own sketch styles. But make sure they show what you want to.

    And lastly, remember its a MMORPG so try to think how it would work aswell as trying to make it look cool.
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    Time to kick of some sketches of mine.

    The first image was painted last week, but it fit very good to the topic I wanted to go for, so i thought id throw it in, dont kill me for it Adam

    I am as i said looking into the middles east during the 12th century. MMORPG set in the holy wars.

    Hope you like em... quick stuff
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    Quote Originally Posted by Lez View Post
    *like the ninja I am I make a grand sneaking entrance, and without giving as much as a peep I sneak onward towards my spot.. With only half the way to go however ... I trip on a loose shoelace and with a great bang says hello to the floor while mumbling... "I really need some coffe..." *

    Faust: I really enjoy your thumbnails actually - it gives a great freedom to see forms yourself and I think it might give directors and other people room to see own ideas within your images.
    Semi-Sneaky Ninja makes good point. Maybe I'll make some Rorscach thumbnails.

    I'm at work, but i'll be commenting more later. Good stuff!
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    Still doing thumbs, I tried a more medieval universe :


  28. #27
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    realy nice thumbs Iwantjelly. Are you gonna mix these togheter or are you doing several themes? I think you should narrow it down to one idea. To not overload yourself, and also to give you the chance to do alot of background study to one idea.
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    Need to go to a committee meeting for my Kendo club. But here is three speed paintings i did on the mood of my idea. Castles in the desert (i know there is not a castle in one of them hehe)

    (and yes i totaly agree it rocks to put a logo on your work)
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    Hey, these last painting are fine Gundersen, especially the third one

    I think I'll continue to wander around a bit before choosing a definite direction. It's so nice to just draw what comes to your mind !

    I'll try to do another serie tonight, at least 4. I think I'll go for the sea theme. A MMORPG with ships would be great ! Like a world of steam punk pirates. Piracy with steam and wheel-boats, giant ones...
    Last edited by iwantjelly; February 29th, 2008 at 02:48 PM.

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    Lez is offline Marcus Albertsson Level 1 Gladiator: Andabatae
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    Some more quick thumbs - I never thought it would be this challenging to create some thumbnails on whatever... But it is - great training for value sketching and trying to in an early stage define a mood to a picture.

    Earendil: Hehe you should, its great fun too just mashing out stuff. Will probably throw up a couple of my abstract sketches as well.
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    Last edited by Lez; March 2nd, 2008 at 06:42 AM.

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