Thanks mate, Guess I'm finally on the way. But still too little practice. Gotta work on that, but personal stuff's keeping me off of anything creative at the moment. Here's something I forgot in my update. A 3d mesh, modeled and textured (diffuse, specular, emissive, no normal yet, but to come), as a workflow test. Took 2,5 hours, which is way too much for such a little crappy mesh. Working on it... Shot is from Unreal Engine, where it will be placed. A lot to learn, I missed 3 years of technical advancement.