So, you love playing games and you love art. Youíve got a sketchbook full of ass-kicking robots, and youíve got an idea in your head for a whole computer game, right down to the shape of the swords and the bone-chips stuck in the monsterís teeth. And maybe youíre looking at college, or maybe youíre in college and looking at the end of college. Or maybe youíve been out of college for years and youíre looking for a change. At any rate, youíre probably unsure of what to do next.
Perhaps I can help you. My name is Michelle Clay, and I am a modeler/texturer/environment builder at a company called Turbine. My specialty is environment art, and I like helping aspiring artists figure out where to go next when they want to be where I am.
I give out a lot of the same advice over and over, and all too often Iíve thought of the perfect nugget of wisdom to share only eight hours too late, when Iím in the shower and the conversation is long over. So I figured, why not dump it all somewhere here on Concept Art? Iíll just throw it all out in one disorganized heap, and by golly, if anyone thinks its important enough they might actually sift through and find some words to help them on their way.
So, anyway, here goes. The following includes rambles from me, and from other folks in the games industry who have been kind enough to share some of their knowledge, and some highly unorganized assignments at various levels of difficulty. Please feel welcome to join in the discussion!
Table of Contents
. . .because this mixed-up mess of information has grown very large. . .
Concept Art for Environments
Assignment #1 - Analyze a Game Environment
Process of Working with Concept Art
Assignment #2 Ė Monsters and Concepts
#2A - extra credit
#2B - more extra credit
2D Versus 3D
Assignment #4 Ė Draw a Chair
Simplicity from Complexity
Assignment #5 Ė Carousel
Photo Realism Ė Where to Begin?
Assignment #6 - Photorealism
Assignment #7 Ė Composition
From Observation to Concept Art
assignment #8 Ė From Observation to Concept Art
Assignment #9 Ė Game Mod
Assignment #10 Ė Rocky Environment
#10 Extra Credit
Assignment #11 Ė Low-Poly Doo-Dads
How to make the most of your (lousy) education
Assignment #12 Ė Make a Dull Assignment Fun
assignment #13 Ė Paintover
#13A Ė Drawing in Perspective
#13B Ė Paintover an Existing Game
Environment Art: Dungeons
assignment #14 - Modular Dungeon Pieces
Assignment #15 Ė Trees
#15 A Ė Concepting for Trees
#15 B Ė Modeling and Texturing a Tree
#15 C Ė Expanding on What You Have Built
Rambly Rambles about College
The Process of Working with Concept Art
Two-Year Schools and Technical Artists
Iíll chime in about exercise, too. . .
More on an Art Education Versus a Tools Education
Having a Tough Time Getting Hired as a Concept Artist?
Jhartfordís take on Internships
Game Industry Salaries
Maya Versus Max Versus Other
Portfolios, Reels, Resumes, and Cover Letters
More on Portfolios
Tips from Dr. Memory
Qitsune on Pixel Art
ConCreteís link to game mod stuff
DoInferno shares more on Pixel Art
Djobuk on Paintovers in Concept Art
Chirp Chirpís Tips
More from Chirp Chirp
Chirp Chirp on Normal Maps
Loads of Useful Links! Thanks Chirp Chirp!
Chirp Chirpís Book List
Maurice on Moving to Where the Jobs Are
Game Dev Mapper Link
DeBlackKnite on Indy Games
What makes an art department?
Masqueís UV Tutorial
Games versus Movies
By the way, the thread in the Communities Activities forum that goes along with this thread never got off the ground. Oh well.