Nice stuff here. Really nice inkings! I would suggest some hand studies, though.
Nice stuff here. Really nice inkings! I would suggest some hand studies, though.
I still draw...
![]()
Hey glad you're still at it, man. The eye is the best in this bunch!
Are you still doing a comic? Or plans? Love to see that thumbnail panels in full page!
Bard - Thanks! The eye is from an anatomy book with a page about facial folds and wrinkles. Gotta keep studying that stuff! I've a page here with what I want to do for a full page. I kinda scrapped the idea of those thumbs but kept his pose. My scanner is stupid and can only scan at 8.5x11 annnd my sb is 11x14.
hand studies!
Thats one sketchbook update now.
i love the still lifes... and ur ink cross hatching is awsome...
that ball with the reflection is cool just because i know what a pain in the ass reflections are ...keep up the kick ass work man !!!!!!!
Please visit my sketchbook ….I love the feed back![]()
CHEERS!
SketchbOOK!
http://www.conceptart.org/forums/showthread.php?t=98822
The greatest achievement is selflessness.
The greatest worth is self-mastery.
The greatest quality is seeking to serve others.
Don't get too distracted by detail. Work on forms and value.
SSG 37
Hey dude this might be helpful in doing some comic pages!
http://www.computerarts.co.uk/tutori...IGN_NAME=print
Frazer Irving tut!
Keep updating!
George Bridgman...please look him up.
his books on anatomy will be so beneficial to your growth as an artist, and they cost lest than 10 dollars a piece.
if anything google image his stuff so you can see the structure of his anatomy
keep drawing
slainte!
Nice studies. While you're running to the local bookstore/library, you might want to pick up a copy of Maughan too. He has a book on portraiture - the entire book focuses on using values and not lines to define form. It might help you moving from outlines to describing the 3D shapes.
Keep drawing!
Vaei Thanks! I'll look for that book, for sure. I like outlines for taking lineart in PS. But value is so hot.
Flip... Seen all about him all over this forum. Some of the stuff just looks crazy. Studying him will probably throw me into a chaotic transformation from the way I draw now. Sounds like fun.
Bard Bard! I checked that tutorial out. It's something I'll hold onto. I have to be comfortable with sketching with a tablet straight into PS first and work on my values, like everyone is saying. :lol:
Nam Sound advice mate. Will shift some focus here and look into the books ya'll have mentioned.
iceman Thanks, glad you liked my mundane garbage.
New and old stuff from another sketchbook! Lots of medieval shit still, thumbs for comic pages, and general doodlin'. No studies here... I don't think. Newest stuff at the top.
![]()
keep at it sign.
You've got some creative ideas and I'm looking forward to seeing how you progress in the next few weeks.
SSG 37
On what I'm noticing is that the arms tend to be longer than it's supposed to be. So Always check that the wrist is actually on the same alignment with the crotch area. The elbow is on the last rib and the (elbow crease?) the one in front and where the forearm starts...is the same as the navel.
Sketch!
lirce I went out and bought the COMPLETE GUIDE TO BRIDGEMAN! book. It's massive, about 1,000 illustrations. I just look at and get giddy. Drew out of it a bit, its below.
Nam Good to hear that from you man. I'm gonna be working out from bridgeman for a while until I covered all of my weak points in anatomy.
You're soo right Bard. Fixinggg
My friend went to China. While he was there he picked me up this red ink and a jade stamp. He carved my literal name into it so I just had to try it out on these studies.
I just finished the pencils on the next page of the comic. I'll ink it sometime this weekend. I'm going to be in Coral Ridge here in Iowa for AnimeIowa 2007... if anyone is around here for that lol.
cool on the bridgeman studies man. Carry on!
SSG 37
Nam This book is massive but I've got a handy bookmark. I'll keep going as far as I can with Bridgeman. It's refreshing shit.
lirce Haha, thanks a ton hun. I actually kept looking at yours and thought I should of done more. I absolutely love the peliv joint studies you made. Cheers.
Heres a character. I thought I could crank out a solid, dynamic figure after doing those studies but the road is still long it seems. I think it helps in small doses. I also drew my friends' foot. It took me about 45 minutes. Enjoy ya'll.
![]()
One Page Bridgeman. One page my own gestures after doing Bridgeman. Next we have environments. I busted out the cool and warm gray prismacolor markers for these. That was very fun. The knight takes up most of my 11x14 sketchbook page so scanning it into 8x10 was a little difficult. I'm pleased with that. When I get home I'll post a digital work in progress for my roommate.
Thanks again for commenting ya'll, it really helps! Love ya.
![]()
And the work in progress. If anything this should be a stylized, emotional representation of a very complex individual... killing zombies.
Some nice bridgman. Keep up the studies, they pay off no matter what level you're at. The environments are nicely done and that last character is pretty crisp.
Cool studies, I like the last update! I'll give you few tips. Often your poses look stiff and unbalanced, try taking the pose yourself before you draw it and think if it makes sense. Also sometimes you draw hands too small. Try measuring your arm against forearm and see that it's actually much bigger. And do eye studies, atm it seems like you don't know how it's constructed but imho it's the most important feature and it can't be neglected.
Love the marker sketches!
A little trick I learned from a Scott Robertson dvd is that you could stack those marker sketches up in layers in photoshop and hit different types of layer styles.
Lots of wonderful accidents happen there and It's like looking at clouds and your imagination gears will turn. try it dude!
Bard I haven't tried this yet, but I'm curious about that dvd.
h2rra I did not know that about the hands! I'll fix that. I've been working with the studies and doing my own to fix the stiffness and unbalanced characters I've been drawing. It'll pay off soon. Once I'm comfortable with the figure I'll move to the face and hands, and study the eye.
lirce I'm happy you liked them, I like them too. I still would of appreciated your paintover. I hope these new figures and more natural looking. I'll finish that wip soon. I gotta beat the shit out of myself and complete some art.
aedman I love your sketchbook dude! I'm stoked you like my studies, lol. I'll keep em going.
![]()
Every now and then you bust out something pretty cool, like this samurai comphttp://www.conceptart.org/forums/att...2&d=1183711652 and this marker comp http://www.conceptart.org/forums/att...4&d=1187715653. The success of that samurai came from the little extra time you gave it to make adjustments, you shifted the placement of the sun(moon?) and the ends of the image. On the other images it seems to me you settle for whatever marks come out first, a lot of the figures have really long arms. The success of the marker comp comes from the clarity and consistency in the value scheme, in addition to the interesting shapes, things in the light are light things in the dark are dark. Compare that with this http://www.conceptart.org/forums/att...1&d=1187035771, the light is above and to the left, so side planes should be dark as it is around the ankle, but then higher up the side planes aren't dark, the big toe has frontal light, then strangly there's dark on the other toes which should be in the light.
An exercise to do is: Get some bristol paper. Get your set of markers and make a value scale from 1 to 10, right next to that make another scale in pencil touching and matching those values. Refer to this everytime you render, things in shadow need to have values of 6 and over, things in light should be 5 and below. When you render try to place your values without checking the chart, look at something and decide "well that's a value 2", then try to shade that 2, check your scale after to see if you're too light or dark, always be willing to make adjustments. You can't always make everything perfect, no one has that stamina, but the extra effort spent in redrawing things several times is worth the experience.
Sketchbook
"Beliefs are rules for action"
"Knowledge is proven in action."
"It's use is it's meaning."
Hey crit you later, cant see pics...![]()
http://www.catsuka.com/gengal.php
I think you can benefit from making model sheets out of your characters...
Definiteley do this, my friend..think of it as damage control for your characters.
When I was studying animation all I ever did was Bruce Timm and Tarzan
Learned a lot from it too!
Damage Control, what do you mean? I think it would be a fun thing to do though.
Heres the finished pic for my roommates' birthday.
Light source is way undefined... I don't like the character's color. The background was the most fun to create from scratch.
Turned this into the EOW contest today.
![]()
What I meant was, there wont be any vaccilation towards making your character. At any given angle or pose, you can easily draw him because you have a guide on how to exactly do your character.
Look at animation for instance, there must be 20 people working on animation and in-between for one character but one never goes astray and is so uniformed because of the model sheet help.
Lots of new peices that i havent seen before! Nice figure drawings!
Great EOW entry...I think the backgroud trees should be less with value and saturation.
Anyway...in the dust no longer...hehe![]()
Small image update. My sketchbooks' one year anniversary on CA.org (if you can call it that) was September 1st! Niiiiice! lol.
I was catching up on some narutard shippudden episodes and got the bug to draw some original characters of that said universe. How are the arm legs, the guy in the middle looks a little long, plus his thumb is LONGISH. How are the stances, are they flowly or still stiff?
Sketchbook dump on the way, soon.
I really enjoyed looking at your SB. I'm will be following your work as inspiration for myslef. Any suggestions on how to hatch and cross hatch?
Thanks betterdayz. Here are some tips to good hatching is first of all. Straight lines. Don't let your wrist curve the line, follow through with your whole arm. Play with variations in size of hatching, and with cross-hatching; direction. Make the hatching follow the curves of whatever your shading, or for emphasis, the direction of light or center of focus.
So, I think I'm the first of the SSG to post in a while.![]()
The collections of paper and pen are doodles at work. haha.
This has a thumbnail from the work doodles.it was for a EOW.
For my unofficial spot in Steve Kim's class. 90 mins.
It's hardly completed.
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks