ahaa the hunterian is a fun place to be hehe
lovely studies, really digging the energy in the paintings!
nice studies brother, hope you and Tihana are well!
Last edited by zweiDee; May 6th, 2009 at 12:31 PM.
psantha: What can I do, I'm a dirty Bosnier! Hehe, thanks mate, I will post my Batman work in the summer hopefully.
Ricardo Robles: Hey Ricardo, that is so nice of you, thank you very much.
TheGnoll: Hey there, yeah, Hunterian Museum is one creepy place. I need to go again, it's mad.
zweiDee: Yo, mister Diego! Wieder mal luschtig, ha? Hehe..
staticpen: It's always great to meet people in person, they are always different than you think they were.
Now, here is the thing: I made this character not so long ago and decided to render the shit out of it. Not my usual method but sometimes required for the work. This one didn't go down well at all and I would highly appreciate your crits on what went wrong here. Please, do not hesitate to put some harsh crits into it.
And anyway, I am struggling with level of finished at the moment. Should I make "chalky" images? Should I make "oily" images like "Balerina" on the previous page"? Or should I just render the shit out of it like here?
Thanks for dropping by,
wow nice feet studies, once i finish my color theory study i plan to return to anatomy, i need it badly... keep up the great work mate! see ya round
This Baba is really cool! Scaring corpse basket and face!
If you want one crit, I think this character will work better in a dark atmosphere, the highlights in the body coming for the background make her a little less terrifyng. Maybe bakground is incomplete uh?
But cool work as always, the torso is superb.
dude, i think the baba piece is great, i really like her right arm going down and the slightly gout ridden hands. face anatomy is real scary, well done, also the way her left boob is overlapping that belt is also cool-
it could maybe do with a slight accentuation here and there, like where her garment around the hip is going around the form towards the back at the hip on her right side. there's just a nice opportunity there to show a bit more clearly how the flesh hangs over. also, i think the drop shadow on the basket is too straight down and its edge too sharp, and that the basket as such reads a little flat. nitpickin'....i know, still hope maybe some of it helped.
witter so Khan und merci für die schnäll antwort!
man that last piece is really sound! i especially like the way you've got the white highlights on the legs blending into the BG whilst not losing any of the form - love that idea!
face is freaky scarey cool, but it feels a little loose maybe... like i want to find out what the eyes are doing but i cant quite make them out...
If you rendered the shit out of stuff like that last one and sharpened some areas like the face you would be onto a winner
Also, in terms of illustrations, you would wanna render key areas to a high level but look into simplifying other areas without loosing realistic values.
I always find Mandryks work awesome for seeing how good values can overule the need to render every last detail. He had key areas completely nailes and then is loose in the right places.
^ I completely agree with Miles. Even though this piece is technically damn good, it's still not very satisfying to look at because of all of the details that are constantly pulling my eye all over the picture.
When I look at the painting I find myself constantly checking out her knees, probably because of the strong contrast in that area (or a personal fetish...). Her glowy skin seems challenging to depict wisely in terms of composition...I think you could render her skin to be more light-absorbing, get rid of those unnecessary details in her legs and make her face more defined. (I probably could come up with more to say, but somehow my brain is stuck today so I'll give another shot later on =/)
Hey man, first things first, I think you did a nice job with the pose. It's important, and it portrays a certain rhythm very well, so I feel like I know what this character moves like without seeing it animated.
The first criticism I was going to give was that it could use some punch in the form of contrast, but upon saving the image and opening it in PS, it seems your image fell victim to the typical lightening/flattening out that happens when you attach an image directly. In PS, your painting pops a lot more. This is why I always link my images from mediafire or some comparable place instead of attaching them, to keep from losing the contrast of the original.
Anyway, one other thing that immediately jumps out at me is that both of your light sources are the same temperature. And before I go on, please remember that anything I say is coming from what I've learned or been told or experienced or what have you, and I consider these general guidelines, as I don't think there is some omnipresent set of rules that needs to be applied to every image. Blah blah blah. But even before you get into temperature, you have to have a color, and both your bounce and main light sources are casting white lights. White accents flatten an image. If you were to go back and bring them down a bit and make one warm and one cool, it would make her pop.
Another thing would be shadows. You've got a couple core shadows, but there are a couple missing as well, and the torso in particular looks a bit washed out. And as someone already mentioned, the shadow on the basket is pretty crisp. Yeah, the figure is blocking light from the right, but there is still light coming from the left, too, so the edge should be a bit softer.
To go back to talking about temperature, the whole piece is pretty much one color. You have nice accents in the basket and broom, but the character herself is all blue-green, including her clothing. I think it would add some interest if her strap and/or her loincloth were a complimentary color.
I hope you don't mind, but I made a paintover to illustrate my ideas. I have a lot of respect for your work, so please take them with a grain of salt!
Last edited by staticpen; April 27th, 2009 at 01:43 PM.
it's nice this one, but i find more interesting the earlier thread pages pencil drawings, that are great. don't lose your line, if i would be you i would keep use the traditional media to do some concepts.
awesome sketch man, and the last monsted is awesome, thx for the eyesssssss, and yea when do you think you will come in Paris ? we can meet with other friend artist and do some drawing session to the louvre, can be cool : )
have good time !!
man, everytime i get in here i find some awesome inspirational material, i always want to draw some more when i get in here. that chow design is superb man
hey man, thanks for stopping by my SB ghetto again.
here's some crit. the biggest thing is dropping the figure's value a notch. i just used a multiply layer with transparent black/gray and a soft brush and eraser to noodle with it a little bit. you've got such a nice silhouetteu and rim light going on, i'd do everything to keep it. right now the rendering from the more frontal light is starting to compete. also, darkening the figure a bit helps give it that mysterious mood you've captured with the pose already.
ccsears' mentoring thread--Lesson 1. Pen and Ink, hatching
ccsears' mentoring thread--Lesson 2. Reilly's Head Abstraction Notes & Discussion
some threads i've been following and some people i met along the way:
Tensai *** Mike Butkus' SB *** Bhanu *** Wanimal *** AztcFireFlwr
That babba yaga is frightening! Im really diggin' the face. Keep up the nice work!
metalhead3 -> http://www.conceptart.org/forums/sho...d.php?t=222988
Trailblazer -> http://www.conceptart.org/forums/sho...d.php?t=179035
Hey folks, that's what I'm talkin' about!
Thank you all sooooo much for such constructive feedback!
NicHolS: Hey there, thanks a lot!
Ricardo Robles: Ricardo, I was seriously thinking about it, that is great encouragement. Thank you very much.
jpedro: Hey Jan, vielä Dank! Hät gholfe im Fall!
strybjorn: Looking at it now, you're totally right. That's one area I should have spent more time. Thank you.
Miles_: Thanks Miles, I normally do that but feel a bit confused which way to go now. Cheers!
ruuhkis: Excellent feedback, thank you very much!
staticpen: That a boy! Thanks mang, you have got a very good point there!
a.paul: Thanks a lot! But I want to evolve and progress, that's why I throw myself at things that are hard to do. And working digital is a must at my work, traditional is more for my personal stuff. Thanks again, buddy.
pao: Hey Paul, we should be coming over sometime soon again and I will make sure to catch up with you, so you can finally make that portrait of mine. I want a whole figure (nude), wind in my hair and fucking dolphins jumping over Champs-Élysées
Muscari: Thank you kindly, it's incredible for me to hear such compliment.
Robert.B: Hey Robert, much appreciated. How are you doing these days, man?
ccsears: Now, that's some awesome feedback, dude! Thank you, thank you, thank you, thank you! You are a kick ass artist and having your thoughts on my stuff helps A LOT! Ride on, surfer!
dwardo: Hey, that means more to me than praise for the paintings! Cyborg is a piece inspired by the terrible action movie from the 90's "Cyborg" which I loved for it's music. I have taken the main theme and turned it into a trip hop piece.. Ahhhh, good times...
Not_Deadman: Glad it's scary, that was my main goal on this! Thank you very much.
I think I should mention some folks who deserve much more attention than they get around here. I plan to do it every now and then, 'cause I spend a lot of time lurking all those four- and three star sketchbooks. And I have to say, it's quite a shame that only fivers get all the money and bitches
To start off, here are two of my personal friends from the REAL life.
1. zweiDee (Diego Borellini) is one of my best mates and a very talented young fellow. His problem is lack of motivation and attention in here. Cause he's a fucking emo
Check out his stuff HERE.
2. psantha (Peter Santha) is probably the most creative person I've ever met. He can draw, paint, design, work in Flash and create the most beautiful graphics you've ever seen (he made the user interface for "Colin McRae's Dirt")
You can check his stuff HERE.
Ok, and as far as my own crap goes, here are some shitty 2 min., 5 min. and 10 min poses, done with charcoal vine. So hard. Soooooooo hard.
Thanks for looking,
Hey chupa, some real good digs you got going here I really love how you did that last piece, it looks almost slippery, like someone sucoming to an overdose of nuclear radiation and just melting Also I wanted to crit you a bit on those hands. They are quite all right, I guess, but they are missing the unity that a hand displays most of the time. Truth is that the nerves and muscles in a hand are so entwined that it is hard for one to move without affecting most of the others.
Anyhoot, sexy stuff here man, please keep on inspiring the rest of us^^
CamSyko: Oh wow, thank you for saying that.
Mischeviouslittleelf: Hey, you got a good point there! Thank you very much!
Teundeboer: Cheers, glad you like it!
More of the same. 5 min., 10 min and 20 min poses.
BTW, I think I am giving it up with the uploader. It's too slow for my short lunch breaks.
Please don't hate me for the low quality of the drawings. I hope that will improve over time.
last life drawing is lovely, has a nice flow over the figure into a space. The smaller figures with a broader view on values are working great aswell. check this guy out http://www.jasonjart.com/LifeDrawing/index.html .
http://conceptart.org/forums/showthread.php?t=219464 - Portfolio review thread
Ooh, the vine is coming along well! It's tough stuff to get used to, for sure. Are you in a class, or are you just picking up vine by your lonesome? I've got some ideas to share because I've got some experience with it, but I don't want to just blather about stuff you already know... so if that's the case, wash over the following, hey? ;D
One thing I notice is that you're trying to draw in the features of the face from time to time, which is hard with vine no matter what, but especially working at this size (if I'm right by guessing these are on 19x24). Something that I've have good experiences with is laying down a flat tone over the entire face and then pulling out the features with a kneaded eraser, putting down light instead of shadow, so to speak. Or make the wipe and then put down even darker shadow shapes before erasing, or whatever. Point is, trying to draw all of the features wears down the tip of your charcoal pretty quickly because it's so soft, so by the time you're finishing up the strokes have gotten too thick, you know? I don't think your drawings are suffering too much from this in particular, but it just came to mind and I thought I'd bring it up in case you hadn't tried it yet.
One other thing about getting crisp, thin lines (if you want them - some of these thicker/smudgy drawings actually look very cool in a 1700s kind of way) is not drawing with the tip at all, but laying your vine flat and making your mark with the side of the charcoal (picture pushing a tree trunk around the floor - not rolling, but long-ways). This is obviously better for longer lines like legs or what have you, not for features, hahaha. :d
Anyway, just some thoughts! I love that you're exploring charcoal here. So great. In the interest of sharing, here are some favorites for Charcoal: Zhaoming Wu, Henry Yan, Kevin Chen.
Last edited by staticpen; May 5th, 2009 at 01:02 PM.
Nice figures Try thinking about varying/dropping your line in places when going around the figure - the outline's looking rather uniform. That little tiny one on the second to last page has a more varied and interesting treatment. I liked your Baba Yaga Nice work sir.
Smarty: Hey Kyle, thanks a lot!
staticpen: Thanks a lot for the tips! And yeah.. Henry Yan is.. Pure gold!
nonie: Thanks nonie, will keep that in mind next time I go life drawing.
My friend Bumskee told me about this exercise about a year ago and I never tried it out. Now that I did, I must say it's really great to practice the weight of the figure AND fill the visual library of costumes in mind.
Hope you guys like it,
hot updates man! great studies!!!
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