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Thread: Flipbook 2: Who what now? [Feb 14]

  1. #31
    Flip's Avatar
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    3CH WIP:


    Doctors are scary, particularly when they aren't even doctors.

    [plug]And go check out the latest IDW[/plug]
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  2. #32
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    3CH Final(ish)


    Playing around with colour - the yellow of the beak is actually grey, and most of the tortoise is as well (although that's more obvious).
    Last edited by Flip; September 18th, 2006 at 02:16 AM.
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  3. #33
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    Above image updated. Nice experiment in using background colour to make grey look like something else.

    and sketches for IDW:


    I think I'm going to take the drug release approach - drugs are provided intravenously to the user to put them into a heightened state of awareness and to negate the effects of air propelled drugs which reduce the strength and dexterity of those surrounding the user making attacks more prone to failure. Withdrawal symptoms generally cause death.
    Research shows Industrial Design of the Week is addictive.
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  4. #34
    Flip's Avatar
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    Update on IDW entry (NOTE: submission deadline has been moved to Friday!)

    Drugs are provided intravenously to the user to put them into a heightened state of awareness and to negate the effects of air propelled drugs which reduce the strength and dexterity of those surrounding the user making attacks more prone to failure. Flip Industries' concoction of drugs are extremely addictive and most users don't survive the withdrawal symptoms, giving the company a stranglehold over the current power players.
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  5. #35
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    IDW Final

    Concept: Flip Industries, being the communist bastards that they are, have created a PSU to help keep 'their' leaders in good health. Arm attachments give the user some (limited) protection while heightening their senses through drugs provided intravenously. Air born drugs projected from the shoulders are used to dull the strength, dexterity and senses of those around the user. Even against a skilled attacker the PSU provides an unfair advantage. The cruel twist to this product is that in order to keep control over their leaders Flip Industries has made the intravenous concoction highly addictive; withdrawal symptoms generally causing death in the user or leaving them in a 'damaged' state.
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    Last edited by Flip; September 30th, 2006 at 10:37 PM.
    Research shows Industrial Design of the Week is addictive.
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  6. #36
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    WIP-alicious galactic transport:
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    Last edited by Flip; September 30th, 2006 at 10:39 PM.
    Research shows Industrial Design of the Week is addictive.
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  7. #37
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    hmm i don´t wanna sound rude but i want to help... when i look at your thread i would honestly, whithout better knoiwing of anatomy , whithout good line quality, why do u practice colouring? you have some funny ideas up in here but whithout good knowledge, u can never make your work believable , so take a a loomis or hogarth book , whatever and get ur ass on tha drawingtable!
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  8. #38
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    Ha haaaahahahahah haha
    lol
    some funny stuff in here.
    ditto on what Goblinshark said in a way though.
    (have the same problem though too )

  9. #39
    Banshax is offline Registered User Level 5 Gladiator: Myrmillo
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    the comunist bastard pose is perfect. I very introspective pose with a touch of insanity comin right up. He looks like he`s cold as well.

    the industrial designs you come with are cool. the first one in this sb has such deliciously flowly lines.
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  10. #40
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    Thanks for all the comments.

    GOBLINSHARK, Wow. Thanks for the crits, I've been somewhat aware of my lack of knowledge in anatomy, but have had a tendency to fudge it. Your comments have made me sit up and seriously look at it. Thanks!

    Here's some hand studies from Hogarth, to get the anatomy ball rolling.
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    Last edited by Flip; October 6th, 2006 at 06:19 AM.
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  11. #41
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    Final for latest IDW, although not very finished. More studies to come soon.
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    Last edited by Flip; September 30th, 2006 at 10:39 PM.
    Research shows Industrial Design of the Week is addictive.
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  12. #42
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    real nice stuff here, great job! and those hogarth hands are rockin!

  13. #43
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    rblitz7, thanks. Hogarth does great hands.

    Here's some Hogarth legs:
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    Research shows Industrial Design of the Week is addictive.
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  14. #44
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    no prob slip to your pm . hogarths studies are lookin well done!!! keep up this confidence
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  15. #45
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    IDW WIP and some heads without ref.

    Steampunk Submersible concept: This submersible, designed by Captain Wang and first mate Johnson, has been highly successful in ploughing the depths of the ocean.
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  16. #46
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    sorry dude but this submersible is more looking like it has discovered the depths of the vagina .
    but the faces gonna look better now. keep it up
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  17. #47
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    i agree with all of GOBLINSHARK's commntents, especially on the last one
    nice job with the hogart studies, but work on the head's basic costruction before going into detail.Good job with industrial design pics too.
    btw, are you italian?

    ciao

  18. #48
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    Thanks for the comments guys!

    TheGnoll > No, lo parlo, e ho studiato a Milano l'anno scorso, ma sono australiano. Non ho saputo che ci sono italiani su questi 'forum'. Sei italiano? Ho visitato il tuo 'sketchbook' e parli inglese bene.


    Update to my phallic submersible:
    This submersible, designed by Captain Wang and first mate Johnson, has been highly successful in ploughing the depths of the ocean. The ship is kept in good condition by a team of engineers - Mrs. Palmers and her 5 daughters. The sack at the base of the ship works much like a standard pair of bellows and is used for propulsion - in general vigourous movement of the sack results in the ship rising, when left alone, the ship goes down. The submersible is believed to dock in an underwater cavern in the vicinity of the island of Clitoris, which many believe to be a myth.
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    Research shows Industrial Design of the Week is addictive.
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  19. #49
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    Phallus II is complete:

    Phallus II, designed by Captain Wang and first mate Johnson, has been highly successful in ploughing the depths of the ocean. The ship is kept in good condition by a team of engineers - Mrs. Palmer and her 5 daughters. The sack at the base of the ship works much like a standard pair of bellows and is used for propulsion - in general vigorous movement of the sack results in the ship rising, when left alone, the ship goes down. Phallus II is believed to dock in an underwater cavern in the vicinity of the island of Clitoris, which many believe to be a myth.
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    Research shows Industrial Design of the Week is addictive.
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  20. #50
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    (left speechless, which doesn't happen every day)

  21. #51
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    arttorney > Thanks man.

    Here's some poses from life drawing last night where my proportions seemed to be all over the place (particularly in the 1min poses which I haven't shown). The first 2 pages are 3min, pen and/or mech. pencil just on bank, the last 3 are 6min, mech pencil on bristol (that stuff sure is nice to work on).
    and a 3CH WIP.
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    Research shows Industrial Design of the Week is addictive.
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  22. #52
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    Quote Originally Posted by Flip
    I give you Theodios:

    Whoa! that dude has a massive collar! hahah

    I love you painting and you avatar is definatly awesome!! great job!!!

  23. #53
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    I like the chow 33 entry. Lot of 'tude and a sail for a collar!! Nice hand and leg studies, I love working from Hogarth's books as well. Love to see more painted stuff and your work process!!
    ...a perpetual plan for discovery days,where everyone can take part in "purposeless play".
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  24. #54
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    Chiko, silvestri99 > Thanks, I was pretty pleased with the design of that guy, sufficiently "out there".

    First, update for 3CH, then lifedrawings (pen - 1 and 2 min poses, pacer - 5 and 15 min - sorry, think I went overboard on the compression), and a zombie sp i did for a halloween invite.
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    Research shows Industrial Design of the Week is addictive.
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  25. #55
    Flip's Avatar
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    50 4-legged gestures.
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    Research shows Industrial Design of the Week is addictive.
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  26. #56
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    Major Project shite. This is what I've been working on this semester, a vehicle designed around some crazy doors to make it easy for old(er) people to get in and out. So here's some sketches as well as a WIP of a 'hero' image (maybe). The WIP is done similar to Aleksi's demo in Prague - cutting, pasting, transforming, etc photos (that I've taken), with a bit of painting and a solidworks screen capture currently for the vehicle. I'm not sure whether I'll paint the car, do a nice render in solidworks or a combo.
    And the transparent rectangles mark where I'm planning on clipping it.
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  27. #57
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    I really like the animals. There are hints of the underlying geometry that I like, and yet they flow in their motions. On some of them you can almost see the muscles rippling as they go.

  28. #58
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    Nov 1st SP.
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    Research shows Industrial Design of the Week is addictive.
    Come get your fix.

    Sculpty Fight! - The Sculpt & 3D Challenge

    Flipbook 2
    www.Philistine.com.au

  29. #59
    Flip's Avatar
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    More stuff from my project. Profile and elevation views (PS using Alias screen captures), spent a lot of today and yesterday on them, need to work out a couple more things - lights, handles, etc.
    Attached Images Attached Images    
    Research shows Industrial Design of the Week is addictive.
    Come get your fix.

    Sculpty Fight! - The Sculpt & 3D Challenge

    Flipbook 2
    www.Philistine.com.au

  30. #60
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    Brilliant sketchbook, Flip! Some great designs and humour - especially like the 'i'm not a doctor' toucan and the Phallus II! Your industrial design work's really interesting - very polished!
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