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    Will make new sketchbook when skills are satisfactory.
    Last edited by Sirio_Brozzi; September 27th, 2006 at 06:20 AM.
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    Cow

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    Last edited by Sirio_Brozzi; September 19th, 2006 at 02:29 AM.
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    Cordy is offline Registered User Level 4 Gladiator: Meridiani
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    diamond in the rough.

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    meykurt is offline Registered User Level 2 Gladiator: Ordinarii
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    very impressive works.
    good talent of describing things with little amount of lines.

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    Isobel's Avatar
    Isobel is offline Registered User Level 4 Gladiator: Meridiani
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    you've got some nice shit here!
    I really like the little "puppet" study they look like little ant warriors.
    kind of sweet haha.
    well good luck with it all
    Kisses Lizz
    ---------------------------------
    My sketches

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    janni is offline Registered User Level 5 Gladiator: Myrmillo
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    lots of talent here! great stuff dude. you're on your way!

    oh one quick crit: the white circle on that last one. please put it in perspective. once i looked at it once i couldn't stop noticing it and it realy bothers in a cool piece like that.

    KEEP IT UP!!!

  8. #8
    Helzon's Avatar
    Helzon is offline 4204 Level 10 Gladiator: Equites
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    Ok man, ask and ye shall recieve.
    The goods: nice dynamic characters that have a looseness and overall have a great sense of posture(by that I mean not stiff and cardboard like, nor sagging and bent over themselves). I like also the way you try and blend cartooniness with dark themes. If you want to see a person pull it off amazingly you wouldn't do shabbily if you checked out Humberto Ramos.
    Your marker sketches have a nice suggestive quality to them. I like that you think through the idea with a variety of solutions. The borg silhouette is nicely done!
    The improvements: Your mechanical designs, however interesting they are they seem sedate. I get the feeling that these are all shapes that you enjoy drawing and are merely rearranging them to make something new. In other words break some new ground with yourself. Try shapes, geometries, and configurations that challenge you.
    Fabric: The ron Weasely turnaround. I get that it's cartoony but the pants themselves are just parentheses on either side of his leg and really weaken what could be a fun character. The green set of heads is in need of some TLC. The anatomy is really funky and for some reason are looking rather flat, perhaps an anatomical atlas or reference wouldn't be out of order.
    So there you are....I hope I haven't been too harsh. I think overall you have some nice work here. Is there room for improvement of course..that applies to everyone. So keep the pencils sharp and grinding away on the page..
    Cheers!

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    Last edited by Sirio_Brozzi; September 19th, 2006 at 02:29 AM.
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  10. #10
    Helzon's Avatar
    Helzon is offline 4204 Level 10 Gladiator: Equites
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    Hey Sirio,
    I take it you're a fan of American McGee's 'Alice'?....which is cool.
    You have a great sense of consistency through the various faces...nicely done. Again the poses in the rough comps are killer dynamic. It looks though that the end of his 'dress'(?) for lack of a better term is giving you some headaches in the upper set of rough colors. The middle figure reads oddly flat. I think perhaps you transposed the shapes and that the front should billow forward the curve edge slightly downward. But the other solutions you have in the second set of full poses really works nicely. The pointed end of the tabard that echoes the diamonds.
    My only other concern would be the feet but just be mindful of those and you will have some killer characters here.
    My only other question is...do you plan on doing more refined colors with this character or would you leave him as he is?
    Cheers!
    EDIT: Yeah man, no problem. Saw you post up in the Lounge and figured that it's happened to me as well before when I first started posting on CA.org so why not break the cycle and help a brutha out. But hang in there people will begin to notice your work. Best to ya.
    Last edited by Helzon; February 23rd, 2006 at 08:53 AM.

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    Hey, nice sketchbook. Some very nice designs, I like the little studies and the mecha from post #1 (the one colored with markers) is great.
    Keep it up

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    glikster is offline Artist Flambe Level 12 Gladiator: Laqueatores
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    great and fun stuff in here...

    keep up the posting!

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    Last edited by Sirio_Brozzi; September 19th, 2006 at 02:30 AM.
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    godrifle is offline Shippu Jinrai Kyaku Level 1 Gladiator: Andabatae
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    I like the stick figures(not sure what else to call em) you did, very expressive. More anatomy/ fully fleshed out poses is what you need though, but you've got an eye for the detail, keep it up. Also, on one of your drawings, it really reminded me of the Battle Droid from Star Wars Phantom Menace...

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    tensai is offline imagineer Level 13 Gladiator: Retiarius
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    i absolutely love that last update. is it a bit more loose than your other stuff?
    also really like this http://img138.imageshack.us/img138/2696/231236jo.jpg and http://img162.imageshack.us/img162/1412/poses26qz.jpg. oh yeah - and your avatar.

    keep it coming man.
    tensai


    check the Tensai Tokyo Sketch Thread (Sketchbook)

    check the Tensai Cityscapes Thread (Finally Finished)

    bLok


    Quote Originally Posted by strych9ine
    Fuck backgrounds, who needs em.

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    warlock1234 is offline Registered User Level 4 Gladiator: Meridiani
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    i really like the looseness of your work....may be...can you add a little dynamics to your work...i think that would really add something to what your making...keep it up...your doing great...

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    Xpose's Avatar
    Xpose is offline anal leakage included Level 8 Gladiator: Thracian
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    Last one looks really nice. It all looks like it pops out except for the head. For some reason it looks alot flater than the rest of the figure. Nice work!
    My Sketchbook
    ^keep me going by visiting my sketchbook^

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    alex_86 is offline Addicted User Level 7 Gladiator: Samnite
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    There definitely is a lot of good stuff here, but also stuff that looks amateurish. Luckily, I can tell you exactly why it looks that way

    1. The importance of straight lines. Some times you curve things in ways that make your drawings look like putty models (badly made ones). When something is meant to be straight, make sure it is.

    2. Some times when you draw characters, you don't pay enough attention to the details, and the 3Dness of the shapes. You draw, but then it feels like you aren't sure where to terminate the lines (or in what manner to do so). I see this especially in the mech pieces.

    3. Profiles make things more interesting, you have attempted this successfully with some of your sketches, but others are still blending together too much and producing a lumpy sausage effect (where an arm or leg or w/e starts to look like a lumpy sausage with lines on it due to lack of a profile).

    4. Diagonal lines make things look action-like, and I don't think you have enough of that in some of the drawings, everything is just falling straight down and not going outwords enough.

    5. Finally, you need to brush up on your anatomy. You are great at coloring (for the most part) and creating characters, but your faces, and sometimes bodies, look a bit awkward and require attention.

    You definitely have potential, more than most people I guess, depending on how long you've been drawing. Anyways, that's all the advice I can give, hope I haven't restated anything; late night, long thread

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    Quote Originally Posted by meDrawUC
    There definitely is a lot of good stuff here, but also stuff that looks amateurish. Luckily, I can tell you exactly why it looks that way

    1. The importance of straight lines. Some times you curve things in ways that make your drawings look like putty models (badly made ones). When something is meant to be straight, make sure it is.

    2. Some times when you draw characters, you don't pay enough attention to the details, and the 3Dness of the shapes. You draw, but then it feels like you aren't sure where to terminate the lines (or in what manner to do so). I see this especially in the mech pieces.

    3. Profiles make things more interesting, you have attempted this successfully with some of your sketches, but others are still blending together too much and producing a lumpy sausage effect (where an arm or leg or w/e starts to look like a lumpy sausage with lines on it due to lack of a profile).

    4. Diagonal lines make things look action-like, and I don't think you have enough of that in some of the drawings, everything is just falling straight down and not going outwords enough.

    5. Finally, you need to brush up on your anatomy. You are great at coloring (for the most part) and creating characters, but your faces, and sometimes bodies, look a bit awkward and require attention.

    You definitely have potential, more than most people I guess, depending on how long you've been drawing. Anyways, that's all the advice I can give, hope I haven't restated anything; late night, long thread
    My prayers have been answered!

    You have provided me with some awesome advice dude. Alot of these things I have overseen, or am starting to notice. This opens up a slew of new areas to go back and look at and improve! You have my gratitude, thanks for going all out on the feedback.

    Back to the basics. =)
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  24. #24
    Ben Mauro's Avatar
    Ben Mauro is offline Registered User Level 5 Gladiator: Myrmillo
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    SIRIO!!!!! my italian brother! holy crap man, you......are ......alive! hope all is well back in Seattle, i miss you guys a bunch....ill have to come visit soon.....well see though, ill cross my fingers.

    keep up the good work,


    -B
    Last edited by Ben Mauro; February 27th, 2006 at 05:53 AM.

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    Ben Mauro's Avatar
    Ben Mauro is offline Registered User Level 5 Gladiator: Myrmillo
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    Haha, i bet! what a sad little man.

    -B

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    warlock1234 is offline Registered User Level 4 Gladiator: Meridiani
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    by the time you were done with those planes studies of the head...it was starting to look good...i suggest doing another..100 may be....more planes studies of the head as a refresher keep at it ^"^ and good work

  29. #29
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    blacky is offline kid that thinks he's cool Level 8 Gladiator: Thracian
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    Hey, realy nice scetchbook.
    Dig your bike designs and coloured characters a lot.
    Keep experimenting with coloured paper, looking fine.
    A lightstudy might be nice.
    Cheers

  30. #30
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    alex_86 is offline Addicted User Level 7 Gladiator: Samnite
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    Ok check it out. I will reference the below image in explaining this:

    For starters, lets take a look at the upper-left head. There are two main things wrong with it, [1] The facial features are slightly shifted to the right, and [2] The jaw needs to be lower (as I've drawn it).

    Next lets look at the bottom right image. [1] That line; the one that is being pointed to by the 1 label. Why is it there? and why in the world does it have a gigantic shadow looming beneath it. Look at a regular human face, those lines don't exist. Alltogether the head is a very calm surface (other than the features like eyes nose and mouth). [2] The mouth; if you are going to practice anatomy, you need to practice realism, and mouths like that one just plain don't exist. Leave the cartooniness that you're used to out of this part of your training. [3] The nose; you need to realize that things don't just turn round when you start adding detail. You need to keep those planes you drew in the previous image. That is what I've sketched in below, and I made the bridge a bit wider to let it show that it should be treated as any other perspective 3d object. [4] The ear; there is no reason not to learn how to draw ears. They are all quite similar, so once you learn one you can use it in every drawing. So do it! [5] The jaw is also too high, this seems to be a pattern with you. When I noticed bad patterns develop in my drawings, I usually made it a point not to do those things any more. I think that would be a good idea in your case as well.



    Anyways, I'm glad I could help a bit in my last post, and I hope this is also of some assistance.

    P.S. A super tip that I think would help you out a lot, is drawing everything with something that makes very light, thick, lines (like a larger brush if you're drawing on the PC, or a small piece of charcoal/conte on its side). The important thing is not trying to draw details with this type of tool. Just draw the entire object loosely, not leaving out any portions, and then go in with a finer tipped tool.
    Last edited by alex_86; February 28th, 2006 at 03:42 PM.

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