Hello, These are my first 3d models everI kinda like how they came out (very very simple, but hey, I´m a noob) and wanted to see what you thought. I am learning blender for 3d.
And one inspired on a boat my brother made in school
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Hello, These are my first 3d models everI kinda like how they came out (very very simple, but hey, I´m a noob) and wanted to see what you thought. I am learning blender for 3d.
And one inspired on a boat my brother made in school
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Last edited by talmir; May 26th, 2007 at 11:06 PM.
Hmm, I wonder if this will become a kind of a progress thread thingy if I post most of my 3d-"sketches" hereIn the end I might be able to do some complex stuff... All this vertex tweaking is making my eyes bleed and UV-Mapping is a bitch to do, but damn if it isnt fun
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They look great to me, however I have never done anything of the sort... so how did you do the wood grain? Does the program give you textures? Or do you have to bring-them-in/build them your-self?
-n-
Last edited by Niggle; October 23rd, 2005 at 02:40 AM. Reason: spelling
I googled for "Wood texture", I picked two out of the results which are on the first two models![]()
An in progress 1930´s influenced jetcar. Heavily influenced by Bentley Speed 6 and Bugatti 1926 racer
It´s my first "big" 3d project.. Currently about 20 - 25% done
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Two more hours of modelingTakes time when you´re not comfortable with the tools. Its coming out a bit more "boxy" than I want it too. Must fix that. (Btw, the two big cylinders on the back are going to be jet engines)
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Ahh this last one I really like, nice concept and it's got a good "feel"...eggagerate on the bentley/buggatti side, it'll be nice to see finished this.........
Its influenced by them. But I´ts going in a different directionThe wheel system is straight from bugatti and the shape and feel of the front and cab is from bentley.. well, started out that way.. Current progress
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About 70% done I think.. Then its only the other 70% to go
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Cool. And it only took you 5 days to go from a wooden toy car to an "almost" finished hot rod.
Over the centuries, mankind has tried many ways of combating the forces of evil...prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon...
-Terry Pratchett
Just doing some color tests on it. I kinda like this scheme even though I'd like to change the color of the trim, but my bed beckons me. And I must comply.So, what do ya people think?
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Wow, amazing improvement over the first sculptures. I don't know my 3D programs well, but that looks pretty kickass to me. Some nice detail.
Boss Hippo : Thanks for your kind words
Now my computer hardware is starting to strangle on its 130k face count, and I´m aching to go do something else after four days staring at the same wireframe. Its been fun, but this whole 3d world is new to me so I am now just wrapping this bad boy up and calling it finished.
Color Render:
Uncolored:
Completely finished form:
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If Doc Brown had only used a model T instead of that DeLorian!
wahhh!
very cool hot rod concept 3D model you made there, I think you properly spend so much time oo it.
keep it up!
The start of a small project.. Gonna make a tiny town..With some people and a mini-car or two.. Who knows.
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Lookin good so far. I need to do more 3d >_<
Great work on the car ..........how fast can it go by the way????
good luck on the "town"
Last edited by smartink; October 30th, 2005 at 03:47 PM. Reason: mistake
The car can go faster than a speeding bullet!!!
Anywho.. more 3d now. I´ve added a house to the "town-to-be" and started modeling a Fiat Punto, this is 4 hours into the carSome problems in the front area but I think its coming along nicely.
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More progress on my Punto.
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you should try adding a bump map to the wood texture in the first one...that would give it more of a realistic look...
damn, those are tight
have you used the rampshaders or raytraced mirrors,,, with these and other settings you can tweak your materials to have that nice glossy car metal shine. Raytraced mirror materials look sweet when applied to car metal also. The enviroment reflecting off the car parts.
Anyway, it seems that you've got it figured out, I definetly will be checking out this thread again.
nice car, what renderer or set up are you useing? that soft look alone is adding so much to the feeling of the model it looks wonderfull
I love fishes they’re so delicious, let’s go fishes!
Newest updates.. AT-ST and the finished scene.
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that's impressive, nice job
Holy shit! I have no idea how you progressed so quick! That's fantastic man, congrats. Any tutorials you used to get here?
Damn, you're a natural! You've come incredibly far in a month - can't wait to see more![]()
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