ROUND #022 VOTING
Topic: CC Evil Supply Creature
Deadline for the voting: Thursday, 29 September 2005
Posting thread (closed):
http://www.conceptart.org/forums/showthread.php?t=51960[/url]
GIVEN CONCEPT:
CC Evil Supply Creature:
We need a supply creature for the evil faction. This fellow needs to be pretty huge, slow-moving and have some way to carry trees, masonry and other supplies about. We're in a classic fantasy setting, but we don't want to see any trolls or giant orcs! Remember the evil faction's identifying colours are red and black - we need both to be obvious in your design.
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possessed:
concept: Okadon
The larger these beasts get, the more weight they can carry. They can be seen strolling around the ravaged landscape pulling a cart made of bones and wood. The Rejnic load these carts with prisoners, trees for stoking the fires of their hellpits and other supplies for their evil ways.
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AndrewLey:
concept: The towering Naadsakk beasts can easily cross even the most hostile terrain, with their long and powerful legs. Massive amounts of war supplies can be suspended from the animals back allowing easy access for the ground crew.
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Teigrob:
concept: For all your seige machine-building needs, look no further than model XXLPachyQ9: he slashes, he trims, and he neatly loads the heavy logs onto the waiting wagon pulled conveniently behind him (wagon not included) for your expendable battlefodder to pull into place! From the celebrated black labs of those finest purveyors of magical creatures: Mssrs Bimswanger & Tiddlepunk.
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gitsune:
concept: The catterpillar unit is slower and has lower defenses than the supply unit of the good faction (giant komodo dragon thing.) However it makes up for these drawbacks by it's ability to climb steep surfaces with it's full load. Also, if you spend some ressources on it, it can coccoon and turn into a giant moth bomber ready to drop deadly phosphorus balls on the enemy.
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Evil_Sloth:
concept: As the tribes of the west an east congrigated into the centre of the great plains they made peace with eachother and began building fortresses to protect their alliance from the wild raiders.
To supply these huge fortifications giant wulrons were chosen because of their emense size and there ability to lubricate the ground with glands on their fins and slide across the emense plains with ease.
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Azrael:
concept: Discovered deep inside the volcanic caverns of the black planet. Due to it's sole diet of sulfer rich volcanic rock, it's stench is know to kill any living plants within a 50 feet radius. When fed rich sulferous rock this mighty beast can pull over three hundred times it's own weight. Max speed for this creature without a load is about 3 knotts.
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gothfox:
concept: Used by Evil Armies everywhere for it's immense strength and size. Once tought only to be a giant pest until it was tamed and trained to haul supplies or even Armies to their next battle grounds. this beastie can also protect your cargo by showering attackers with a molten secretion. Perhaps you would like to transport your castle to a new land and conquer the weak.
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Danilo:
concept: Bearephant
Half bear, half elephant, naturaly greyish colour but coloured in red for military reasons (fear, agresion and so). His head is tied up so he cant feel nothing but painable orders of his master. They left just proboscis enter free, so he can eat his liquid meal.
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panda:
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wassermelone:
concept: The Brobdingnagian
These huge beasts were never natural. The dark magics used by the Empire twisted many creatures, but perhaps none with such... unforseen consequences as the Brobdingnagian. The size of it was initially unintended but quickly studied and turned to a beast of war. But the optimal size for speed and aggressiveness was quite a bit smaller than the Brobdingagian. Yet just because of the sheer size of the thing it was still immensely hard to kill and was turned to supplying the armies of the Empire. So immense that many times it never even noticed the enemy attacking it...
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MIKECORRIERO:
concept: This giant beast was a cross-breed specially designed by the evil faction, an elite group of murderers and thieves. The Red Faction is a monstrosity created to haul lumber, masonry, cannons, and weapons. Although the Red Faction is slow it makes up for its lack of speed through shear brute strength. On top of its massive size and colossal strength, the Red Faction is equipped heavily in spiked armor, not that it would necessarily need it, if it were ever attacked.
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Oregano:
concept: The Dhrakava is the main munitions and siege craft transport used by the Army of the Four Swords from the northern reaches of the Dhaggorlands.
In it's natural habitat, the temperate deserts to the east, the Dhrakava lives in herds feeding on local vegetation and migrating with the seasons.
Demonstrating their brutality, the Army of the Four Swords breed the beasts to feed on the slain foes and captured enemies who are ill fit for slavery. Dhrakava Keepers (shown lower right) sharpen the beasts teeth as they grow to accomodate their adjusted diet. Their horns and headplate are frequently decorated by their Keepers to designate both the clans they belong to and often the campaigns they have seen. These horns and plates are closely guarded treasures of the Keeper Clans.
In subjugating the Dhrakava, the beast is ritually run through with it's pulling aparatus, thus sealing it's fate, and identity, as a beast of burdon of the Army of the Four Swords.
Dhrakava live roughly 30 years, and are about as intelligent as dogs, capable of following simple monosyllabic voiced commands. They can haul up 20 tons of equipment seven to twelve miles a day in good weather. What they lack in speed they make up in strength.
The Dhrakava pictured above is hauling a Four Swords seige engine. The Four Swords Army is seen in the background moving out from the capitol of Ahvelkava in the high mountain desert of Umbrak in the Dhaggorlands.
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Carnifex:
concept: The Huurrk
Is a damn stubborn bird. It's very mean aswell,and thus still pretty valuable in battle against material thiefs. It's used by the evil faction for transporting trees and other stuff. Usually it has a mark on it by the appropriate owner.
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princeofhappiness:
concept: Ruuk, The Red Giant
Ruuk lived deep in the caves of the northern caverns of Krah'nal in solitude. The Kshaar people, known for their infinitely evil ways, travelled for years in order to hunt this great beast. After a decade of struggle, they finally managed to render the beast hypnotised and unable to retaliate, using a specially crafted clasp which they fastened around him. Now this great beast is the fortune of the Kshaar, and is used for carrying its warriors and materials.
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br0ken_spirit:
concept: The basic supply unit for the Evil Faction is large and slow moving. The creature has four additional arms on its back, which it uses to grab and carry on its back trees, masonry, and other supplies. It can also carry prisoners.
These arms are also the primary melee weapon of the supply unit, it can strike multiple adjacent enemies at the same time.
I figured that at the start of the game, to protect against early rushes, some kind of defense mechanism is necessary. For the Evil Faction, a few supply units would be protection enough since they would be the only supply units to strike multiple targets (and also deal a moderate amount of damage). Since they are slow moving this prevents them from being used as regular troops, but for defence purposes, the main structure could give them a speed bonus for a short time, that way they can move quickly enough through the base to repel invaders. The speed bonus would have a cooldown time before it can be used again, and its effects last for a certain amount of time (enough time to defend the base).
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RES:
concept: The Giant blubber grubs were first used to clear paths for the evil armys, the grubs will eat everything in their path using its tendrils to up root trees and rock which they would swallow hole making wide paths in forests and rocky canyons.
It was later realised that the slow digestion sacks which broke through the grubs back stored these useful resources, which the grub would digest over many months.
The grubs keepers found they could easliy rupture the sacks using their herding spears spilling the now sticky resoures ready for use.
Although this creature is an omnivore many a Grub keeper have lost their life by getting caught within its tendril’s.
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