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Thread: Danomight's book- Sept 12

  1. #31
    bengonzalez's Avatar
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    Nice work on the studies. I would like to see some of just lips, Thye seem to be your weekest area of facial anatomy. But I can't view a lot of your last post a lot of it is gray an just wont load properly for some reason. The arm studies are working out well, so are the legs.

    Keep posting.

  2. #32
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    Last edited by Danomight; November 23rd, 2010 at 04:33 PM.

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    Hey there. You've got a really great sense of style. I wish I could have
    your skill. The only thing that really bothered me was the first drawing:
    I think the your proportions in that one are really f***** up. Either the
    heads are too large or the tree is a miniature one. I hope I don't have to put a smilie here to point out that that was a joke. You can be very proud of yourself.

  4. #34
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    Totally digging the details and helmet on the guy in the latest sketch. The jacket has this nice crisp rendering to it, jus feels good.

    Good neck studies, I'm having trouble with necks myself lately.

    The thing that stands out the weakest and loudest in your faces is the nose. Alot of them feel like they're being rendered at a different angle or view than the face is at, that or they jus don't have a very good sense of volume. I had/have this problem myself because I had gotten accustomed to drawing the face only at certain angles. I got over it by watching out for certain points on the nose (from most eye level views they can form an M-like shape). Using primitives helps alot too. Other than that though, I guess draw alot of noses
    Last edited by redFIVE; October 13th, 2005 at 06:10 AM.

  5. #35
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    hey love the design of the jacket on that last one. the helmet I'm not to crazy about, it looks too static. Also the head seems to be a little big in relation to the body.

  6. #36
    Wertle's Avatar
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    I also really love the jacket on this last one. The texture of the fabric is very convincing! His shoulders seem a little narrow, but I can't tell if that is just emhasized by the extra bulk of the helmet.

  7. #37
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    Looks like a good study. One thing though is that I would try to use at least three pencils on it. I tend to use a 4h, HB, 2B and a Prismacolor black colorpencil for full renderings. You can also try to use a 6 or 8B instead of the Prismacolor. One waring the Prismacolor is permanent so whatever you mark is going to stay.

  8. #38
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    Last edited by Danomight; November 23rd, 2010 at 04:34 PM.

  9. #39
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    Nice work you got going with no ref. on the last one the head isn't sitting right on her neck. It should be shifted over a bit and some of the neck connecting to the ear should be visible instead of the line that defines the shape of the head.

    Hope that makes sense.

  10. #40
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    The nose on that frontal view is really solid! Nice work!

    Good job with the fabric on the no-ref, especially up around the neck. The bent arm holding the arm feels rather awkward, I think the forearm on that one is too short, and possibly bent at too acute of an angle. Maybe lightly sketch out the position of the upper arm through the body to help get the positioning of the forearm better.

  11. #41
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    .....
    Last edited by Danomight; November 23rd, 2010 at 04:34 PM.

  12. #42
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    Nice to see you working on the CHOW pice. The pose on the next to last one looks good. digging your costume on the last one but I like the collar form the next to last one.

  13. #43
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    Thanks for the suggestions ben, that's almost exactly what I had decided upon. I really liked the playful pose in that second to last page and the costume I had developed in the last page. Here is the beginning of my final, I will probably finish drawing it tomorrow and cleaning it up so I can start painting.


  14. #44
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    I like the loosiness in the last image. Maybe you can raise her legs, to stylize her position, you will get a stronger, more dynamical result.
    very nice sketchbook here, I'll keep checking this out!
    keep it up.

  15. #45
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    Last edited by Danomight; November 23rd, 2010 at 04:34 PM.

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    Hello again. Thanks for visiting my sketchbook. You've done a really good job on those drawings from refs. Especially on the portraits. Keep on posting and I will be a very frequent visitor here.

  17. #47
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    argh! That is such a great pose and so well done, too. Now I feel like a tool for not trying something more like that, oh well
    * Help a CA artist! Visit the Constructive Critique section! *



  18. #48
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    Last edited by Danomight; November 23rd, 2010 at 04:34 PM.

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    http://i19.photobucket.com/albums/b1...cia/jumper.jpg

    I think this still the best image for that pose. There's alot of fun and energy to the drawing what with all the lines spread about and it sells the pose.
    The more refined drawing and coloring is so finely detailed and locked down it looks stiff and dead in comparison. Also it doesn't feel like she has any weight- her hands look like they're hardly touching the cylinder when it seems more like they should be firmly planted to support her body.
    I really enjoy the design and practice sketches leading up to it though. Keep fighting.

  20. #50
    Danomight's Avatar
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    redFive- I totally agree. That's probably one of the biggest problems I have. I try to turn my sketches in to finished drawings, but I end up killing them every time somehow. I think I straighten too many of my lines. maybe drawing with pen would help some, maybe build some confidence in my line so I can get it right the first time.

  21. #51
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    I have no crit at the moment just to let you posting to give you an ass-pat. Good job on the CHOW Piece. Looks like you learned a lot from it.

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    I really really like the loose sketches you did for the last Chow. You lost alot of the movement in the piece when you went over it again and cleaned it up then painted it. Now that I read up of course I see that everything I was going to say has been mentioned. bastards.
    anyways good work and keep on learning and improving

    EDIT: ok so I do have something to say.
    On the latest headshot drawing whatever thingie, be careful about the size of the iris/pupil in the eyes and also the size of the nostrils, both are generally smaller. Also I think you should do some studies of lips, and really pay attention to the subtle changes in angle they make.
    Last edited by Snowsfall; October 30th, 2005 at 08:45 PM.

  23. #53
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    Last edited by Danomight; November 23rd, 2010 at 04:34 PM.

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    Nice new costume stuff. I do feel like the CHOW piece loses its dynamic with each revision, but I don't think you should consider it "destroyed" by your attempts to finish it just yet. I think you should keep working at it, maybe even straight in with the digital coloring layer (sketchy guide lines can always be painted over at any point in the game).

    I think what would help most is to make the hands more planted and the arms more strained, as if she is hoisting her own weight. Perhaps raising her shoulders a bit would help with this, indicating that she is pushing upwards against the weight of her torso, or making the angle of the arms a sharper V, as her weight is going to be centered over the point of the V where her hands are.

    Same with the face--if you feel like you're losing expression as you finish it, go back in there with a sketchy layer and try and capture it again. Keep pushing it!

  25. #55
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    Last edited by Danomight; November 23rd, 2010 at 04:35 PM.

  26. #56
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    Nice sketch work on this new CHOW piece. One comment is that the poses are very static. Try and see if you can have him inspecting an item or leading a horse. It would be much more engaging. Can't wait to see your final.

  27. #57
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    hey Dan,
    your evolution of the merchant is awesome! I'm likeing the second one on the page with the third body, and smaller head. the one you showed me on Aim if that is the one you are doing it is good also. Great work dude!
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    very neat! i love your almost psycological concepts and layouts to your first couple of posts. i also admire your line work!!!

  29. #59
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    bengonzalez - Thanks Ben, one of my first thoughts when reading the description for the first time was to have a merchant tilting his head and looking down the blade of a nice sword, but I figured I would block some of his face or his features if I did this, so I went for a more plain stance.

    poise - Yeah, I made the same choices you would have. I can throw out some pretty crappy stuff when I'm trying to make a character.

    Kittywolf13 - Thanks for the comment, I hadn't really noticed the psychological aspect, but yeah I have some other weird stuff from back in the day, I try and be too clever sometimes.

    Well, here is the finished drawing for my Ch.O.W. It took way longer than I had hoped. I aimed to finish fairly quickly but I always come to a point where I say to myself "This would be so much nicer with more detail and cleaner lines", so I always spend more time on stuff. Going to color in Photoshop.





  30. #60
    Johann de Venecia is offline User Level 6 Gladiator: Provocator
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    Daniel, this looks great! Damn I wish my lines were that clean. Can't wait to see it up on the Chow boards. Goodluck in pS!

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