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Thread: OBX's Outer Body eXperiences

  1. #61
    Boogieman's Avatar
    Boogieman is offline User is Tanned Level 5 Gladiator: Myrmillo
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    Yeah using a hard edge brush would probably deal with the blurring problem, set it to about 80% opacity or something tho or the edges might come out Too hard.

    im told the key to good digi painting is good tradish painting skills
    I think you could also say the key to good traditional painting is good digital skills. I don't think it matters much where you start, it's all the same science but in slightly different applications. Can't hurt getting your feet wet with as many different medias as possible tho, gives you a new insight in what you're doing and will probably prove a good experience, so try it all. You're doing good so far, I like the alien character concept. So keep it up, an keep on updating. Peace.
    -hal

  2. #62
    OBX's Avatar
    OBX is offline a.d.d.d (attention deficit drawing disorder) Level 7 Gladiator: Samnite
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    woohoo! page 2 of obx goodness!

    Did this with no ref, did them using a technique mentler describes on the cgtalk forums. (http://forums.cgsociety.org/showthread.php?t=313809)



    penc: yah thanks for the idea, ill try and implament warmer coolors in to the skin. i like the doodle too, thats y i decided to give her some colors.

    25: ill give that a shot. i have the opacity governed by tablet pressure, used to have the flow set to pressure as well, but i got ride of that and it helps a bit.

    boogie: yeah ill try that too. im really liking the gouche. its really nice and forgiving. ill post the portrait im working on hopefully this week.

    i gotta get around to posting some tradish stuff too. peace ppl.
    Last edited by OBX; January 28th, 2006 at 03:47 PM.
    OBX - drawing a.d.d.
    The art of Joel Hladky

    -Fear is the enemy of Imagination - Andrew Jones-

  3. #63
    Flynn's Avatar
    Flynn is offline Student of beer glugging.. Level 5 Gladiator: Myrmillo
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    OBX loving the update cant w8 for my tablet now really liking your lil sketches so far but mebe you can sit down and perhaps add a lil more detail?
    !!My New Animation Sketchbook!!


    SSG #12: The Twelve Disciples
    25days-Penciler-OBX-Kresh-Flynn-Boogieman-Oki

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  4. #64
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    -ThePenciler- is offline Illustrator Level 5 Gladiator: Myrmillo
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    Congrats on getting to page 2 of your sketch book!!! I like the sketches. Keep up the good work
    "The artist is nothing without the gift, but the gift is nothing without work."

    From the Mind of The Penciler
    SSG #12
    25days-Penciler-OBX-Kresh
    -Boogieman-Oki

  5. #65
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    thanx fellas. Heres another big dump, i finally got around to scanning my traditional work. seems to fit, and big dump to celebrate page 2. got some of the gouche stuff ive been working on in there too! yippee! nite nite.













    OBX - drawing a.d.d.
    The art of Joel Hladky

    -Fear is the enemy of Imagination - Andrew Jones-

  6. #66
    Zhengpeng is offline Registered User Level 3 Gladiator: Catervarii
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    wow, great studies and a lot of variation, keep it up
    My sketchbook:
    Page-1-2-3

    SSG #12: The Twelve Disciples
    25days-Penciler-OBX-Kresh-Flynn-Zhengpeng-Wim-Boogieman-Oki

  7. #67
    Serpian's Avatar
    Serpian is offline David Still Level 13 Gladiator: Retiarius
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    Absolutely LOVING that last pic! And all that cross-hatching on the hand and the naked guy looks very convincing and cool! Beautiful color-gestures! SO nice update, and congrats on page 2!

  8. #68
    OBX's Avatar
    OBX is offline a.d.d.d (attention deficit drawing disorder) Level 7 Gladiator: Samnite
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    thnx zheng and serp. O and an official welcome to the ssg. Im changing the title of the ssg, to the the twelve disciples. Just becos we are more disciples of art. Ill get more into this later, but i really like the thought.

    heres a really quick study, i didnt have much time today. i was just looking through my mentler drawings, and did a few exercises from it, but these 2 figures are pure imagination. no ref.

    OBX - drawing a.d.d.
    The art of Joel Hladky

    -Fear is the enemy of Imagination - Andrew Jones-

  9. #69
    incolorinred's Avatar
    incolorinred is offline Artist Level 4 Gladiator: Meridiani
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    great sketches from your imagination. looks like you are using some kind of construction lines in them.. do they represent bones or joints or something, or just certain planes?
    very interesting

  10. #70
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    Flynn is offline Student of beer glugging.. Level 5 Gladiator: Myrmillo
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    Wow OBX, lovin em specially the last lot.

    Who is this Mentler guy?
    !!My New Animation Sketchbook!!


    SSG #12: The Twelve Disciples
    25days-Penciler-OBX-Kresh-Flynn-Boogieman-Oki

    Sponsor your own Animator, for only £1.25 a day. We can put an end to the suffering.
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  11. #71
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    koroshiya001 is offline I wish I didn't use numbers in my name. Level 5 Gladiator: Myrmillo
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    Who is this Mentler guy?
    Blasphemy!

    Anyway, great studies. All your people look really skinny, but thats ok. Especially like the figure on the right of the last page.
    SSG #11 is louder than 10.
    Taj | SkapeGoat | Dose206 | Noë | Cromsoneye | Tie | wil.whalen

  12. #72
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    Uziel is offline Coffee & wine addict Level 7 Gladiator: Samnite
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    Who is this Mentler guy?
    Blasphemy!
    Burn him!
    Check out mentlers sketchbook and the hanging flesh thread if you don't know him.

    I also love the cube and egg game, better than the loomis way of constructing figures from the mind. You get more balance and weight.
    Nice studies in general.

    Try to use some more blanc spaces in your cross hatching.
    "Create like a god, command like a king, work like a slave."

    Fine arts thread

  13. #73
    Zhengpeng is offline Registered User Level 3 Gladiator: Catervarii
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    Great sketches! Just a bit unnatural pose, but for the rest it looks very real. Are there any free online recourses to learn how to construct body's like that? Where I live, there are no big bookshops and I don't have a creditcard to buy stuff on the internet, so I got a little problem there.
    My sketchbook:
    Page-1-2-3

    SSG #12: The Twelve Disciples
    25days-Penciler-OBX-Kresh-Flynn-Zhengpeng-Wim-Boogieman-Oki

  14. #74
    OBX's Avatar
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    woohoo more cube and egg game!



    incolorinred/flynn/zheng: I cant stress this enuf, but u can draw exactly like i did in those last few posts if u go an study mentlers work in the tip, tricks and techniques section of ca. thnx for the comments.

    koroshiya: ur right they are skinning, in still working on the waist and hip areas on my figures. thanks for pointing that out. i was kinda going for a femenin look too.

    Uziel: thanks for the comment. I curious as to wat u mean by spaces in my crosshatching. Ive known ive been doing something different that everyone else, but i just couldnt put my finger on it. do u mean i spread the space between the lines out more, or do i just leave gaps in my hatching to indicate a new plane, or a highlight?

    and there will be no burning in my sketchthread! lol. love, yes lots of love.

    either way mentler is the figure god, and i an his follower! his contruction technique really clicked for me the other night, and i just cant stop using it. really pumped.
    OBX - drawing a.d.d.
    The art of Joel Hladky

    -Fear is the enemy of Imagination - Andrew Jones-

  15. #75
    Serpian's Avatar
    Serpian is offline David Still Level 13 Gladiator: Retiarius
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    In your last post, I like the kneeling/sitting one the most. Seems very alive, but I don't think he could have his right leg like that. Nice values and gestures overall too! Yeah that mentler-box-n-egg-technique seems cool, I've got to try it myself!
    Don't stop drawing, peace, man!

  16. #76
    Master 25 Days is offline Registered User Level 6 Gladiator: Provocator
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    wow I can't believe this. I thought you haven't update since I use my signature to link to everyone's sketchbook. So when when I click on a link it goes to the first page of the thread. Anyways that mentler approach is solid good man. I'll have to give that a try. Right now I just start with the spine first and the mentler approach makes a lot more sense since most of the energy from a pose is in the hip, and drawing the pelvic and ribcage establishes the hip. good stuff. I can tell it has helped you a lot. Crosshatching looks solid. Keep ooonnnnnn up, bub.
    CCAD FRESHMEN

  17. #77
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    Uziel: thanks for the comment. I curious as to wat u mean by spaces in my crosshatching. Ive known ive been doing something different that everyone else, but i just couldnt put my finger on it. do u mean i spread the space between the lines out more, or do i just leave gaps in my hatching to indicate a new plane, or a highlight?
    highlight some planes by spreading space between the lines or by leaving gaps. You can chose between them, it depends on how many contrast you want to give it.
    "Create like a god, command like a king, work like a slave."

    Fine arts thread

  18. #78
    Zhengpeng is offline Registered User Level 3 Gladiator: Catervarii
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    Theres little I can comment on here, my first 2 attempt to do this box and egg game turned out not quite human ^^. One thing I did notice is that there are almost no poses that have to deal with foreshortening. Maybe practice a few of those aswell.
    My sketchbook:
    Page-1-2-3

    SSG #12: The Twelve Disciples
    25days-Penciler-OBX-Kresh-Flynn-Zhengpeng-Wim-Boogieman-Oki

  19. #79
    wim is offline Registered User Level 5 Gladiator: Myrmillo
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    Quote Originally Posted by OBX
    Cool dynamic poses you got there. More of that stuff please By the way, do you use PS to color them ?

  20. #80
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    serp: thnx dude. yeah thats funny, cos that kneeling one is my least fav, for those reasons. owell.

    25: yeah ur soo right, i have so much problem with perspective and hips in figures, especialy wen drawing from my head. the cube allows me to easily pic a vanish point, and then go all out, not worrying to much. if uve noticed, ive been making up some of the muscles. i intend to smooth this out with time, and practice.

    ive decided that for the egg and cube game to work well, u have to have a decent understanding of muscles and how they may look wen twisted and stuff. but imo, we all think differently, and this just makes it all click way better for me. my advice is to try all sorts of different construction methods. all have great points, and will help u solve problems easier in different situations.

    usiel: thnx buddie.

    zheng: yah thnx for the comment, i will look into studying foreshorting. I prolly lak in that area, and will work on it.

    wim: thnx pal. I used corel painter for the last post. but i switch between the 2 programs all the time. that are actualy quite fluent with eachother and the switch is easy, even with drawings, i can do part in ps, and the rest in corel. but those colored ones i posted a few days ago, are all traditional. i scanned those.

    here are a couple more pages to add. ive been working on a traditional drawing, that ill scan in sometime, but heres some quick digital practice i did tonite, soo late, and soo tired, im sorry but i dont have time to reply to other ppls sketchbooks. without further delay:

    mentler leg studies, gave im a bit of value, but i feel that i failed. the figure and skull are both imaginary.


    and some reaaaaly quick figures, just coz im soo addicted damnit!~
    OBX - drawing a.d.d.
    The art of Joel Hladky

    -Fear is the enemy of Imagination - Andrew Jones-

  21. #81
    Master 25 Days is offline Registered User Level 6 Gladiator: Provocator
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    I think you used too many values in the leg study. When I squint, I see mainly darks. It's hard to see where one value ends. Try to stay away from the soft edge brushes too. I used to use them and my friend told me to stay away from them. They tend to lead to overblending and you will lose the structures.

    On the figures below, the guy on the far left needs his pelvis to be higher. If you cut his sillouette in half then cut the lower half in half again, the midline of the top half of the lower half should be where his pelvis ends. I really like the figure on the right above the skull. More midtone on that and some cast shadows from the breasts and the head will bring it to life.

    The torso of the figure in the middle is too long also. There should be some foreshortening to show the figure receeding back and with the extreme perspective you have now, the right leg looks to big to me.
    CCAD FRESHMEN

  22. #82
    Serpian's Avatar
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    Those legs are cool!
    On the quick figures:
    the first one- good foreshortening! looks convincing to me!
    the second one- what the? I have no idea what's going on in that one..
    the third one- how many guesture studies does it take to screw in a lightbulb?

  23. #83
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    You ever draw the figure from life? I just started going to those figure drawing sessions myself but it's been real helpful. The model does all sorts of crazy poses and some of them stick with you for later when you're drawing from the mind, it's a real good way to learn how to draw the figure.
    -hal

  24. #84
    Kresh is offline Unprofessional Level 8 Gladiator: Thracian
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    softness can also be due to your document resolustion. I keep mine at a minimum of 300

  25. #85
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    25: good crits thanx.

    serp: lol dood, thats funny, yeah i know, i did them soo quickly, i musta looked like i was having a seizure.

    booooger: yeah i dont have that much time to draw, today was somewat of an exception. ive been meaning to take a figure drawing class and the art gallery. but i really dont have much time on my hands. im gonna go to a course tho... b4 i die... hopefully... bah im monologing. thnx thats a good idea.

    kresh: o man ur alive! soo glad. u should put our sketchgroup in ur signature. the softness in those values is bcoz i was using the airbrush tool the whole time.

    owell and here is my post for today. i had a fair bit of time to paint today, and i noodled around trying to figure the whole painting thing out.

    this is wat happened in painter. i fooled around and tried do use more saturation. i kinda like it, still to wooshy tho.




    this was in ps, about 2hrs in or soo, im taking my time, trying to figure it all out. i like how the helmet area and shoulder pad are turning out. i intend to finish this weekend, and pump in some textures. had to crank up the tunes real hard so i wouldnt get bored and my mind could just fly away in nanaland.





    thnx ppl.
    OBX - drawing a.d.d.
    The art of Joel Hladky

    -Fear is the enemy of Imagination - Andrew Jones-

  26. #86
    Master 25 Days is offline Registered User Level 6 Gladiator: Provocator
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    ohhh yeahhhh. the shoulder pad and helmet are definitely looking good. I thinkt hat black is abit toooo dark, it kinda looks seperated from the pciture. The way you render part of his nose and mouth makes them look too small compared to the rest of the figure. For something that dark in shadow, I find that just a few light value to hint where the mouth and nose are will work better than trying to show it all.
    CCAD FRESHMEN

  27. #87
    OBX's Avatar
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    updateroo, after another 40 min. i fooled around in it this morning.... afternoon... evening... watever it happens to be for ur. but i was morning for me.

    OBX - drawing a.d.d.
    The art of Joel Hladky

    -Fear is the enemy of Imagination - Andrew Jones-

  28. #88
    wim is offline Registered User Level 5 Gladiator: Myrmillo
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    The perspective on the axe seems very convincing, if you ask me.
    However, the pike on the back of the axe-head gives me the impression it's pointed towards the character's leg, instead of going straight up. But that may have been your intention of course

  29. #89
    Zhengpeng is offline Registered User Level 3 Gladiator: Catervarii
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    I'ld say, try putting more expression in the left arm and maybe some more contrast on the blade to make it look scharper. And his clothing looks a bit too stiff imo. Good work on the texture and shoulderplate.
    My sketchbook:
    Page-1-2-3

    SSG #12: The Twelve Disciples
    25days-Penciler-OBX-Kresh-Flynn-Zhengpeng-Wim-Boogieman-Oki

  30. #90
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    yah i havent spent much time around the axe area, im not that please with it. and migth scrap the thing (axe). im gonna redo that chainmail on his arm, the texture i created just wasnt showing up right. i kinda like the fur. lol zheng, im having trouble seeing where the clothing may be stiff, i understand how the fur part may look stiff, but other than that there isnt much clothing. yah im not looking forward to rendering every spike on that sheild and i didnt spend much time on the arm yet. Im really pumped about this peice coz im learning soo much, and my mind is working better and contemplating light source, and shadow. if anyone knows how the light would hit the inside of that domed shield i would enjoy some input. im having trouble figuring that one out. alright thanx for the input ppl. srry i dont got anything to post in my reply but mabey later, im going to go draw at my friends house. interesting stuff always happens there. peace.
    OBX - drawing a.d.d.
    The art of Joel Hladky

    -Fear is the enemy of Imagination - Andrew Jones-

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