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Thread: panda no more.03.24.2008

  1. #391
    HunterKiller_'s Avatar
    HunterKiller_ is offline Registered Zerg Level 15 Gladiator: Spartacus' Hoplomachi
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    Hey dude. First timer in your SB here.

    Massive improvements for sure.

    Water colours are hot. The last life drawing, with the wides strokes is nice.
    Earlier digital paintings are good, especially like the telephone/electrical pole one.

    What to crit... I think your pencil renderings are a bit scratchy. It would be good practice to render more using smooth tones rather than lines.

    Peace out.

  2. #392
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    Lake is offline Registered User Level 13 Gladiator: Retiarius
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    Quote Originally Posted by HunterKiller_ View Post
    What to crit... I think your pencil renderings are a bit scratchy. It would be good practice to render more using smooth tones rather than lines.
    gotcha covered ++
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  3. #393
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    wassermelone is offline Drew Whitmore Level 8 Gladiator: Thracian
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    Quote Originally Posted by HunterKiller_ View Post
    What to crit... I think your pencil renderings are a bit scratchy. It would be good practice to render more using smooth tones rather than lines.
    I mostly agree with this. And by 'mostly', I mean I disagree with trying to use smooth tones necessarily. Your pencil renderings look scratchy because your hatching is inconsistant. In some places theres wide swaths of parallel lines to build up a tone, while in other places you are using small cross hatching to build up the same or darker tones. These can be used together... but right now I would say your drawings would benefit from using a consistant mark making across an entire piece/texture/distance etc. Brandis or Perez (whoever you have for Illustration media) probably talked about this.

    For example, on the arm of your recent figure drawing, you are using parallel lines to build up darker tones. Underneath her breast, you are using cross hatching. It starts to become a local texture to the skin and less a means to build shadow and form.
    Last edited by wassermelone; December 6th, 2007 at 09:24 AM.

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  5. #394
    Lake's Avatar
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    Quote Originally Posted by wassermelone View Post
    For example, on the arm of your recent figure drawing, you are using parallel lines to build up darker tones. Underneath her breast, you are using cross hatching. It starts to become a local texture to the skin and less a means to build shadow and form.
    Very true! Very useful!

    a couple more life drawings.
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  6. #395
    Dan Valkar's Avatar
    Dan Valkar is offline Registered User Level 10 Gladiator: Equites
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    very cool stuff in here!..nice figure drawin'!!!
    "dear diary:..jackpot" my sketchbook

    team chow

  7. #396
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    Imagus is offline Registered User Level 2 Gladiator: Ordinarii
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    Hey, Panda. Took a quick spin through some of your recent work in this thread (lot of the older stuff has vanished) - liking the style and confidence of your line work. Also agree that the life drawing is coming along very nicely.

    One thing I'd like to see is some in-depth exploration of interior form, pushing highlight and shading to extremes, working the negative space, possibly using charcoal or digital media to explore darker shades. I think the knowledge is already there, but it can be a bit tough to discern in some of the more modernistic, art-deco pieces.

    Keep on keepin' on! (love that thar mittenbop smiley...)

  8. #397
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    ZamielVanWeber is offline Utterly ViLe Level 2 Gladiator: Ordinarii
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    Okay, going for the two most recent pictures posted.

    The one on the right is an interesting piece, but I have a few small things to say on it. First off, there is a little too little substance too it: I can barely tell that it is a person, let alone a female. The only way I can tell it is a female is the way the nether region looks. Maybe a little more outline to it?

    On the subject of the groin, is it really wise to have it so heavily darkened? At it is one of the only parts of the picture with substance, it naturally draws attention to it. Darkening other parts of the body and lightening that area will make it look less like you art drawing a vagina and adding a body to it so you don't look perverse (I mean that in a nice way! Really!).

    One nit picky thing: There is blob under her crotch that makes it look like something is coming out of her vaginal area. I do not know if that is intentional, but it is creeping me out.

    On the woman on the left:

    The immediate thing that stands out is how well you did on the eyes. However, the area around it is dark enough that I have trouble seeing them clearly (or at all) from a distance.

    The right nipple ring looks odd. It seems more like we are seeing a shadow without a ring, or a ring going through the base on the nipple, as opposed to the higher up one on the left.

    Finally, the right hand looks like it is wearing a fingerless glove (based on how dark that area is). Maybe you want to lighten it, or make the lines of the glove (if it is, indeed, a glove) more apparent.

    Last words: You are doing well on these pictures! I am sorry if I am being nit picky or something like that; I just want to be helpful.
    "If there is a God, answer me! What should I have done with the Brood?" -Goddess Myria, Breath of Fire III.

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  9. #398
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    I got drawn to your sketchbook via a small debate over finished/unfinished work in the warhammer thread...

    Probably not the best way to come across the sketchbook but I was well rewarded with exceptional work. Can't pick a favorite. Your anatomy and style is excellent and unique as far as what I have seen...keep it up

  10. #399
    Ryan DeMita's Avatar
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    hey there, i looked through your book. i really enjoy your figure studies! it would be nice to see some full blown paints that capture what you have in your figure studies, which can be difficult to do sometimes. i always over render and kill the gestural quality of my sketches.
    keep crackin at it

    -ryan

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    hugeanticpeanut is offline Selfproclaimed Ruler Level 2 Gladiator: Ordinarii
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    Hey dude, been checking your sketchbook from the begining to the end (or for the time being the end) and the one thing that strikes me the most is your insane improvements.
    At the start your anatomy was somewhat lacking, but now it's close too perfect, your watercoloring is magnificent really really love it.
    You are an inspiration for me and I hope for alot of other people too.

    Noticed you through a nother post involving abused girlfriends and crits and some lamer who couldn't take good crits.
    The thing is, if you would stop doing impeckable things and post stuff that needed help as much as "the other dude" needed you would probably get more constructive crits too xD

    Keep up the great work, I'll be watching you and throwing in my two cents every once in a while. Moahaha

  12. #401
    SirGreenSock's Avatar
    SirGreenSock is offline greensack greensock greencock Level 12 Gladiator: Laqueatores
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    Hey Panda,
    sorry for being teh suck with posting in your book. Been following the updates, and just now realized i havent posted jack in here in AGES. You asked for crits, so im gonna do my very bestest bud. I'm sure you won't mind the bump

    Starting from where I left of, this will take a while:
    Before anything though, I gotta say that your progress has been staggering, youre lightyears ahead and still movin, wish youd show us more work though, it is always a pleasure.
    Starting with September (wow, its been too long)
    The two sketches you posted were fun, showed some nice exploration, though the hatching is a mess, but youve improved in that department so thats redundant. I do wish youd show us more of these sketches that youve done more recently though, or have you stopped doing them (i hope not)? Since then weve pretty much only seen schoolwork?
    Fire extinguisher is pretty solid, though i dont know what the assignment was. On a technical note there are structural issues, the left vertical curves and that ellipse is not properly constructed. How indepth did you guys go with constructing objects in perspective? My technical illustration class has gone real indepth, so if you want i can do quick paintovers on drawings like this one to explain details to you if you want. This just looks like a freehand one though so theres probably no need.
    The rock crab is beautiful, really good exploration with ink, excellent variation with the hatching technique. One thing that couldve taken it farther was changing the hatching on the shell, something to convery the texture a bit more wouldve added some interesting contrasts i think, but i dont know what the actual crab looks like. Either way, excellent execution, the white space in the background is well thought out.
    Portrait night is really messy stuff, to be perfectly frank. I dont know how long you had with these, but they look pretty rushed to me. There is little thought put into the hatching, so it becomes a confusing mass, maybe you didnt have time or just drew too small, but either way it becomes very confusing, and the areas of tight hatching and crosshatching just makes it muddy. Check out the work of Charles Dana Gibson and Franklin Booth, they both have very clean inkwork, with little to no hatching, but a full value range, with very clean form. The same problem exists with the two pencil ones, it looks like you went straight into the darks, pressing hard and doing very loose hatching, there is no structure, edge or form, and value looks like an afterthought (theres a shadow on his cheek, but there is no thought put into the shape or edge of it, so it might as well not be there)

    October
    I am SO fucking stoked youve moved into watercolour, you seem to have taken to it really really well. Colours are quite gutsy, as is the application. Made and still makes me move back into watercolour myself, you make it look so much fun.
    Overall the watercolours have a great sense of colour, value and contrast. I like the play with wet in wet and glazing on dry. The only thing i would add is something in between the two, try applying some drybrush textures, or use a semidry brush to soften the edges of your glazes so they arent all super sharp as they are.
    The brushpen monster is fun, like to see you playing with the positive/negative feel that brushpens are awesome for, wanna see more of it!
    The second girl head isnt as successful as the first i think, and thats because you lost control on the wet in wet, and thereby lost the strong reds of the last one, while at the same time the shadow is too dark and sharp in comparison, so it hogs all the attention.
    The drawing of the girl is interesting, the pose and composition are something you couldve played on, but again the hatching and value seem like an afterthought, you are JUST getting into the value and form on her, but stopping way too soon to make it work for you.
    The girl again has some beautiful plays on colour, wouldve been nice to play more with the hair, you have a good thing goin, dont chicken out before its complete! In this case the sharp glazed shadows work to contrast the wet in wet everywhere else and bring attention to her, birds are a nice touch, though the one on the left gets lost, it needs to be darker or lighter or cooler to stand out a bit more to complete the framing of the girl. Darker probably so it doesnt call attention, but has strenght.
    The neutrogena girl has the same issue as the previous pencils, nice work with the pose, idea, composition and small detail, but the rendering adds nothing, it probably wouldve been more effective as just line than what you did there, take it slow dude, build up those values and forms, the complete value range and all, just hatching in a big mass only makes a big mess.

    November
    You really have a good grasp on colour, thats definitely the strongest part of the digipaint. Again im probably gonna repeat this crit a lot, youre lacking in structure, youre not considering planes enough in your values; you went too soft with the values on the girls face and all the planes blended together and flattened her out, same goes for the guy and his hand.
    Watercolour with the window and crow is my favorite of all of the bunch, did you use ref? The colours, composition, contrast, values etc all work together really really well. The black was a daring move and adds a lot, as do the bright saturated greens in the leaves and the hint of red warm contrast on the right and on the eye. Everything comes together (except a few perspective distortions, all of which i am willing to forgive in this case). I wanna know more about this watercolour, its really one of your strongest pieces in this whole thread i think.
    The girl watercolour is similar to your other ones, very good use of colour and contrast, the green in the glasses is kickass, the contrast of the warm hair is too. Shadow though, its way too sharp; try this next: lay down the brush on her cheek to place that colour and value, then wash your brush, shake off as much water as you can, and then run it against the edge of the colour you laid down. It'll soften the edge, or if there is a bit more water, wash it out as well to blend it into the cheek and give a more subtle value change to show the curvature of the cheek in contrast to the sharper planes around the lips and chin.

    Life drawing critique:
    First off, post more, im sure you have more, it'll help us get a better feel of your strenghts and weaknesses overall. Right now the pieces youre showing are too different to make a fair judgment of what you are doing, so i can only critique individual pieces rather than your approach to life drawing.
    Marker dude: Good start, as ive come to expect of you, its very daring in its approach, youre not afraid to just lay down your strokes and colours. Critiquing it as a painting meant to stand on its own its stiff, you placed his dead center, with a vertical torso and the arm going straight to the corner. It has impact at first, but the eye doesnt wanna travel around. Move him to the left and you fix that. Again on a specific basis, i think that brown on the forehead is completely unnecessary, it just complicates things, keeping the face nice and clean wouldve aided in contrast and attention without making it another mass like the back and hair.

    eyeless girl: I like the white, the textures add a nice touch and youve placed them in the right spots to convey form. The shadows though are a bit too harsh, random and glaring i think though. The eyes have become black holes, which adds a nice disturbing touch that i dont think you were going for, and your charcoal application is sloppy. You really cant do broad hatching like that across the neck and face unless you WANT to flatten everything and give it a weird texture, if you wanna convey form you have to follow it, the hatching needs to be cleaner and more deliberate, maybe not even hatch to blend more smoothly.
    Sideofyourconte girl: I am personally a fan of this technique when it works, and it works pretty well here. Some more contrasting straight lines, curves and clean edges would really bring her together. For example, if you were to clean up the edge of her back on the left, make it a nice clean curve (the way you did it to the left leg overlapping the right whether you meant to or not) would bring more structure to her torso, and bring the piece some contrast. Some touches of strong darks or a line would also be needed to show us what the hell her left arm is doing, and where it is going, cause right now its completely lost. Everything else works well, its a pretty strong piece as is.

    December 6th
    BAM awesomeness! Where the fuck did this one come from? Its like you went from rushed messy hatching to a nice solid piece of art; great use of value, form structure etc. Composition is interesting, the circleajigger is a nice touch, dont know what exactly its for but it works for this picture. How long was this pose, you seem to have taken waaaay more time on it than anything else recent i think. Either that or you had an epiphany between now and the previous post?
    Now sorry to burst your bubble, but it could be cleaner STILL. The form and value read real well, but there are a few areas where you let yourself get sloppy, namely the shoulder and hair. You pressed too hard and went to loose, and that just makes an obvious messy mark to spoil our fun. It really is something that seems to have been added in finishing, and something you couldve taken a bit longer on (even going past the pose time) and doing slowly, delibarely, lightly, to build up smooth form or at the very least not make a mess on top of so much effort. That ISNT to say this isnt a good piece, its your best pencilwork in forever, im just being a dick here cause you asked for it. I wanna see more of this, done CLEANER.
    Marker life drawin: Interesting application of a dying marker, you pulled it off real well on the torso, face and arm are messy though. the black mass around the hand lose form, and the deep shadows from the eye sockets again look like disturbing black holes more than anything, too much contrast in those values, and its really the first place we look so you gotta get it to LOOK right!
    Watercolour or ink life drawing is beautiful, i love minimalistic approaches, and you done it well on the torso, the mind fills in everything else and you made a strong impression. So why overwork the face so much? Was the shadow on the cheek necessary? What about the back of the head? Not really the neck, jaw, eyesocket, nose and lips are plenty information on where the head is and how it is positioned, any more than that and it doesnt work with the simplicity of the torso. The head is a small tight area, which makes it easy to overwork with all the details and features. Youre the artist, choose what to show us what to suggest and what not to show to make the whole piece work as a whole.
    Holy shit im finished! Um so sorry bout the long read, im gonna try and keep up from now on to keep us both from this travesty of a post.
    In conclusion, to wrap up my little essay here is my thesis:
    youve improves a shitload, your watercolours and colours in general are awesome, your application of media is effective, your values and form are lacking, and seem to weaken your pieces as much as they help. Contrast and simplification seem to be hit and miss, but are working in your favour most of the time. Now get back to drawing and show us some more work!

    edit: jesus sorry about this massive poorly worded mess, hope you understand my ramblings
    Nikola Odic
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  14. #402
    maxetormer's Avatar
    maxetormer is offline daddy smurf Level 14 Gladiator: Dimacheri
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  15. #403
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    Cool shit, panda!! You're really rockin' on the lifedrawings! The watercolors look sweet as well, man! The last one where you've basically only painted shadows!
    Thanks for dropping by my SB, and keep goin' man!

    d-C

  16. #404
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    `rawr is offline Registered User Level 4 Gladiator: Meridiani
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    some really nice stuff in here panda, I'm esp. a fan of your pencil and pen work keep at it sir

  17. #405
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    Idiot Apathy is offline Too Stupid to Care®
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    Hey! You bastard you didn't say goodbye
    Was cool hanging out!

  18. #406
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    Call0ps is online now 七転八起 Level 12 Gladiator: Laqueatores
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    i came over after see your threat on notes of workshop revelations, and im regret i didn't came over earlier ;_; huuge improvement, personaly love the water colours stuff, cant wait to see more from u =) keep up
    PS: thx u so much for the notes
    Grab your pencil, grab your dream!
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  19. #407
    Lake's Avatar
    Lake is offline Registered User Level 13 Gladiator: Retiarius
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    WELL THEN! It's been friggin' two months since I posted in here. far too long. I didn't even finish posting my Life Drawing portfolio in here. So without further ado, I give you more.

    Call0ps - thanks for coming in and you're welcome for the notes.

    Idiot Apathy - I tried but there was my plane leaving and I REALLY had to go. I tried to find you and romance and others but everyone was scattered and I couldn't ,o_o,. Incidentally, I'm back in california. Northern california, so maybe sometime I'll head over to Utah... or better yet, you can trip to SF.

    `rawr - It's good to have fans, but I don't deserve 'em. Give me crits, not pats.

    dCepT - and the same to YOU. crits plz.

    maxetormer - thanks, he's a real pain in the morning.

    SirGreenSock - Likewise sorry for being the suck not positng in YOURS. but as you can see, I've replied. Thanks SO MUCH FOR THIS. SERIOUSLY. I'd thank you twice on the site if I could. But I left a similar dropping in your book.

    hugeanticpeanut - My anatomy is far from perfect, but I'm touched that you think so. and I do need help more than he does, because he's a scrub and I'm actually looking to actually DO THIS FOR A LIVING. whee. thanks!

    Ryan DeMita - I totally agree with you. Going to crank out some more full blown stuff soon hopefully.

    Rabid - Thanks dude.

    ZamielVanWeber - ouch! it's a dude. The little thing near the nether region is a tiny little penis, not a slot. so! you got it right, but the initial impression colored the crit. But thanks anyway! totally alerts me to what needs work. thanks so much for the crits, they really help!

    Imagus - I see what you mean about the shades. I'm practicing value studies atm, so we'll see where that takes me.

    anyway! new stuff. more soon.
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  20. #408
    Lake's Avatar
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    WIPs, Doodles, and sketchery.
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  21. #409
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    Nyx702 is offline His hair is usually wildly handsome. Level 5 Gladiator: Myrmillo
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    Love the hand studies and the yellow-ish painting on this last post. Inspirational stuff!

  22. #410
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    Ryn is offline Lyndsey Gallant Level 6 Gladiator: Provocator
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    Hiiiii Lake! Haven't said hullo in ages, which is a shame! You went to Seattle, right? Was that everything you dreamed of and more? And how's Ringling treating ya? From the looks of the progress here (INSANE progress), I'd have to guess Ringling is going really well.

    Anywho, time to catch up on some feedback!

    Sept 14th
    Lovely line control with that crab. Only real nitpick I can see is that the depth on his forward claw is pretty much nonexistent. A tiiiny bit more detail or contrast would have really been a moneyshot. However, projects are projects, I have no idea if that was possible, so take it with a grain of salt

    Sept 16
    Nice looseness on the lines. Funny though, your middle drawing is all rigid line, the rightmost is all loose. Combine them, rigid on focal points, loose elsewhere when youre doing more finished stuff. When you go to add background values like in the middle one, don't make it to close to the value of your subject that it obscures. Remember, you have an artistic license to such things that you can use whenever it helps make your piece more interesting.

    Oct 7
    I looove that graphic approach to watercolour. Very effective, temperature wise. Really cool approach indeed. Cute critter, too. Watch the line weight on things approaching/receeding.

    Girl in frame thing, try to vary up how you're hatching to create texture. Pretty much everything looks the same from the scratchiness. Think about how things would be smooth, rough, slick, etc.

    Oct 9th
    Like the watercolour a lot. I love how you get such good bold colours going on. Watch your edges, like on the crows and the hair, I think they really detract from the piece. A little conscious planning ahead will go a long way.
    Same texture issues with the pencil render from this day. It looks like you have the same problem with me as getting bored of a pencil render halfway through and rushing through it.


    Nov 19th
    I dig the loose feel of this one, but there are some real colour issues going on. Watch the values on the skintones, they faces, especially the rightmost, are too saturated and linear. There's not a ton of form established through colour/value range. The bright purple in the background, though it looks like you tried to use it as a framing/halo sort of effect for composition, is a bit overdone. It does more than just framing - it's so bright and saturated that it grabs just a bit too much attention from the figures. The whole background really just obscures the lower half of the figures and takes away from the subjects of interest. I can see integrating them a bit with the background, bit this is just a tiny bit overkill I think.

    Dec 4th
    Wow, your watercolour skills are insane. More issues with edges, like on the hair. Maybe some glazing and thinking actively about the order you intend to do things in will resolve some of these issues.

    Dec 6th
    Cool portrait studies. I like them a ton overall. Just a couple nitpicks, with the value of the head vs rest of the body. Heads are generally a shade or two darker, value wise. People are always scooting around with their heads getting the most exposure to sun, wind, etc, that it darkens them up a bit. Look for it next time you do life drawing, I find it adds well to most figure drawings if you pay attention to it. You also seem to go from extreme dark to extreme light all over your figures. A little bit of letting midtones shine through, especially in reflected light and whatnot can be helpful. I like your treatment with the side-conte girl, though the contrast is pretty overkill and lacking a focal point. Awesome execution of the technique.

    Dec 6th
    Nice hatching, but the skin looks a bit rough still. Dont throw in your contour lines so hard and dark, it takes away from some otherwise lovely form your establish with all that nice rendering. And dont be afraid to use the side of your pencil occasionally. Hatching is great for areas of interest and detail like the face, but less important areas can be hit quickly with the side of a pencil and not distract from the more interesting bits.

    The pen sketch is awesome. Lovely application of that technique. I think if you threw in like a 20% grey in the background of something though the contrast on the body would seem way more appropriate and pack a much tougher punch. The watercolour figure study is amazing, I absolutely love it. Something Ill be keeping in mind when I go to do watercolours tomorrow.

    Jan 30th
    Clown guy is rad though that bg thing kinda distracts. Softening up the graphic edges on that thing justatinybit would help with depth a bit. I like how youre making use of the background values in that blueman sketch, yay! Great direction there. Cowboy guy, like on his hat especially, is being flattened little with the heavy contours. Love the mask chick with the stylized hair. Some darker shadows wouldnt hurt, and maybe slow down a bit on rendering would have helped. The hand studies are gorgeous, inspiring, and were probably a great practice for you.

    Jan 31st
    Wow, you are just a tank! 1st digi, seems really abstract. Dont really know what Im looking at there so I dont think I can very well critique it
    Awesome perspective on that tallish digi, especially the atmospheric perspective. The colours you use really nail it. Maybe throw in some of the bright lights that lamp in the foreground would be casting to really punch out the depth. Niiiice clean lines and texture through rendering on knife guy. One of your better character sketches for sure. His expression is a little confusing though. Awesome direction on the last brownish hued digital painting - I hope youre going to put more work into that one. Watch the anatomy on those arms though, they seem pretty flat and wonky.

    As always, take with a grain of salt. I pretty much just vomit out everything that come to mind in hopes that anything will be beneficial to you. Please keep updating so much and working as hard as you do. You're incredibly inspiring and you should be absolutely proud of yourself.

    All the best, Lake!

  23. #411
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    fuck im stuck trying to crit after that?! damnyou lyndsey

    ok, so lots of cool stuff in the last two updates, letsee if i can find some decent comments:

    Jester painting is right interesting, the gradation from saturation to grey has some neat effects design-wise, though it completely flattens anything you were trying to do with value, especially cause its a flat profile shot as is. Cool design and composition, but it could use one more run of polish, everything cept the face and the background design seems way too rushed to me, like just an afterthought (guilty of it myself )
    Love the two lifedrawings, specially the charcoal one, very nice use of edges, contrast and simplification there, would like to see more experimentation like that sometime.
    Cowboy's showing that youre finally really tightenin up your hatching, and the results are sweet, only crit here is that you left too many stark white spots on the face which doesnt work as a whole, especially in the shadows and on the chin, where it doesnt seem like the overblown highlight effect you have on the larger planes. Id go in super lightly and push some parts back a bit.
    I love love love love love the girl with the mask, the handling of value and the touch of colour is superb! But why is her hair made of clay? I understand the flatness of the lower strands for design and effect, but you treated the top of her hair as if its made out of the exact same material, albeit darker, as the skin, so it looks like a big chunky plane of something like skin or clay, which is totally throwing me off. This drawing is totally worth revisiting.
    Nice hands, very expressive, did a good job on the wrist and fingers doin what theyre suppose to be. Some of them get a bit distorted round the knuckles, seems like they oughta be curving a bit more, which calls for a bit of subtlety.

    I am assuming that the big, blocky custom brush'd mess is an environment in progress? It isnt working for me as is, too much saturation all around, and way too much black, it loses all impact. If youre gonna use stark whites and blacks like that, you gotta consider how the masses of the two colours will look on a design, abstract and compositional level.
    Second enviro is better, this one has much more subtle colours compared to most of your digital work, and i think it works, would like to see this finished.
    Character is funky lookin, like his face and hand. Dont believe those folds in his pants one bit though, and for some reason that is bothering me way more than it oughta.
    Loving the work so far on this last digi, very different for you, there is a lot of subtlety in your values. Hope you finish it, dont forget to throw off the symmetry a bit to keep it from being boring.
    Nikola Odic
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    you got them purty lips, boy

  24. #412
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    o..... kay.

    I certainly wrote lengthy replies and sent it in, but apparently ca.org didn't want to post it.

    sorry guys

    know that my replies were lengthy and heartfelt.

    in essence:

    SirGreenSock - totally right on all counts, thanks so much for the crits

    Ryn - yo, funny story about ringling actually.... I think I have your msn... once I make one I'll msg you. fucking awesome hearing so much crittology from you. you also are correct on almost everything.

    Nyx702 - thanks dude, leave a crit!

    In the meantime, the stuff that I wanted to post.
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    woo update again! hope you make a habit of it :3

    reverse card girl thing is cool, do you plan on takin it any further? Any particular reason the lighting on the faces is reversed?
    face studies look good (52 strokes? you counted?), very good line economy, little bit of distortion here and there but its understandable considering the speed and medium. random pieces of hatching not doing much for me though.
    Face render's lookin odd, i think at least partially cause the scanner had overblown the whites, lack of midtones just kills it i think.
    random clown boxer chick is fucking brilliant, finish it before i hurt you!! Its right solid, and the rendering so far is rockin. Her sword hand is odd, but its a sweet character, plus a more dynamic pose than you usually do.
    Black-eyed (life drawing?) has some face alignment issues, mainly with lips. The neck rendering is looking flat too, which hurts the feeling of her leaning back.
    Brush and ink (or marker?) one is awesome, too. Like the halftone ish thing you got going on there, keep playing w/ that.
    Nikola Odic
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    you got them purty lips, boy

  26. #414
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    Idiot Apathy is offline Too Stupid to Care®
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    "Panda is changing and may not be panda soon"
    Sex change? WOOOOOOP!

    Nice update.

  27. #415
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    Idiot Apathy - just for you, dude, I want to have you in me.

    SirGreenSock - hopefully I will. Lighting on the faces is reversed since I flipped the page over and drew the same model. At the workshop, Android said you should be able to get a face down in under 52 strokes, so I tried it. I'll probably do more 52 stroke drawings at some point. Will try to finish boxing clown girl... just not sure HOW. any ideas?

    halftone pattern is achieved using a b/w photocopy of halftone pattern laid down with lacquer thinner or ad marker.

    6 more.
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  28. #416
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    Lovely pencils! *__* Seriously like them!

    I checked your old stuff, you improved a lot, congratulations! ^^ I wish I could improve like that! Keep posting and improving even more!

  29. #417
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    Woah! Nice stuff panda, very original,and i like the variety! Love the figures and faces in these last few posts....Great stuff! keep kicking ass!

  30. #418
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    Sealegs - thanks

    Ale - thanks, that's the plan!

    so
    the first 20 faces ish.
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  31. #419
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    hmmm. more portraits, and also some thumbs for an illo i'm working on.
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  32. #420
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    more portraits.
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