Hi guys,
I'm project lead at Project Hull Breach, a Science Fiction based total
conversion for the soon to be released Halflife 2 engine. We're looking to
expand our concept artist team and start work in various areas, primarily
environmental / architectural work based on set scenarios. Our art team is
led by the highly talented Kai Lim (UkiTakuMuki). Here's a small select slice of
the artwork produced as well as some progression demo's. Enjoy the artwork
and let me know if you interested in helping out!
Our trade mark logo rendered onto 3D
An early mood setter
Another mood setter
A piece based on a developed vehicle - the mobile weapons platform
Artists impression of one of the many scenarios
Another artists impression of one of the many scenarios
Ship development melded with Scenario ideas
Environmental development - Deralict Space Port Scene
Environmental development - An outpost
Environmental development - Terraforming
Early character developments
1 of 6 final Pre-3D Character sheets
Facial development 1/3
Facial development 2/3
Face mapped onto final 3D Marine model
The Converted Mining Rig - now a weapon of war.
An attempt at developing our minority style Covert Recon Bots that will be controlled by the players to spy on the enemy and more.
Another version of the Covert Recon bot
At the moment I'm aiming to boost our environmental work, this would cover
a lot of areas from inside ships (corridors, control rooms, terminals, furniture,
etc) to a variety of planet based architecture (buildings, internals and
exteriors, alien plantlife etc). There is of course more character and weapons
development needed if that sounds more interesting and we have yet to
concieve a final Covert Recon Bot. If you'd like to participate within the
project in a minor way or even dive in head first into the project then I'd be
happy to hear from you.
Kindest regards
Julian Young
Mail : trax at hull-breach.com
Url : www.hull-breach.com
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