
Originally Posted by
clockodile
Well, it really depends on jobs that you are interested in doing. In pretty much any high-skill field there are usually plenty of poor quality jobs that no one else will do. Usually they are too poorly paid to make them worth anyone's time, or they are reputation-wreckers (seedy erotica, hate material, etc). There are plenty of jobs. However, desirable jobs are always in high demand, because people will always want better jobs - everyone from the beginner trying to land their first job on an indie game project, to the pro trying to land a mainstream movie project, is trying to step up. Yes, the industry is highly competitive, but it is also bigger than ever, so there are many more vectors for entry. As for the high quality, it is simply a by-product of progression - art standards have improved since the 50's, but it much, much easier to learn now than it was then considering all the books, videos, courses and contacts we can access.
Also, 6 hours a day is not a terribly high average drawing output for illustrators - if you ask any medium to high end professional, answers often vary from about 8-9 hours to as many as 14-15. You can reach professional quality at that pace - it is just that it will take about a third longer than some one who does 8 hours, or twice as long as someone who does 12. On top of that you have to bear in mind that you will have to draw a minimum of 8 hours a day for an inhouse job, or be paid for your work as a freelancer, so if you are only capable of 6 useful hours, you won't earn much.
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