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Thread: graphic novel pages

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    gfxtwin's Avatar
    gfxtwin is offline Registered User Level 4 Gladiator: Meridiani
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    graphic novel pages

    These are some roughs for a graphic novel I'm working on.

    I know the first page is crude but I am going to render it out until it looks like the first panel on the second page r better.

    it's basically it's a guy who might be a cop/detective/agent/government official (don't want to reveal which) who's reviewing a file about a kind of technology only to discover it's a forgery.
    Last edited by gfxtwin; January 28th, 2013 at 10:11 PM.

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    gfxtwin's Avatar
    gfxtwin is offline Registered User Level 4 Gladiator: Meridiani
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    I'm sorry about the image size. I wanted it to be readable and uploading images to this site is a pain right now because of the connection speed. Just right click > view image

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    Swamp Thing's Avatar
    Swamp Thing is offline Will draw for food Level 6 Gladiator: Provocator
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    You need to pay a whole lot more time into planning out the storyboards. Think of your scene and ask yourself what you really want to show in order to make the scene read, what set you want/what options you are limited to with your set and then take advantage of it. Ask yourself how to use your set in order to improve athmosphere. Switch camera angle and perspective into more interesting views, allow the reader to make some thoughts for himself. He can understand what's going on if you give indications. By showing everything, you just destroy the mysterious feeling, taking the reader his chance to analyze the scene by himself, and therefore ruining tension. Buy a book about emotional media design and how to draw comics. Actually a lot of things to consider when drawing a comic are the same as when making a movie. Use symbols for pointing out certain emotions and athmspheres, cut off elements, use slopes when creating tension, make bigger panels only if they are full of action, reveal something or have to show something different that needs a big space (like pointing out lonelyness by putting a small figure in a wide open space, or showing a giant city/desert or some other landscape). Making a panel just very long because you want to show the whole room's lengh from a sideview isn't necessarily a good idea.

    Here are some suggestions on how to improve the scene's tension, content wise.



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