both happy and unhappy with this.. i like the design but i got lost in the process, any advice?
both happy and unhappy with this.. i like the design but i got lost in the process, any advice?
Not bad. The costume design is very cool and the forms read clearly....but, for the next one you really really really really really really really really really really need to find some photo reference for the pose and the face.
yes, thank you very much for making it clear, this way i am sure to remember itu are a good teacher!
Most important thing I think for you is to focus on fundamental skills. Work on proportion and basic lighting. I highly recommend Loomis books and doing still lifes if you haven't!
Sorry for the face I just rushed it, but study up on some facial anatomy too (Loomis! haha) but hopefully you can get the basics of what I tried to do.
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Study skin tones. The colour of people's skin is not normally dull greyish-yellow.
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"There are two kinds of students: the self-taught and the hopeless."
- Dr. Piotr Rudnicki
As has been mentioned - work on the anatomy, it'll help sell your ideas so much better if your person looks right.
Stick to grayscale and get your forms and values right, colour can create huge problems which you can deal with later.
well your edit is allot more enjoyable for the eye to look at, i can see now how many things that is not working yet on my design. i will study still life as you mentioned because that is something everyone says is important![]()
@JOivtory: I like the design very much. I am curious how you continue to develop this archetype character. In addition to the already mentioned advice my 2 cents.
Emotion is not only conveyed via facial expression allone. If you want your character to be 'pissed off', 'enraged', 'irritated' or 'angry'. I believe the body language has to support the facial expression and vice versa. This is where Vengers' "right look" weighs most.
So in addition to study reference material and reallife, play and experiment with the pose as well. Act it out yourself, thumbnail it. It's good practice and FUN!
Looking forward to more updates, keep going!
Specifically, I'd look up the 'planes of the face' and try to keep them in mind when rendering her face, because it's incredibly flat right now. There's proportional problems with her face too (like the fact that her eyes are too close together and are weirdly shaped), since the face is the linchpin of the whole composition it's really important to get it right.
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