
Originally Posted by
DonovanValdes
Hi Gautham.
It seems you've already received some input from people trying to help, but I have a few suggestions that deal more with fundamentals and approach. For all the pieces here, you should decide on a dominant light source and stick with it. Consistent lighting is very important when creating a believable stage, and right now it's difficult to tell where you're lighting is coming from.
Some things I see:
- In your skeleton trio piece, take the left-most skeleton for example. Should light be hitting both sides of his ankle-rings? Why isn't that same light hitting his foot, or the ground? His shield is clearly receiving light from above (where the highlight is brightest) but his weapon arm/elbow and axe handle suggest a light from below. You can find similar examples in the other pieces.
- In the dressed-woman shot, her head casts a clear and distinct shadow across her chest and shoulder, but her nose does not cast anything on her face. Same for the right arm on the hip, or the draped dress over the leg. There is a highlight along the bottom of her thigh, just above her knee, where it should probably be in shadow.
- The many-armed demon...are those arms duplicated and flipped? The lighting information on them is inconsistent from his right arms to his left...the hands suggest light coming from both directions. The skulls at his belt are receiving abundant light from 3 sides, but the adjacent skirt-cloth is under deep shadow.
In a nutshell, don't be afraid to keep some details in shadow. You don't have to highlight everything you paint. The imagination can fill in the blanks. Keep true to the light source when you paint, and you'll find more success.
Hope this isn't too much in one shot. Good luck!
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