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Thread: 3DS max renders

  1. #1
    Elias Leonard's Avatar
    Elias Leonard is offline Registered User Level 4 Gladiator: Meridiani
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    3DS max renders

    3DS max thingy's after our first lessons on how to use primitives (and a few modifiers)

    aircraft
    Name:  frontkleur (Small).jpg
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    steampunk robot
    Name:  STEAMPUNK (Small).JPG
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  2. #2
    Elias Leonard's Avatar
    Elias Leonard is offline Registered User Level 4 Gladiator: Meridiani
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    basic concept of city scene
    Name:  renderblockout.jpg
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  3. #3
    Elisabet Y.A.'s Avatar
    Elisabet Y.A. is offline Registered User Level 2 Gladiator: Ordinarii
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    Well done

    Just a couple of suggestions: it might be a good idea to render out an ambient occlusion pass when you're showing off your models to others. It will bring out more details much more clearly and give the overall a much more appealing look (aesthetics matter ) I'm not experienced in 3Ds Max (I'm a Maya user) though, so I couldn't tell you what the workflow is for that. I'm sure you know (or will find out soon enough).

    I'm guessing you have a camera set view for the city scene concept, as you've cut off some of those buildings? Would be great to see it from the angle that's intended

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    Elias Leonard's Avatar
    Elias Leonard is offline Registered User Level 4 Gladiator: Meridiani
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    Elias Leonard's Avatar
    Elias Leonard is offline Registered User Level 4 Gladiator: Meridiani
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    I cant get my cups to look like stainless steel, like the steel with the litle grooves in it.
    Here is a link to an example: http://img.diytrade.com/cdimg/831187...Steel_No_4.jpg
    Name:  tweederender.jpg
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    this is how it should look
    Name:  100_0748 (Small).jpg
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  7. #6
    Elias Leonard's Avatar
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  8. #7
    Yamsha's Avatar
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    Cool stuff man. There's a tutorial on Blenderguru on how to create the exact material you're looking for, maybe you could try to use a similar approach in Max. http://www.blenderguru.com/videos/in...ropic-shading/

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