
Originally Posted by
sone_one
i agree that the renderings here show a few aspects of cast shadows, but in the end its just a diagram without an explanation how to get there without a 3d app.
the right answer is tinybirds and jeffs suggestion... basics of perspective... it tells us that the castshadow in this case, is potentially infinite, but after a certain point, depending on falloff and strength of your lightsource (on an infinite flat plane), it just merges with the sourroundings due to general absence of light. so practically its as long as the surface its cast on is illuminated (by that lightsource!).
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