Yes...the primary skill in
any design discipline is creative problem solving. It is a difficult thing to excercise and develop however, because it is very abstract. My advice is to expose yourself to as much material as possible related to the project at hand...and try to think creatively about what else might not obviously relate...but could. Like say you're designing a tank for technology 50 years from now to fight on Mars...so look at tons of tanks...WWI...modern...read Hammer's Slammers...look at stealth naval ships...look at battleships...look at caterpillars...look at centipedes...turtles...Buckminster Fuller...etc. Let ideas lead you in interesting directions.
Beyond that I would recommend researching creativity theory, there are a few "gurus" out there on practical creative problem solving. Here's a start:
Creative Whack Pack. Here's another - this guy came and led a seminar for us while I was at EA:
Conceptual Blockbusting. There are a few more leads in the other suggestetd books.
Edit: Don't think it's a spammer...that's a legitimate site that comes up with a "creative problem solving" search.
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