I'm a UK student, I'm currently studying a foundation in art. I'm pretty lost regarding what kind of career I'd want to head into but the whole concept art/entertainment design/pre-production design work areas did pique my interest, and I've got a few questions relating to that which I'd really appreciate some help with.
One of the university courses I looked at was a game art course covering all the 2D design work and 3D modelling/texturing work, and it was a really helpful eye-opener to me, and it also has a pretty good employment rate for graduates. The thing is I've heard a lot of horror stories about working in video games and how they work people to the bone and burn them out with really long crunch working hours and compulsory overtime, bad management, etc etc. Since a lot of you work in this industry, I'd be really interested to know what it is actually like to work in? Is it really that bad or is it just a case of a minority of really bad companies getting a lot of publicity?
Another thing is that whilst I've seen games courses, I was wondering how you even get into the film/television industry as a designer. So I guess I'd like to know what kind of work there actually is and what you'd be doing, how much of that work is out there, and how would you go about working in films? Do I need to study in America?




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