@kamikazel33t - hands are looking better. Make the rope tighter when it's being pulled and there will be a lot more energy in the action. You seem to draw hands super wide, it might be your actual hands, but try to make the palm less bulky.
Your character needs a lot of revisions. You're using too many angular shapes and the clothing isn't matching what the under structure should be. You're trying to put in a lot of detail when it isn't necessary. Keep drawing him and take out the unnecessary lines.
@denaliah - The pear shape of the librarian is good, I like that. Yin has some very unappealing proportions (his head is huge, his torso is long, but his legs are short). The girl character is looking like a good bet too, but she could use some more shapes in her body. She's very rectangular and boring right now.
The third dog I think is the best out of all of the characters you posted. Good personality, simple construction, and no distracting details. The biggest challenge here is getting that snout in proper 3D form. It may be a neat exercise to mold that head shape out of clay and turn it around a bit.
@Nickels - Beware of photography. Lens choices really fuck with perspective and wide shots will place vanishing point in different places. Take an empty frame and look through it at a room in your house. Note how far apart the points are.
Cameras are tricky stuff:
https://lh4.googleusercontent.com/-0...el_Reynaud.gif
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