So I want to make this comic. Thus I want to make sure my art is good enough for people to enjoy the comic. Thus I'm polishing out my anatomy, working on my colouring and lining etc.
I have one major weakness: I'm terrible at representing faces in a 3dimensional space. I can represent other types of objects just fine. I can represent bodies themselves also just fine. Hands are a little more difficult.
Because I want the characters to have consistent facial features, I decided to solve two problems in one go and model their faces in 3d.(I'm using the two facial expressions books by mark simons to double check the accuracy of the model)
example here with horrid paint-over next to it.
(The paintover was just a test, I'll be doing the actual drawing traditionally and thus won't be tracing or painting-over)
When I presented this in a different forum(focused on comic making) I was told that using a 3d model as reference is bad because in the end it's a 2d image and would only be a crutch. Instead, I'm supossed to learn to draw real 3d(as in life drawing).
I'm, confused now.
Is using 2d reference bad?
Because from what I understand the thing that makes life-drawing so difficult is because we sample the real world from two places(our two eyes) the results being mixed by our brain giving us the depth of real-life.
And before someone mentions the peculiarities of real-world perspective: most photo's are made with a different lens and are actually different from how our eyes perceive it as well. So by that person's logic using any kind of non-RL reference is a crutch?
And I don't know. I know too little about the subject. Any opinions?
PS. I'm not doubting the value of model drawing classes, and would love taking them, I just don't have the money, and am trying to come up with alternatives.




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