Those two drawings in your last post are amazing!!
I really like how you finish off even the little things to make em look like finished paintins. That good style
A tutor once said to me: "Let your mind go!" and it didn´t come back.
Wolf@WorK aka Sketchbook
my Heavy Industrie, Military and Steampunk References/Textures (updated Oct 2012)
your evolution is amazing! and your use of colour is very improving!!
Haven't been here in a while, first off, I love the rendering on the second piece in 257, has that kind of 3d model vibe, also that last piece and the studies I've seen are all looking really solid too, guess just keep it up man
my sketchbook- http://conceptart.org/forums/showthr...=235313&page=3
Hey man Stuff is edgy as always, really like that one on #287. Giving a true crit though, the abstract nature of the context in which your figures are placed mean your lighting cant really be "wrong" but it could be more right. I would do some studies of figures in dark or abstract environments. I just think if you worked on your lighting it would help these out alot yup... I dont have to be right but I wont to leave some kind of constructive thought in this comment for you
bbwolf-thanks and i actually want to go into more detail with my work in the future
johnny24-thank you, im learning so much about color now its great!
matelo-thanks, yeah im much more of a traditional guy
tfsean-thanks and dood i think you got me on the spot. im still new to anything even close to illustrational so yeah i agree with you on the lighting being off, will definitely bump out some studies!
update on these doods
Last edited by kevin_; December 24th, 2012 at 02:41 AM.
You and I will celebrate the next summer night in heaven.
Drinks and wine. I like the transformed confusion turning
to an inappropriate delusion. Your weird colors and experimenting
time is turning to a marvel in front of a twisted frozen up mind.
You have added the chick with the fixed up light, and you
are keeping us updated and surprised just as salami
goes sliced through wet carbon hydrated knives.
Your new way of lighting and shading is forcing
the gigantic sea-cow to mow backwards.
Your drawings way beyond great, much better
than before, something excellent, the scanner
cannot handle the greatness. I love the attitude
and the way you are heading. Bright light
all around, fresh salmon specialty at Friday night.
i totally love ur linework and designs.
Something to ur latest piece.
The fibers on the hand should go to the middle of the arm http://www.eorthopod.com/sites/defau...my_intro01.jpg
Also there are some anatomy flaws e.g. this http://4.bp.blogspot.com/_Qfk6Ck_ppC..._upper_leg.gif
u forgot about rectus femoris muscle.
I love the more finished drawings on post #300... really cool concept and rendering. It would be really cool to see some full compositions... maybe with a few figures in an environment?
@LtPlissken like...seriously..what.the.fuck. LMAO
Liking your recent change in composition in the creature Kevin, I believe Flaskpost is right about the pose being stiff, but your current styling would suit a design sheet for max height to model from perhaps. I also agree with what you say about the right hand, I can imagine how you will adjust it so it's all cool looking forward to more
If I happen to comment on your sketchbook, please don't feel obliged to comment on mine. use that time instead to get back to work.
CA sketchbook: http://conceptart.org/forums/showthread.php?t=245741
Keep going !
LOVE your rendering! Great sketchbook you have here! For crits all I can think is what some people have mentioned before, that some of the earlier pieces the proportions are a little off ( i think torsos are sometimes too short? ) but I nearly didn't notice cuz your rendering just blew me away! Keep posting!
Latest designs are very interesting! None of these updates have let me down so far!
Movement is a hard thing to describe when it's not something you're used to drawing. I couldn't get it, either, not at first. Basically movement is when it looks like your character is -- not quite realistic, you can have movement without being realistic, but it's when the figure looks like it's in the middle of something. That is, when figures are stiff, they look frozen in place, like they're deliberately holding a pose, but when a figure has a good sense of movement it looks like they got caught in the middle of something. Does that make sense?
The only advice I've heard for movement is to do quick gestures to try and describe the action rather than draw what appears to be there.
I love your endless imagination for seriously twisting the shit out of human anatomy, the silent hill / barlowe - esc figures on your first page are brilliant.
flaskpost-thanks for the advice
ltplissken-haha dood i like how you imbed a message into a longer sort of poem story? its great!
lakai-thanks and as for the missing muscle, there are a lot more beside the one you pointed out :b
kadintgoldenberg-yeah that is a long shot right now since im horrible with those sort of illustrations :/ maybe one day thoguh!
luthertaylor-lol man leave plissken alone!
leklek-haha will do!
anivy-thanks and yeah my proportions are off sometimes cuz i wont always pay attention too it especially in my older work
umbravita-im gonna make this a little chunky since so many people bring it up. i know what movement is, i just dont agree with having to draw all your character designs jumping or mid run or something? im trying to get a designs across and i dont think their pose really contributes to the costume or design. maybe if i want to show personality or if its an illustration i will try and add in some movement. i mean i see pro's design characters that are just standing their all the time and it doesn't take away from design at all, at least in my opinion. but thanks for the advice!
marcoferrigno-thanks and i absolutely love when people compare my work to silent hill and barlowe is a new one but i love his work to death too!
so here i have some black and white sketchy thing for you guys
Last edited by kevin_; December 24th, 2012 at 02:32 AM.
Wow, you're 18 and you have nice stuffs here! Haven't see all the pages but I like your skethes even from the first page
keep em coming!
I think -- and take this with a grain of salt because I'm far from an expert -- but I don't think movement is entirely about poses. Even someone just standing there can have movement. When someone stands on the spot they're making constant, unconscious adjustments to keep themselves standing, they're breathing, they might shuffle a bit. Put someone standing next to a statue and you notice immediately that the statue has no movement at all.
I think that's the difference between a figure having movement and appearing stiff. Even someone standing there can still have that movement, but if it looks stiff, it's more like the statue. It's in how the figure stands, where their centre of gravity is, how they might be leaning. It's not necessary for design, no, at least not as far as I know. I think a design having a bit of movement can add character to the design, but I'm not a designer. Still, I think it's something useful to practice. At the end of the day though that's for you to decide, do what you like if you think it's the best thing to do, I don't really know anything.
Very cool work. Your pencil renderings are amazing!
I'm really digging the cleanness of your designs. The only crit I have is that some of your details look like they are "drawn on" from the harsh outlines they have.
foxthirteen-thanks and well i turned 19 last week
umbravita-your right though, always good to have a grasp on everything so ill be sure to practice!
pundt-thanks and yeah i still start off with pencil drawings and add color on top, unless i try and finalize it there might still be some scratchy lines in my sketches
an idea for a design...i might do something else with the helmet design but ill just scrap this overall idea :b
Last edited by kevin_; December 24th, 2012 at 02:32 AM.
great work :0
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