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Thread: Feroyn's Concept Art: Improvements, improvements!

  1. #31
    SmallPoly's Avatar
    SmallPoly is offline Lazy Workaholic Level 5 Gladiator: Myrmillo
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    Hi Feroyn,
    Thanks for commenting on my sketchbook.

    Looking at your work, I'd say your main strength is in composition, lighting effects and color use. You also have a pretty solid grasp on atmospheric perspective, and I like the translucency you achieved in the waves in the last image of post #3 from May 5.

    Your main weaknesses appear to be a lack of control over surface lighting (causing objects to look flat or blob-like), a lack of perspective creating overlaps on the edges of objects (rhythm lines, etc.), and a lack of interesting detail on "hero" objects.

    Some examples:
    - The rocks on the upper right side of the first image have rim lights on the left and right that don't make much sense in the context of the rest of the scene. The pure black cracks further flatten things, showing a void instead of showng the surface of the rocks retreating into darkness.
    - 4th image in post #3, with the reddish rocks. The rocks have strong lighting, but don't seem to do any self-shadowing. Many of the rock layers simply stop instead of wrapping around like you'd expect them to, making things look like a cutout. For example, there's a lack of overlaps in the rock column to the left of the characters at the focal point.
    - Creature sketch, in post 15 - the wings on the insect look great, but the rest an overall lack of volume in the lighting. The rest just looks flat. I'd recommend doing some studies from life of shiny black objects.
    - The concepts in post #19 are fairly shapeless, and lack detail. I very few identifiable parts in them. These vehicles show no indication of how they are constructed, how they move, how the user gets in, the purpose of this kind of vehicle (military, transport, etc.), etc. It looks fairly amateurish compared to your other work.
    - In "To the Ancient Land" in post #2, the obelisk is a clear focal point, but as with other things lacks volume and lacks detail. The lighting doesn't match the structure. There are large cracks, but no smaller ones. There are shapes on the side, but it isn't readable whether this is carved, painted etc. The lighting doesn't do anything to reinforce either one. In one area the shape hangs off the edge.
    - Post #26 - "the way of the strong". The silhouettes show no indications of the grooves and cracks, again making things flat. Planes of the rockfaces that are facing the most towards the lgiht source are instead being rendered as dark. If anything it should look more like a rim light.

    Overall, I'd recommend doing some detailed still life studies of rocks and concrete, especially rocks with a lot of layering going on. I hope you find this feedback useful.
    ~ ~ { My sketchbooK } ~ ~
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  3. #32
    Feroyn's Avatar
    Feroyn is offline Registered User Level 1 Gladiator: Andabatae
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    Quote Originally Posted by SmallPoly View Post
    Hi Feroyn,
    Thanks for commenting on my sketchbook.

    Looking at your work, I'd say your main strength is in composition, lighting effects and color use. You also have a pretty solid grasp on atmospheric perspective, and I like the translucency you achieved in the waves in the last image of post #3 from May 5.

    Your main weaknesses appear to be a lack of control over surface lighting (causing objects to look flat or blob-like), a lack of perspective creating overlaps on the edges of objects (rhythm lines, etc.), and a lack of interesting detail on "hero" objects.

    Some examples:
    - The rocks on the upper right side of the first image have rim lights on the left and right that don't make much sense in the context of the rest of the scene. The pure black cracks further flatten things, showing a void instead of showng the surface of the rocks retreating into darkness.
    - 4th image in post #3, with the reddish rocks. The rocks have strong lighting, but don't seem to do any self-shadowing. Many of the rock layers simply stop instead of wrapping around like you'd expect them to, making things look like a cutout. For example, there's a lack of overlaps in the rock column to the left of the characters at the focal point.
    - Creature sketch, in post 15 - the wings on the insect look great, but the rest an overall lack of volume in the lighting. The rest just looks flat. I'd recommend doing some studies from life of shiny black objects.
    - The concepts in post #19 are fairly shapeless, and lack detail. I very few identifiable parts in them. These vehicles show no indication of how they are constructed, how they move, how the user gets in, the purpose of this kind of vehicle (military, transport, etc.), etc. It looks fairly amateurish compared to your other work.
    - In "To the Ancient Land" in post #2, the obelisk is a clear focal point, but as with other things lacks volume and lacks detail. The lighting doesn't match the structure. There are large cracks, but no smaller ones. There are shapes on the side, but it isn't readable whether this is carved, painted etc. The lighting doesn't do anything to reinforce either one. In one area the shape hangs off the edge.
    - Post #26 - "the way of the strong". The silhouettes show no indications of the grooves and cracks, again making things flat. Planes of the rockfaces that are facing the most towards the lgiht source are instead being rendered as dark. If anything it should look more like a rim light.

    Overall, I'd recommend doing some detailed still life studies of rocks and concrete, especially rocks with a lot of layering going on. I hope you find this feedback useful.
    Amazing feedback, my friend. You really hit all the spots I'm struggling with a lot. Specifically rocks and volume. Regarding the light that objects reflect, I feel I'm lazy with really thinking it through. I should definately work more on this.


    Regarding hero objects, I feel I did a pretty decent job on "To The Ancient Land". I don't know how important it is to detail these alot, maybe it is ? Sometimes I spend 30 minutes on them, and sometimes just 5 minutes.

    Still life studies of rocks and concrete is the next on my art-to-do list! Very appreciated feedback, and I hope to hear from you soon to check if I've improved.


    Thanks alot!

  4. #33
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    Feroyn is offline Registered User Level 1 Gladiator: Andabatae
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    Quote Originally Posted by Chermilla View Post
    Superb start to your sketchbook, I'm really digging those environment paints! I've just started getting back into landscape painting myself, it's really relaxing I find. Looking forward to seeing more updates soon.
    Thank you! I appreciate it alot

  5. #34
    Feroyn's Avatar
    Feroyn is offline Registered User Level 1 Gladiator: Andabatae
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    I have been drawing, but not posting much. Mainly working on my music, really! Here are some other, new speedpaintings. These took about 1.5hr for all. Enjoy ! )
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  6. #35
    Feroyn's Avatar
    Feroyn is offline Registered User Level 1 Gladiator: Andabatae
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    Here's something I drew some days ago. Ancient Playgrounds!
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  7. #36
    tjmsaint is offline Registered User Level 2 Gladiator: Ordinarii
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    Hey, Really like your 2nd to last image, The color scheme is great and the bold graphic strokes are really working. Keep it up Feroyn

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  9. #37
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    Quote Originally Posted by tjmsaint View Post
    Hey, Really like your 2nd to last image, The color scheme is great and the bold graphic strokes are really working. Keep it up Feroyn
    Thanks my friend!

  10. #38
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    Aaand another one i drew right now! Practice practice practice. Speedpaintings are very nice to paint! I have to practice detailing "hero objects" and volume in my landscapes though.
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  11. #39
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    Stryno is offline Registered User Level 4 Gladiator: Meridiani
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    I love the last one, I need to work more on painting enviros. realy nice stuff, I see the Feng Zhu influances, and I hold that mans art in the highst regards.... Subscribed
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    "I spent my childhood dreaming about who I would be as an adult, now I am an adult I spend my life dreaming of who I was as a child"
    "I play Guitar because I like music, I draw because I have to."

  12. #40
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    Quote Originally Posted by Stryno View Post
    I love the last one, I need to work more on painting enviros. realy nice stuff, I see the Feng Zhu influances, and I hold that mans art in the highst regards.... Subscribed
    Great! Thank you. Yeah, Feng Zhu has some awesome tips to hand out, and I'm learning from alot of people. Albert Bierstadt is my favourite painter of all times...

  13. #41
    Feroyn's Avatar
    Feroyn is offline Registered User Level 1 Gladiator: Andabatae
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    Here's another piece!! "Hope".

    Critique? I'm practicing composition and volume&perspective.
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  14. #42
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    fantastic work in here!!! love this last piece (all of them in fact) ... simply great and inspiring to go work some more....
    Joshua A. Davis



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  16. #43
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    Quote Originally Posted by JoshDArtist View Post
    fantastic work in here!!! love this last piece (all of them in fact) ... simply great and inspiring to go work some more....
    Thank you my man!!

  17. #44
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  19. #45
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    Thank you kevin!

  20. #46
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    Here's a concept for a short animation flick. "Village".
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  21. #47
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    Eve of the Ceremony. My first matte painting! I made the gateway model in Sketchup, and I used alot of photos from my last roadtrip through southern Europe.

    "Every century, the people from the land travel to this sacred place to commemorate its history. The ceremony takes place in the old castle of those who once ruled here, lying atop a cliff, out-looking its plains and mountains; the same mountains that stood as a holdfast versus intruders of all shapes. The gateway to the sanctuary was built by The First, as a landmark of new conquering."
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  22. #48
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    Feta grejor! Diggar matte-målningen som fasen

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