I like it. definitely do more of those.
Damnit man, i can't keep up with you on sketches! That Archvile pencil looks great, you've obviously done your skull studies![]()
My vote goes to that dashing silhouette on the second row with the winning smile, btw.
And a couple questions about your colorization in your pin-up rocket boots girl. You use multiply/opacity matte techniques? For a slow build of color? Did you have a palette in mind before coloring her? The grey to color process is an elusive sucker, one i've experimented with several times but I struggle with the methodology.
Regardless I do enjoy the palette, nice low saturated semi-wash/weathered look. But I would agree with Sushy on the boots, specifically the form of the heels and toe design, maybe its just the simplicity of the geometry, but it does feel a little off from the rest of her gear. More segmentation, hard angles to unify with the rest of her armor/suit, alternatively they do appear to have received less polish than many other areas, and potentially due to the amount of area they occupy and the natural focal draw of the flames, it should qualify some more refinement as a result. Maybe its just me, but my eyes went right to those heels.. More subtlety with the reds might have lessened that. Of course, its a bit late now to be nit picky, but just my thoughts.
EDIT- Uh sorry, just realized you jumped pages and had already finish that latest hell beast challenge.![]()
Last edited by Wretched; July 18th, 2012 at 10:55 PM. Reason: cuz i'm kinda dumb
Lumens - thanks. I'll probably do more cows in the future.
Wretched - I don't think I've done enough studies, tbh.
About technique: Starting out with a greyscale seems to work best for me. It's what I did with the pinup. After that, I used a color layer to set the base color to get the mood I wanted. I think I added another color layer for her skin. After that I just used normal layers to fill in those color areas and some overlay-layers to add highlights. It's still a little messy for me, as I'm still new to coloring methods.
Here's Dave Rapoza's greyscale to color tutorial. The sound quality is a little bad but he explains it a lot better. It tought me what I know so far.
http://www.youtube.com/watch?v=p2x4pvpJ47s
Here's another method of coloring which I used for my Mancubus.
http://www.youtube.com/watch?v=F9NDdQBZ8PU
Ps: I admit I should've worked more on her boots. Thanks for stopping by.
Nice works! I dig the comic book type illistrations and the new style of painting you are developing man.
like the first character with no eyes that you made for cow.
subscribed
PITCHBLACK'S SKETCHBOOK
http://conceptart.org/forums/showthread.php?t=189485
Last edited by Christoffer; July 24th, 2012 at 02:23 PM.
Hey!
Some nice designs you have here.
I liked the last COW entry, though I think the towers in the background look like sticks standing right behind the monster. You probably should have put some perspective effect or atmospheric effects on it to push it back.
And thanks for visiting my sketchbook. To answer your question:
I have a few sources for gesture drawing that I have picked up here at CA:
http://www.pixelovely.com/gesture/figuredrawing.php (I like this one because of the sessions option)
http://www.lovecastle.org/draw/
http://www.artsyposes.com/models
http://www.quickposes.com/pages/gesture
http://www.posemaniacs.com/
Keep up the great work!
Last edited by Obstfelder; July 30th, 2012 at 09:43 AM.
It's great that you're showing this, I like seeing your process and progress to more final artwork. Good achievements!
Sketchbook Group:
tangofanatic's Sketches
Sapeleboy's SKETCHBOOK - Lets Do This
One Sketch - SigonWulf
---------------
Tips and tutorials to help you create better art!
Cool creature designs! I love the monsters from Doom and Diablo. A lot of your characters don't seem to be on the ground or in the space of the picture, try putting a little bit darker shadow near their feet and use some atmospheric perspective to push things back in space. That underwater research facility could really pop with some atmospheric perspective. Also, the outstretched arm of the pale greeter is exactly in line with the contour of the stomach head, which makes it hard to tell that it's farther away, it looks like the arm is resting on the head. Anyway, awesome start to a new sketchbook, I like it a lot.
Obstfelder - Thank you. I still don't fully understand what atmospheric perspective means but I know I want to get better at it.
Thanks again for the links. They've been very challenging and fun.
tangofanatic - Thanks.
IanLlanas - Thanks. I love monsters.yea, I kind of struggled with the Greeter's arms. The pose just doesn't look natural. I'll work more on shadows.
Alright. Update's long over-due but here it is.
I've been trying the pose sketching websites a few times. Sketching still life on a time limit proved to be harder than I thought. I feel as if I've never held a pencil in my life but I'm not giving up now..
Also - some face studies. Fun stuff. Gonna keep doing those.
Last one started out as a envirostudy but i got a little carried away.
![]()
Last edited by Christoffer; December 5th, 2012 at 12:36 PM.
Oh that last image is awesome! I hope you won't mind me saying it pretty adorable.
Love the scene, great mood and so full of narrative. I wish it was animated!
Just a question about your clouds and smoke, do you use a soft round and hand paint them or do you have a designed PS brush? I need to make my own smoke brush so bad. Doing smoke and clouds by hand has been a nightmare.
Hey, thanks for stopping by again.
About the forest dragon. Yes, it's adorable. I couldn't help myself.
The clouds were part of the practice. I am nowhere near a level of producing believable clouds but since you're asking -- I use a regular round airbrush at low opacity and I fill in where I think it should be darker/brighter, the I use either a hard round brush or airbrush for highlights -- both with opacity down. Sometimes I use dualbrush to get a texture, like in the Greeter piece.
I did almost the same thing with the smoke coming from the dragon's nostrels but I used the eraser tool with an airbrush to get that transparent look. Not sure I got it right, though.
Here's a quick cow update before bed.
![]()
really liking these designs, especially the creatures!
kevin_ - Thanks, mate.
So since the community was under maintenece for so long I completely lost track of the challenge and never finished my char -- I hated it anyway.
Here are my wips and a recent little experiment.
I used the smudge tool a fair bit on this piece for that smooth look. It's actually pretty darn handy once you get the hang of it.
![]()
Somebody forgot their anti-mutagen this morning.. Dude that "Experiment" piece is horrifying. Impressive rendering, love the teeth and skin. Absolutely hideous. lol
that dragons expression is great. This pic is definitely one to finish and polish.
cheers.
You are full of imagination !
Hey, its been forever since you've updated. This is your alarm clock.DO ART
Just nudging ya, hope everything is going ok!
fireblade - Thanks! I'll try to work more on it. Kind of lost track on a lot of things lately.
LekLek - That means a lot. Thank you.
Wretched - Everything is ok. Thanks. I just haven't felt very productive lately. It's mostly Diablo 3 and Borderlands' fault.
Alright, so I've been super lazy lately.
I've been wanting to draw more D00M characters and this latest concept is for the Archvile.
Here's my Mancubus. It's rather old but at least I can call it finished now.
The background could've been a lot better but I'm sick of working on it.
![]()
Looking good, especially like this one.. http://img854.imageshack.us/img854/8586/dragonsdawn.jpg
Funny characters!)
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