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Thread: Sketchbook CRIT NEEDED

  1. #121
    DvrJeroen's Avatar
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    Hey Care,
    I have taken a look at your photostream on flickr..and wow, impressive architecture shots!
    aka Jarkuzy

    Sketchbook

  2. #122
    Care's Avatar
    Care is offline Registered User Level 6 Gladiator: Provocator
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    many thanks!

    Level 1: Initiation

    Facial Recognition:
    Draw 150 different head Gestures (134/150) *Halfway Point Reached.
    Draw 5 fully completed copied Portraits in greyscale (0/5)

    Conceptual Thinking:
    Draw 100 different thumbnails from imagination. (50/100) *Halfway Point Reached.
    Draw 2 ID Drawings in Perspective. (2/2) **COMPLETE**

    Body talk:
    Draw 50 figure outline and gestures from ref (50/50) **COMPLETE**
    Draw 1 Complete Figure in greyscale from imagination. (0/1)

    Man vs Nature:
    Draw 5 environment Outlines from imagination (2/5)
    complete 20 speed paintings on environment/architecture (1/20)
    Draw 50 architecture outlines from ref. (36/50) *Halfway Point Reached.

    Complete the objectives to proceed to level 2.
    Last edited by Care; August 31st, 2012 at 01:10 PM.

  3. #123
    Care's Avatar
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    felt that i was a bit rusty on the basics so went back to scott robertsons dvd to learn more.

    Be more accurate with your guides as they will decide how accurate your drawing is.
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  4. #124
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    some modernistic architecture.

    focus on straight lines
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  5. #125
    Care's Avatar
    Care is offline Registered User Level 6 Gladiator: Provocator
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    Some thumbs for EOW. try and bring more dark into your pictures and more variation.

    Some arm practice and noses. try and vary structure in noses, use hook noses etc. practice more arms. (all the noses were from mind, only a few arms were.)

    Some Face gestures. Remember to build features in 3d, try and practice different lighting methods and try and get soft edges in using hatching? (Faces were all from my head)
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  6. #126
    Care's Avatar
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    some work for the eow contest having a lot of difficulty with the colours.
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  7. #127
    Care's Avatar
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    architecture concepts, nice curves, need to develop these ideas more more real life stuff
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  8. #128
    Care's Avatar
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    Xbox industrial design.

    A few mistakes, dont guess the perspective for longer studies work it out. also learn about the mechanisms, specifically the difference between chinese and mediterranean xbows,

    This is a chinese xbow design. still need a few tips with line weight.
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  9. #129
    Care's Avatar
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    some figures slash face from the mind
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  10. #130
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    The silvery thunbnails and the contest piece are really appealing.
    keep pushing!!!!!!!

  11. #131
    Care's Avatar
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    Update

    thanks dude.

    Began working back on the basics, and am starting to learn. Here is a massive update about what's been happening since CA has been down. any feedback would be welcome.

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  12. #132
    Care's Avatar
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    more

    make thumbnails clearer, work on values, work on perspective, choose correct perspective for task. jump outside the box, think radical.


    Level 1: Initiation

    Facial Recognition:
    Draw 150 different head Gestures (150/150) *Halfway Point Reached.
    Draw 5 fully completed copied Portraits in greyscale (0/5)

    Conceptual Thinking:
    Draw 100 different thumbnails from imagination. (58/100) *Halfway Point Reached.
    Draw 2 ID Drawings in Perspective. (2/2) **COMPLETE**

    Body talk:
    Draw 50 figure outline and gestures from ref (50/50) **COMPLETE**
    Draw 1 Complete Figure in greyscale from imagination. (0/1)

    Man vs Nature:
    Draw 5 environment Outlines from imagination (2/5)
    complete 20 speed paintings on environment/architecture (1/20)
    Draw 50 architecture outlines from ref. (37/50) *Halfway Point Reached.

    Complete the objectives to proceed to level 2.
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    Last edited by Care; October 6th, 2012 at 08:26 AM.

  13. #133
    Care's Avatar
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    some scott robertson studies, some life drawing.

    Focus on accuracy. remember how to define the edges, keep subtle.
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  14. #134
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    Some logos and drapery studies

    and some heads....


    and some hands.

    Ok so heads, think about the size of the eyes, think curves and make sure proportions are accurate. dont make lips too big, make sure the indent before the top of nose and skull meet is there. make sure to show rounded head form when in perspec make sure ears are big enuff.

    Hands: make sure knuckles are in right place make sure the proportions of teh fingers and the thumb are right. study structure of the thumb.

    keep learning drapery and keep making logos
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  15. #135
    Care's Avatar
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    Some abstracts, working on composition and trying out different colour styles.

    any comments welcome
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  17. #136
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    Care Wow care didn't know you understood that stuff , I am a huge fan of abstraction and abstract realism actually . I was going to do some of our studies and post them on our old thread dude, your free to join in .
    Sean.

  18. #137
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    hi thanks for the compliment v much appreciated i would love to do some studies, im busy rite now but yea would be great! ill stroll by ur sb sometime

  19. #138
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    good god! So much awesome things posted here lately (:
    I like these very much
    ( Click to show/hide )
    aka Jarkuzy

    Sketchbook

  20. #139
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    Care this is a great start!!! And your grasp on perspective is strictly badass ( I'm kind of jealous...). I think if you applied your knowledge of shapes and perspective to anatomy that will help you a lot as the human body is simply a bunch of shapes. Though I think the issue is getting a good understanding of the relationship between body parts and their proportions to one another. I'd spend some time studying loomis or hogarth, and with the time you're putting in to your perspective studies applied to anatomy you'll improve in no time! Keep up the good work!

  21. #140
    Care's Avatar
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    thanks for the replies jarkuzy and crashpoint. much appreciated

    Ill come leave some comments later, gotta goto work now. sketchdump later.

  22. #141
    Care's Avatar
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    Sketchdump mothertruckers.
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    Last edited by Care; October 15th, 2012 at 09:18 PM. Reason: more pics

  23. #142
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    Nice work... and you're killing the Michael Hampton and Scott Robertson studies!

    Showing good progress in the rendering skills, too.

    If there's a piece of advice I could give you it would be to resist the temptation to get into too much detail before you actually have all the shapes/forms in your composition defined.

    It's good to get the information from these studies locked in your brain, but it's also good to build great accuracy through observation (drawing from life)... that kind of sensitivity you build over a time will help with stuff like faces. Go for the big shapes before the small shapes, and make sure they harmonize with each other.

    Great to see the hard work so far!
    Don't believe everything you read on the internet - Abe Lincoln
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  24. #143
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    some arc ideas and an old photostudy.

    Make sure values are spot on, remember to subordinate small masses to big masses. remember to place highest detail at focal point and to draw attention around the form. with photostudy, try and do quicker and work on getting correct edges.
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  25. #144
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    more arc ideas experiment with top view more
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  26. #145
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    Man you seem to improve really fast!!! Your skills are very good in overall, and i think the greatest thing is that you work your thumbnailing skills [and i see great results]. keep building your anatomy and everything. I think you are really on the right track. Keep up

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  28. #146
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    some mecha concepts
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  29. #147
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    Your geometry and architecture are good. For faces really it's similar just slightly less geometrical. You create the general face and the features lay on top but it has to be laid in the same perspective the right way or it will start to look odd. This is also difficult because the features wrap around the face. Even the eyes are balls that curve which has to be taken into account no matter the facing. Also look into implied line. That's what I usually note is wrong with mouths that people do. Since the lips don't have contour they have value but it's often hard for people to get the mix just right, some make them too dark, some just don't add any value but the whole thing with the lips like any feature is describing the form. Actually scratch that, I meant suggested line.

    http://www.floobynooby.com/ICG/tutlineart.jpg

    For drapery I would look into Vilppu some. Because the stress with Vilppu is understanding why each folds is made then stressing exactly which folds you should because the focus is describing the form underneath. When you put too many folds without an action it starts to look a bit odd. Because every fold if you look in real life is made for a reason. They each stress action or a twist and tension.

    http://www.youtube.com/watch?v=9iw4VI8mctw




    Just keep on cranking them out though you've improved a lot from the first page. Practice and observation.
    Last edited by JFierce; November 9th, 2012 at 11:10 AM.

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  31. #148
    Care's Avatar
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    some studies and thumbs, try working to make your thumbs clearer and quicker. do some real portrait studies. look into mechs.

    Also thanks Jfierce Ill look into it
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    Last edited by Care; November 10th, 2012 at 08:17 AM. Reason: comment

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  33. #149
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    some arc ideas, make it clearer easier read next time. also develop basic shapes into workable infrastructure
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  34. #150
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    Your thumbnails are really great mate!!! You are becoming awesome , keep it up!!!!

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