Results 1 to 27 of 27

Thread: Color crits?

  1. #1
    Lhune's Avatar
    Lhune is offline Registered User Level 12 Gladiator: Laqueatores
    Join Date
    Dec 2006
    Location
    Netherlands
    Posts
    2,044
    Thanks
    667
    Thanked 1,003 Times in 682 Posts

    Color crits?

    Hey lovely folks!

    I'm came up with this for this week's COW; I'm fully aware I could (and probably should) have picked a more interesting pose/perspective and environment, but I always find myself having too little time to actually finish it then. So, instead, I just went with it and am trying to make the coloring interesting at least.

    Something is bugging me about the way I'm coloring it but I can't quite put my finger on it. Is the shading not the right color or not correctly placed? Is it lacking in contrast or saturation? I've been messing with the levels and hues to see if it would get better but so far with no results.

    Anything you can point out, even if it means I have to completely start over coloring it, is very much appreciated, thanks!
    Attached Images Attached Images    

  2. #2
    Falchion's Avatar
    Falchion is offline ...is not taking this seriously at all Level 12 Gladiator: Laqueatores
    Join Date
    Jun 2009
    Location
    Noo Yawk
    Posts
    2,124
    Thanks
    10
    Thanked 772 Times in 458 Posts
    Yeah, it's kinda faded/washed out to me. Possibly make the environment a bit more vivid?
    Amateur Artist. Professional Asshole.

    Lookit the Pretty!

    Rule #1 of depicting soldiers: KEEP THE DAMN FINGER OFF THE DAMN TRIGGER.

  3. The Following User Says Thank You to Falchion For This Useful Post:


  4. #3
    Star Eater's Avatar
    Star Eater is offline Registered User Level 13 Gladiator: Retiarius
    Join Date
    Oct 2010
    Location
    Cape Town, South Africa
    Posts
    2,711
    Thanks
    2,940
    Thanked 1,816 Times in 935 Posts
    Agreed with Falchion, I'd play with the contrasts a bit more. Play with the environment, maybe bring the sun lower in the sky and give it some edge lighting.

    Dig that bony crest thats in front of the flowing mane.

  5. The Following User Says Thank You to Star Eater For This Useful Post:


  6. #4
    w176's Avatar
    w176 is offline Registered User Level 4 Gladiator: Meridiani
    Join Date
    Oct 2010
    Location
    Luleå, nothern Sweden
    Posts
    164
    Thanks
    93
    Thanked 65 Times in 40 Posts
    I think there something about the quality of the light too.

    It is some sort of desert environment, with a mostly blue sky... And the light sort of looks like a cloudy day in London. Or soft indoor light.
    I have no intention of becoming a professional artist, I just aspire to become a really good amateur.

    Sketchbook: w176 love of the color dirt

  7. The Following User Says Thank You to w176 For This Useful Post:


  8. #5
    Lhune's Avatar
    Lhune is offline Registered User Level 12 Gladiator: Laqueatores
    Join Date
    Dec 2006
    Location
    Netherlands
    Posts
    2,044
    Thanks
    667
    Thanked 1,003 Times in 682 Posts
    Thanks a lot for that guys, I might actually play with that sunset idea, that might help making it less bland. Whipped these up in the meanwhile but still not really happy with any of them, though the first one does feel better than what I had for a desert scene (probably the vividness of the colors that does it).


  9. #6
    snaffu's Avatar
    snaffu is offline Registered User Level 1 Gladiator: Andabatae
    Join Date
    Jan 2007
    Posts
    20
    Thanks
    0
    Thanked 9 Times in 8 Posts
    I like the first and third of those alternates. The brighter colors and what looks like higher contrast in the creature are pushing things in the right direction.

  10. #7
    paulboutros is offline Registered User Level 2 Gladiator: Ordinarii
    Join Date
    Dec 2009
    Posts
    82
    Thanks
    34
    Thanked 20 Times in 15 Posts

  11. The Following 3 Users Say Thank You to paulboutros For This Useful Post:


  12. #8
    Lhune's Avatar
    Lhune is offline Registered User Level 12 Gladiator: Laqueatores
    Join Date
    Dec 2006
    Location
    Netherlands
    Posts
    2,044
    Thanks
    667
    Thanked 1,003 Times in 682 Posts
    I've never actually worked with curve adjustment layers, I'll definitely look into it! Your correction is looking good, thanks!

  13. #9
    Hitsu//San's Avatar
    Hitsu//San is offline I want 28 hours per day... Level 6 Gladiator: Provocator
    Join Date
    Feb 2012
    Location
    In front of my workstation
    Posts
    623
    Thanks
    1
    Thanked 238 Times in 182 Posts
    You're not taking background in consideration, that's the point. In deserts landscape usually there's very little atmospheric depth and colors tend to be highly saturated like paulboutros showed to you. The other fact that you're mistaking is lighting, theres a situation which direct light is as strong as overcasted light by the sky so you will have some edgy shadow but a lot of soft shadows. Even the reflected light over the creature will be much more strong and soft, you're doing a high edge reflected light all over the bottom of your creature but this kind of light is almost only for reflective materials such metal or plastic. The other thing that you're not considering is sub surface scattering lighting in the mane but i think i'm going a little too much ahead for you ^^

  14. #10
    Lhune's Avatar
    Lhune is offline Registered User Level 12 Gladiator: Laqueatores
    Join Date
    Dec 2006
    Location
    Netherlands
    Posts
    2,044
    Thanks
    667
    Thanked 1,003 Times in 682 Posts
    Hitsu; Thanks for that, though I'm not entirely sure how to convey the subsurface scattering (and don't worry, I do know what it is). Will have to look up references for it I guess, perhaps some long-haired girls in sunlight will do?

    Also looked up refs of animals in the desert and brushed up on some anatomy but I just don't really feel like I'm going in the right direction :/. I'm starting to feel more and more like an idiot lol, it's rather frustrating.


  15. #11
    Chris Sanders's Avatar
    Chris Sanders is offline Formerly known as Dog-Faced Level 8 Gladiator: Thracian
    Join Date
    May 2010
    Location
    Pembrokeshire, Wales, UK
    Posts
    1,072
    Thanks
    430
    Thanked 388 Times in 331 Posts
    hey lhune, cool design.

    couldnt help notice that the value range is a bit middle ground. you have good saturation seperation with the horse and background, however i think that some free hand value changes are the best plan of action. ive just used a multiply layer then gone back and tweaked with normal paint. i think the horse would pop really well with some dark clouds or something in the background to really amplify the contrast; or maybe if the camera where more top down. sorry that ive reverted to greyscale, i can never be bothered to overpaint with colour. just lazy i guess, anyway. good luck.
    Attached Images Attached Images  

  16. The Following User Says Thank You to Chris Sanders For This Useful Post:


  17. #12
    Vermis's Avatar
    Vermis is online now Registered User Level 6 Gladiator: Provocator
    Join Date
    Oct 2006
    Location
    North'n Ironed
    Posts
    606
    Thanks
    110
    Thanked 163 Times in 115 Posts
    Quote Originally Posted by Lhune View Post
    I'm starting to feel more and more like an idiot lol
    If you feel that way it's time to hang up my pencils!

    I agree about the reflected light - the overall cold blue is what jumps out the most at me, for what it's it's worth. My own quick google for possible refs turns up a few oryx pics that might be relevant.
    ...which is only my opinion.
    Sketchbook Deviations

  18. The Following User Says Thank You to Vermis For This Useful Post:


  19. #13
    gfxtwin's Avatar
    gfxtwin is offline Registered User Level 4 Gladiator: Meridiani
    Join Date
    Oct 2010
    Posts
    161
    Thanks
    18
    Thanked 22 Times in 20 Posts
    I would bring back the clouds (shouldn't be a problem for you...I've seen how well you draw clouds) and just add some more detail to the animal. Don't go for realism necessarily, but maybe slim it down a bit and make more of that nice muscle structure visible.

    EDIT: and I still think you need more value range.

  20. The Following User Says Thank You to gfxtwin For This Useful Post:


  21. #14
    Hitsu//San's Avatar
    Hitsu//San is offline I want 28 hours per day... Level 6 Gladiator: Provocator
    Join Date
    Feb 2012
    Location
    In front of my workstation
    Posts
    623
    Thanks
    1
    Thanked 238 Times in 182 Posts
    Look how bright is the ground, it's impossible that there's no color reflection on the creature bottom. For subsurfacescattering you have to know what color is his mane, in nature there's no pure white, generally a white mane is warm desaturated. So for subsurface you will have for sure a warm color but i don't think you will be able to use this on your shot. When i struggle like that usually i close the img, open a new file and change the camera for my subject ^^

  22. The Following User Says Thank You to Hitsu//San For This Useful Post:


  23. #15
    Derra's Avatar
    Derra is offline Registered User Level 4 Gladiator: Meridiani
    Join Date
    Jul 2010
    Posts
    249
    Thanks
    81
    Thanked 81 Times in 73 Posts
    Hi Lhune,

    The locomotion you've captured in this six legged creature is awesome!

    Color Ideas and opinions:

    Given the creatures white, I'm guessing to reflect the most light being in the desert heat, I'd almost like to see the desert environment more bleeched out in for a palette. Then bring the color saturation/ shifts and variation into the shadows.

    I'd also like to see the dust and desert caked onto the hooves and legs. . Burning man style. This may help to unite the creature a little more with its environment if you are after that.

    Maybe the creature is sweating: causing areas of the fur to glisten and value shift as it mattes against the skin?

    other ideas:

    limit your color palette. Using the orange and the blue contrasting colors is making the whole image vibrate and in my opinion keeps us at a distance from getting into the creature. If you keep the same color palette for the sake of accuracy, consider playing down the saturation of either the orange hues or the blue hues, key them separately at different intensities.
    Last edited by Derra; March 14th, 2012 at 09:44 AM.

  24. The Following User Says Thank You to Derra For This Useful Post:


  25. #16
    Candra H's Avatar
    Candra H is offline Registered User Level 7 Gladiator: Samnite
    Join Date
    Apr 2011
    Location
    Scotland
    Posts
    822
    Thanks
    215
    Thanked 320 Times in 249 Posts
    Cool creature, I like it. Though I wonder if in designing it, you've forgotten about the setting, because they seem mismatched or not integrating as a whole image.

    Lots of solid comments previously and I havent much to add so I'll just give my own musing thoughts and you can take them or leave them as you see fit.

    I think if it's running through a desert, the light on the creature needs to convey that better, i.e. harsher contrasts between light and shadow, particularly on the underbelly and legs and also where the head meets the underside of the neck. Someone talked about the mane and tail needing more light/shade work and I agree because at the moment it looks like a floaty mass with no reality. I also think you should bring back some of the atmospheric softness on the horizon - if it's a large flat plain there might be heat shimmer and light distortion at the furthest away point and so the hard edge wouldnt be visible. It might also be just me and unrelated to your particular design, but I see white horse type animals as off white, maybe more of a dirty brown or grey tint to the colouring rather than pure or bluish white, so maybe warming up the skin tones could also help marry the creature with its background.

    Anyway, sorry to ramble on, and good luck with the image.

  26. The Following User Says Thank You to Candra H For This Useful Post:


  27. #17
    Lhune's Avatar
    Lhune is offline Registered User Level 12 Gladiator: Laqueatores
    Join Date
    Dec 2006
    Location
    Netherlands
    Posts
    2,044
    Thanks
    667
    Thanked 1,003 Times in 682 Posts
    I feel like I'm getting a lot of different feedback now :/. I definitely agree about the values, I'm working on those.

    Though Hitsu first pointed out that the reflected light was too strong because it only occurs on highly reflective material, the references I looked up confirmed this, but then once I color it as such it needs much more ground reflection again? I'm confused, though I'm probably just misunderstanding what's being said. As for the subsurface scattering, I always thought it only occurs when the subject is between us and the light, which is why I wasn't sure how to apply it, but now you're saying it wouldn't occur in this perspective at all? Just confused as to why you would point it out in the first place then.

    Don't get me wrong I appreciate all the feedback I'm getting here but it's a bit frustrating/confusing when something is said first and then something different is said after (if I'm understanding things correctly anyway). I'll just try to filter what's been said and apply it where I can. The deadline is tomorrow (or tonight even?) so I gotta hurry up!

    Thanks folks, I'll be sure to post an update soon, gotta go cook now!
    Last edited by Lhune; March 14th, 2012 at 11:57 AM.

  28. #18
    Derra's Avatar
    Derra is offline Registered User Level 4 Gladiator: Meridiani
    Join Date
    Jul 2010
    Posts
    249
    Thanks
    81
    Thanked 81 Times in 73 Posts
    Hi Lhune,


    Go with you're gut, it's looking good.

  29. The Following User Says Thank You to Derra For This Useful Post:


  30. #19
    Lhune's Avatar
    Lhune is offline Registered User Level 12 Gladiator: Laqueatores
    Join Date
    Dec 2006
    Location
    Netherlands
    Posts
    2,044
    Thanks
    667
    Thanked 1,003 Times in 682 Posts
    Quote Originally Posted by Derra View Post
    Hi Lhune,


    Go with you're gut, it's looking good.
    Thanks Derra! I do very much appreciate your feedback and love the idea of the sweatiness and sand stuck to it's legs, I'm going to try and play with that a bit . It's not going to be perfect but I just don't have the time; perhaps once submitted I'll get back to it and rework it more intensively.

  31. #20
    look's Avatar
    look is offline brainless Level 10 Gladiator: Equites
    Join Date
    Jan 2005
    Posts
    1,623
    Thanks
    19
    Thanked 75 Times in 62 Posts
    I really love the design!
    As for the color, are you using white or yellow as part of the gradient in the sky? One of my painting instructor mentioned using a light orchard(?) yellow as the underpaint for sky to enrich the colors, that might help you.
    I think The creature still appear slightly fade out is bc how close it's color is to the sky. It's shading is a blue grey, and it's main color is white. So if you replace the white in the sky with a yellow hue, and deepen the blue in the sky, it may help to make the creature pop out more.

  32. The Following User Says Thank You to look For This Useful Post:


  33. #21
    Hitsu//San's Avatar
    Hitsu//San is offline I want 28 hours per day... Level 6 Gladiator: Provocator
    Join Date
    Feb 2012
    Location
    In front of my workstation
    Posts
    623
    Thanks
    1
    Thanked 238 Times in 182 Posts
    Sorry about the confusion Lhune, i'll explain myself better. The shadow on a creature with mane usually is perceived as soft fading form the lighted mane color to the black saturated in shadow. In this situation you'll have a soft transition from the sky lighted mane to the bottom reflection lighted (even if it's a much less strong light) by the ground reflecting that cool yellow orange. It's a soft transition, not a strong transition cause of the mane which is scattering light and not reflecting it. For the subsurface scattering happens cause the mane of the creatures curves at a certain degree in front of our eyes and we see it lighted from the other side as well as from reflected light from the ground but as i said earlier i'm pretty sure you won't be able to use this kind of effect in your image cause it's pretty distant from us and the results will only be a much saturated color in contour from the upper part of the creature and in some point between shadow and light. You made a mistake lighting your creature too much from the beginning if you where planning to use this kind of advanced lights, so just... don't loose time on a thing that only few will pick this time ^^

    hope i've been more clear, btw just check google for some zebra imgs

  34. #22
    Lhune's Avatar
    Lhune is offline Registered User Level 12 Gladiator: Laqueatores
    Join Date
    Dec 2006
    Location
    Netherlands
    Posts
    2,044
    Thanks
    667
    Thanked 1,003 Times in 682 Posts
    Ahh I see Hitsu. Thanks for clarifying . The zebra refs helped!

    This is the final which I submitted to this week's COW. It's the first time I actually managed to get one done so I'm pretty excited about the voting ! Thanks again to all of you for your help!


  35. #23
    Hitsu//San's Avatar
    Hitsu//San is offline I want 28 hours per day... Level 6 Gladiator: Provocator
    Join Date
    Feb 2012
    Location
    In front of my workstation
    Posts
    623
    Thanks
    1
    Thanked 238 Times in 182 Posts
    It's really nice good work.

  36. The Following User Says Thank You to Hitsu//San For This Useful Post:


  37. #24
    Chris Sanders's Avatar
    Chris Sanders is offline Formerly known as Dog-Faced Level 8 Gladiator: Thracian
    Join Date
    May 2010
    Location
    Pembrokeshire, Wales, UK
    Posts
    1,072
    Thanks
    430
    Thanked 388 Times in 331 Posts
    this came out looking great. the snout, legs and are wonderfully rendered. i still think the musculature in the body could be better defined... but that doesnt detract from the overall image. the grass blades and slight motion blur of the hooves adds a lot to the image, and the final design of the beak is just sick. hope you win.

  38. The Following User Says Thank You to Chris Sanders For This Useful Post:


  39. #25
    Derra's Avatar
    Derra is offline Registered User Level 4 Gladiator: Meridiani
    Join Date
    Jul 2010
    Posts
    249
    Thanks
    81
    Thanked 81 Times in 73 Posts
    well done, it's a beautiful creature

  40. The Following User Says Thank You to Derra For This Useful Post:


  41. #26
    Vermis's Avatar
    Vermis is online now Registered User Level 6 Gladiator: Provocator
    Join Date
    Oct 2006
    Location
    North'n Ironed
    Posts
    606
    Thanks
    110
    Thanked 163 Times in 115 Posts
    Vunderbar. It really pops.
    ...which is only my opinion.
    Sketchbook Deviations

  42. The Following User Says Thank You to Vermis For This Useful Post:


  43. #27
    Candra H's Avatar
    Candra H is offline Registered User Level 7 Gladiator: Samnite
    Join Date
    Apr 2011
    Location
    Scotland
    Posts
    822
    Thanks
    215
    Thanked 320 Times in 249 Posts
    Excellent! It looks great! Love what you've done with the detail and shadows, and the eye is fantastic.

    Good luck with the voting.

  44. The Following User Says Thank You to Candra H For This Useful Post:


Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Color and comp help [or other crits]
    By lemming-clone- in forum CRITIQUE CENTER & W.I.P's & PORTFOLIO REVIEWS
    Replies: 3
    Last Post: April 28th, 2011, 07:10 PM
  2. Color help? [or other crits]
    By lemming-clone- in forum CRITIQUE CENTER & W.I.P's & PORTFOLIO REVIEWS
    Replies: 7
    Last Post: March 15th, 2011, 11:39 PM
  3. Posture / Color Crits please
    By arsanik in forum CRITIQUE CENTER & W.I.P's & PORTFOLIO REVIEWS
    Replies: 6
    Last Post: August 14th, 2009, 09:45 PM
  4. 1st color post need so crits on how it looks so far
    By astromerc in forum CRITIQUE CENTER & W.I.P's & PORTFOLIO REVIEWS
    Replies: 6
    Last Post: July 18th, 2008, 04:07 PM
  5. anatomical and color crits please
    By bluki in forum CRITIQUE CENTER & W.I.P's & PORTFOLIO REVIEWS
    Replies: 16
    Last Post: March 27th, 2007, 06:59 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •