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Thread: Pavolsvk- Sketchbook

  1. #1
    pavolsvk's Avatar
    pavolsvk is offline Registered User Level 1 Gladiator: Andabatae
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    Post Pavolsvk- Sketchbook

    Hello guys,
    My name is Pavol, im 18 years old and im from Slovakia.
    Im drawing only from beginning of this year, so i am pretty noob
    I think this is the right place to improve my skill and get some feedback.
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  2. #2
    pavolsvk's Avatar
    pavolsvk is offline Registered User Level 1 Gladiator: Andabatae
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    So here are some of my drawings ( some of them are older, but i want to show also some of the stuff i did when i started)
    Comments and critique is always welcome.
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    Greenhouse is offline Registered User Level 5 Gladiator: Myrmillo
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    Hi Pavol and welcome to ca!
    Yes this is definitely the right place to improve your skills! I’m a newbie myself and am just about to learn the basics. I’ll pass on some of the good advice that I got.
    Start studying Loomis figure drawings. That will give you the right proportions and perspective of the body.

    Here you can practice your sketching and work quickly or take your time. I think that in the beginning it’s more important to get the proportions and perspective in order than to draw quickly.
    It made me just confused to draw in 30 seconds, and it also felt disappointing to not get the lines in order. So when I make those drawings I take more time getting it done. http://lovecastle.org/draw/

    This tutorial has given me a good start getting those body sketches flowing. http://www.youtube.com/watch?v=xmiwG...el_video_title

    I think you have started of nicely. Just keep going, everything is possible!

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  5. #4
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    Thank you for your helpful advice, i appreciate it.

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    some loomis study, and sketches of my hand. Comments and critique are welcome
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    Are you constructing these heads or do you start the final drawing right away?
    Because it looks like you struggle with the position of the features, especially eyes. Also, try to make them look less elliptical. You should try to think of eyes as balls that peek through a hole in the skin instead of circles floating in an ellipse. You also tend to make the eyes too close together. At front view, the head is 5 eyes wide and there's a little more than 1 eye space between the 2 eyes.
    Technically I think you could work on your shading. Try to blend it out more evenly or use uniform crosshatching etc.

    I hope this helps

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  9. #7
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    Thanks for your comments and advice, its really helpful. I will try to keep in mind whilde drawing something. And those heads, They are from loomis book, trying to use his way of constructing them.
    Last edited by pavolsvk; February 3rd, 2013 at 05:58 PM.

  10. #8
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    pavolsvk is offline Registered User Level 1 Gladiator: Andabatae
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    Hello guys, It is so long i was here last time. I think i break records
    Hopefully ill stay here longer this time. Anyway, here are some of the 3d models i did in 3ds max. Im using Max for almost 2 years, and i know that i should be better at this time, so i came here to get some feedback, critique, tips adn advices. I hope ill start work harder so i can improve.

    These are older, but dont hesitate and critique me hard!! Ill post some more later.









  11. #9
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    Update

    Here are some other works.
    Critique is welcome!!







  12. #10
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    Here is finally some new work. Started with digital sculpting, and these are my first sculpts:/ The anatomy is not very correct, ill get into it i hope, so let's study it!!!

    (tested brushes on this)


    here i used some ref picture...


    And some speed modelling to participate in the SMC on 3DTotal...


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    blu01 is offline Registered User Level 4 Gladiator: Meridiani
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    I am glad to see you are back m8, keep it up!

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  15. #12
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    Newest work done to participate in PMC on 3DTotal That was quite a challenge to model this poly by poly technique instead of using displacement map or sculpting. there are parts which need some more hardnsess, but im lazy to add supporting edges and play with smoothing groups. C&C are welcome!!!






  16. #13
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    Something i have modelled this week
    Do not hesitate and critique me! C&C are welcome.

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    I am not a 3d modeller so there isnt a lot i can say about the 3d stuff,but drawing wise I would suggest studying the fundamentals-perspective,2 copying and measuring,values,consturction and composition.
    if you study these things your 3d will improve also.
    be the change you want to see! help me improve by leaving a comment and Ill help you.



    http://conceptart.org/forums/showthr...i-want-to-draw
    My Sketchbook

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  19. #15
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    Here are some sculpts i did, Still quite weird i know..






    And last week i spend many hours trying to model human body, and im glad i did so, i ve learnt so much from it, and thats more important than the result
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    Last edited by pavolsvk; March 4th, 2013 at 04:10 PM.

  20. #16
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    Update time Had some fun with the concept modeling for the SMC on 3DTotal.
    And some head sculpt. I tried to make more soft transitions from bone areas to others, also i tried to work on lower sub levels as i was adviced.
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  21. #17
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    Small update!!
    C&C are very welcome!!
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    Damn, your current stuff is pretty banging o_O
    It's not who I am underneath, but what I DO that defines me

    Sketchbook

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  24. #19
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    FUCK YEAH. your modeling skills are rad. the stormtrooper made me smile and touch myself in strange darthvader'iesk ways. the dyson at top is also banging.
    i study industrial design and working in maya and rhino, and wanted to start with z-brush but couldn't really get a workflow and interface scared me (alltough it's beautiful
    makes me think about painting less, and revisit the models i've been working on.
    you working with nurbs also? some models you do, seem to be perfectly suited for nurbs-workflow. =)
    best, l.

  25. #20
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    Thank for you comments guys, I really appretiate it.
    lupre- Yea Zbrush seems really complicated, thats why im sculpting with Mudbox And i barely use nurbs in my workflow, maybe i should use them sometimes. But i dont think that 3ds max is that nurbs-oriented as rhino. I prefer classic polygonal SubD modeling But i could use spline techniques instead, hm..now im thinking man, need to practise that

  26. #21
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    Hm, recently i decided to improve in texturing, cause i really suck at it as i found out when i was modeling some Low poly interior, and when that came to texturing i was like..ou sh.. what now? So i watched some tutorials and now im trying and experimenting...Here are first fails..Any comment and critique is highly appretiated
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    JO! pretty decent design of the duct-hole. also the wooden barrel looks good. i had so much trouble during my prae-diploma, when trying to texture my piece in maya. suddenly mental ray finished to work. like 2weeks before finishing.. i had to render the second part of the animation with software-render settings. thinking about it gives me the creeps. http://www.youtube.com/watch?v=k2TKXOvXB2E.
    building with nurbs can be sometinmes really cool, as it goes fast and clean if you know what you doing, but i'm also not the best in it. should practise more. like just building a giraffe or rabbit for the sake of it..

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  29. #23
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    thanks, hopefully everything went well afterall, nice animation

    Here is another try with texturing, played little bit more also with Spec and bump maps this time.
    Also did some concept modelling of some weapon. Now im in the stage of detailing, and dunno what shapes id like to have aroud handle area and magazine, hopefully it'll get sorted out soon

    CyC are welcome!!
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    Little update
    I havent done much since last update, but id like to start work much harder after some tests in school, which will be very soon.
    C&C are welcome!!








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