I've been working on this for a while now but it never feels done. I do need a proper background but I feel I need some critique and suggestions on the rest of it:
I've been working on this for a while now but it never feels done. I do need a proper background but I feel I need some critique and suggestions on the rest of it:
Here come old flattop, he come, grooving up slowly...
SpinalCracka's Sketchbook
I think you need to push your lighting more. A good test would be to stand about 10ft away from your screen and look at the image. If you can't recognize the image of a head from that distance, you need to adjust your lighting. The tones in your piece are very murky, with the highlights only being slightly brighter than the background. I did a paint-over to show how adding a more intense light can make the shape and features of the face more noticeable.
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Thanks Keith. I think you sparked something for me. It is murky and it needs more light, just in the right places. I realize now I was shooting for a tenebrism look but the light and the shadows are too weak. I need to create a stronger contrast.
Here come old flattop, he come, grooving up slowly...
SpinalCracka's Sketchbook
Updated. One version is brighter than the next. I am having trouble figuring out how this will show up on most people's screens. I have two monitors on my computer; one really good, the other is utter crap. Almost everything on the second one barely reads. Please let me know what you think. And thank you for the feedback.
Here come old flattop, he come, grooving up slowly...
SpinalCracka's Sketchbook
in my opinion the green color of the skin doesn't necessarily need to go away but the lighting suggestion of Keith works well..
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www.paulboutros.com
cool image though
Something I think it would help is smudge some edges a little. Doing this the image will appear more 3D.
A reference you may find helpfull for the smudging and the light/contrast is the amazing turtles and He-man portraits made by Dave Rapoza. http://davidrapozaart.deviantart.com/
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