It's just a signature:
There is currently no movement with the hips themselves or upper body. There should be some follow-through going on, and also a bit of side-to-side movement to indicate shifting weight.
I'd like to mention that the most economic way to do a walk cycle for animation is to keep the character in place like they're walking on a tredmill. That way you can loop the animation forever and be sure your cycle lines up with itself.
It's also a lot easier to pick out issues if the cycle loops 3-4 times. Right now I think your arm is hitting the extremes before your feet, and that should be reversed.
I think I can see a little double bounce in the torso on the the first step, but a smooth movement on the second. - again hard to tell without a cycle.
What software is this? Does it have a graph editor?
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