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Thread: Animation Practice

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    Boulsoup's Avatar
    Boulsoup is offline Registered User Level 2 Gladiator: Ordinarii
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    Smile Animation Practice

    Is there anything I can do to improve this walk cycle?

    http://vimeo.com/34206568

    http://vimeo.com/34206580

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    Ccs is offline Novice in Training Level 5 Gladiator: Myrmillo
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    That's more a character taking a step than a walk cycle. You'll want to repeat it a few times so we get a sense of how this character moves.
    I would recommend reading Richard William's book about animation because he spends about half of it on walks.

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    Melonlemon is offline Registered User Level 1 Gladiator: Andabatae
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    There is currently no movement with the hips themselves or upper body. There should be some follow-through going on, and also a bit of side-to-side movement to indicate shifting weight.

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    Rhubix's Avatar
    Rhubix is offline I like turtles Level 8 Gladiator: Thracian
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    Quote Originally Posted by Melonlemon View Post
    There is currently no movement with the hips themselves or upper body. There should be some follow-through going on, and also a bit of side-to-side movement to indicate shifting weight.
    This is a good observation.
    I'd like to mention that the most economic way to do a walk cycle for animation is to keep the character in place like they're walking on a tredmill. That way you can loop the animation forever and be sure your cycle lines up with itself.
    It's also a lot easier to pick out issues if the cycle loops 3-4 times. Right now I think your arm is hitting the extremes before your feet, and that should be reversed.
    I think I can see a little double bounce in the torso on the the first step, but a smooth movement on the second. - again hard to tell without a cycle.

    What software is this? Does it have a graph editor?

    Treadmill walk

    photo reference


    Video Reference

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