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  1. #151
    Psychobuddy's Avatar
    Psychobuddy is offline [email protected] Level 8 Gladiator: Thracian
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    Dude that anatomy...seriously getting good ^_^

    Not really too much to crit on this one...uhm maybe just watch those heads...the one looking up flattened out.

    Edit: realized three of them are looking up, they all kinda do it but the one on the bottom right is the worst offender, don't worry it's a tricky perspective. It'll come in time.

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  3. #152
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    wow, these are excellent studies ! I see what you mean by constructing. Id love to study this way!

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  5. #153
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    Mess upped the proportions
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    Last edited by rinnikirun; May 31st, 2012 at 06:14 PM.
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  7. #154
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    NyeAlexandaFrayne is offline NyeAlexandaFrayne Level 6 Gladiator: Provocator
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    Your studies are getting a lot better ven!
    To hell with circumstances; I create opportunities.
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  9. #155
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    Monsieur-Beefy is offline Mick the Human Boy
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    yeah! great studies! your improving like crazy!
    @MickScottArt|monsieur-beefy.deviantart|[email protected]

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  11. #156
    rinnikirun's Avatar
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    Yum!

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  12. #157
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    I'm diggin how structured your studies art, very solid forms!

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  14. #158
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    Psychobuddy is offline [email protected] Level 8 Gladiator: Thracian
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    Hey ^_^

    Watch the way you're putting the pelvises on, they are coming out kinda skinny. Eggs are great, do tons more light studies like that, we had to do them in class before eggs, and boxes it totally helps to get a feel for light and shade. Just keep going, I know you know what it takes!

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  16. #159
    EvilBunny is offline Registered User Level 2 Gladiator: Ordinarii
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    Hey Ven, you logged before I gave you the files. It's a pain to figure out how to flickr, so here's the links.

    http://www.flickr.com/photos/3742006...in/photostream
    http://www.flickr.com/photos/3742006...in/photostream

    The first one is just your knees being too small. And how there's no continuity or gesture through your legs. So more thickness to your calves as well. Also a little of gesture for the back of the figure.
    The 2nd one is where I think you're facing more problems. Perspective on your faces. Essentially, your eye perspecs don't match your mouth, nose, etc. You have your face perspective, but your features perspective don't lay or match the face perspective. Your cheeks are also too far out on one side and too far in on the other for perspective. Hope this helps. If you need more clarification, feel free to ask.

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  18. #160
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    crazy stuff
    I am missing some imagination stuff :V That mouth of that 3D model seems to be located too low in the face. Or did you plan it this way?

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  20. #161
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  22. #162
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    HAHA WICKED LINE WERKS AN STUDIEZ BROTHER YOU RRRRRRRRRRRRRRRRROOOOOOCCCCCCCCCCCCKKKKKKKKKKKKKKK K rinnikirun!!!! XDXDXD

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  24. #163
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    Try some life drawing! The anatomy stuff is great but I found that doing life drawing helped me learn even more ( in combination with anatomy ). Try to find an open session around you and drop by and see how you like it. Other than that draw more from life with still lifes and maybe get some friends to sit down for an hour or two! Cheers!

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  26. #164
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    Forgot this one !
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    Last edited by rinnikirun; June 15th, 2012 at 05:17 PM.
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  27. #165
    rinnikirun's Avatar
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    Getting more serious into the life drawings. I love the style of Tensai, Some characters, leg studies, and figures.
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    Last edited by rinnikirun; June 24th, 2012 at 02:38 PM.
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  28. #166
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    oh man,so much studys,good work,that´s the way,work hard

    sometimes a cigar is just a cigar

    More Works at My Blog
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  30. #167
    Nemome's Avatar
    Nemome is online now It's too dangerous to go alone, take this! Level 9 Gladiator: Hoplomachi
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    Yay!
    You're doing really hard work but it really starts to pay off.
    I love your feeling for three dimensional form. I'm jealous! ._.

    Keep it up ven!

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  32. #168
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    telohs is offline wob wob Level 2 Gladiator: Ordinarii
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    damn boy, your studies are fantastic! May I ask what/who you are studying from?

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  34. #169
    rinnikirun's Avatar
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    Telohs, Mainly Kevin Chen, Loomis and Sarah Simblet's "Anatomy for Artist"

    Some characters, the minute I scan these drawings I hate them!
    Last edited by rinnikirun; July 6th, 2012 at 01:28 AM.
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  36. #170
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    o---------o ...you...are...awesome... THESE..are.. awesome..

    ...how..did you get.... sogood... ...sofastt?!?!
    awesome stuff , great studies, keep at it. thanks for the names in the last post too - . ^
    you also inspire me to work harderrrr.
    Last edited by Shahan; June 25th, 2012 at 11:35 PM.

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  38. #171
    rinnikirun's Avatar
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    I overlay this yellow skin tone on my drawings and I like the way it turns out. Plain white is boring and lame for presentation.
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    Last edited by rinnikirun; June 27th, 2012 at 06:01 PM.
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  39. #172
    Psychobuddy's Avatar
    Psychobuddy is offline [email protected] Level 8 Gladiator: Thracian
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    Dammit bro what is this last one? Looks related to the vulture O_O

    Keep up the concepts you're making some real strides!

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  41. #173
    EvilBunny is offline Registered User Level 2 Gladiator: Ordinarii
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    Hey, sorry for the late response. I posted on skype, but you logged while I was typing. Saw that you fleshed out one of the design further. Here's what I posted.

    http://i224.photobucket.com/albums/d...om/Deaign1.jpg
    http://i224.photobucket.com/albums/d...om/Design2.jpg
    http://i224.photobucket.com/albums/d...om/Design3.jpg

    Hey, sorry for the late reply. I didn't see you post and wasn't sure if I was online. Uhm. For your designs, I kinda feel like you're going for just cool looking designs vs actual design. I was simply taught that design was more problem solving.

    With that said, it's kinda hard to tell what your designs are trying to solve just by looking at them. You have to take into account the situation and story. Are you designing for a game where you have to consider how the person/creature would attack? Then you'd have to consider if it's sneaky and crawls around behind you and what kind of weapons it would use, claws digging into back, tail wraps around person, etc. That usually kinda pushes the direction of the looks. Or are you designing for a story? Is it suspense? Is it a proud creature? Metaphors help here. A tornado like barbarian? A composed diplomat like barbarian? 1st one would throw things everywhere and leave a mess everywhere he went. While the 2nd one would probably be more like a composed warrior. And consider strategy, etc.

    You also have to take into account influences. I see scales, feather, and seashell on yours. You could probably incorporate more of those elements into your design. Coral reefs, what seahorses actually look like. Birds, etc. That research should also influence their postures and what they wear. Right now, they're all in the same pose. Think about what kind of creatures your designs are. Are they wily, proud, sneaky, arrogant, etc? This is character design.

    In terms of how you designed your elements, the three characters are very symmetrical. This tends to kinda makes them boring. Also consider your silhoutte and how interesting that is. Putting armor on someone should change their silhoutte. With your drawing, take into account the thickness of items (The armor as well as the straps securing the armor.) http://i224.photobucket.com/albums/d...sSilChange.jpg
    Another thing to take into account is your material. Everything pretty much looks the same. This is harder to do when you're just drawing, but thickness and how your draw the materials/strokes you use to represent it helps. Textures also helps you define these materials more.
    http://i224.photobucket.com/albums/d...fMaterials.jpg

    Overall though, your 2nd design (Bird guy with hand blades.) is probably the most successful. The posture seems to fit, laid back and relaxed, agile. The details are just enough, not overdone. You have different materials in there, keeping it interesting. Good seperation of areas. (Skin to cloth to feather to metals to claws.) It's just the drawing, but be careful of the scales on the bottom of the cloak and to the sides of the hip drawing attention away from what you want to be the focus. It makes the eye move in a diamond formation. Especially near the bottom of the cape/cloak. The extreme contrast between lack of detail + lots of detail draws a lot of attention to it. The correction drawings was less about character design than trying to make it interesting and seperating your materials, etc. I tried to go off what you were doing and attempted to show how you could draw it better rather than how you could design it better. For that, you'd have to do more research, on seahorses, aquatic materials that you could incorporte into armor, feather ornaments, birds, etc. Other than that, remember that the face is generally what sells it, with some exceptions. So always try to create interesting faces or faceguards/helmets. And use the other elements to frame the face area.

    Added after seeing fleshed out design - The perspective isn't that much of an issue anymore since you turned it. The feather cape is cool. Not too sure the extra details in the pants helped. I think it might be too much. Remember contrast (Between lots of details and lack of details) to show areas you want focus in. The bird face/helmet could probably be more pronounced instead of being so flat. It'd make it more interesting and more like a bird. The character is really heavily detailed in the bottom and light in the top. Not too sure of your intentions with that design decision, but just be awarer of it.

    A few things about life drawing. The drawing below the sink, essentially the last study you uploaded. Be careful of the abs cutting into the body. That shouldn't really happen especially when the belly is thrusting out. I think you're confusing the rib cage and how it sits and it's influencing your drawing of the abs. (Actually, not really sure what's happening. Your outlines indicate that it's right, but the inside is wrong. So you could just be drawing right and showing the bottom plane of the ribcage. In which case, ignore top comment.) With the loomis mannequin, careful of the short legs. And one of your girls had abnormally thin waist. Good job on analyzing the dog and breaking it down into planes. Your life drawing analysis are really good. Try to incorporate that into your designs more. Think about the thickness of your items. Thin belt vs thick, heavy belt. It'd add more variations into your designs. Not everything is paper thin.
    Last edited by EvilBunny; June 27th, 2012 at 02:43 AM.

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  43. #174
    rinnikirun's Avatar
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    Thank you so much Wess for that crit!

    Freehand perspective, sorry for bad photo quality, i used my phone.



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    Last edited by rinnikirun; July 26th, 2012 at 02:19 PM.
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  45. #175
    Alla Primal's Avatar
    Alla Primal is offline I am the one who knocks. Level 4 Gladiator: Meridiani
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    The amount of anatomy studies you're producing is very inspiring, keep up the good work.

    And thanks for your comment about my characters footing, I struggle with perspective a lot so my characters tend to look floaty, I need to work on it

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  47. #176
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    Lagarto is offline artist in the making Level 4 Gladiator: Meridiani
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    great anatomy studies, they look so solid inspirational!

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  49. #177
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    Duuudee thats it ! you have convinced me im not working hard enough ! your working hard and its looking awesome !!!!!! I especially like your pencil anatomy with the contrast of light and dark lines ! something im trying to learn at the moment, and the zbrush is awesome

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  51. #178
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    feavre is offline Registered User Level 2 Gladiator: Ordinarii
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    Amazing! I love the precision in your lines.

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  53. #179
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    Those pencil still lifes really convey the shape of the object with such a few lines. Great work ! I should do those kind of exercises more.
    "All artists are prepared to suffer for their work, but why are so few prepared to learn to draw?"




    MY SKETCHBOOK, COMMENT & CRITIC THE SHIT OUT OF ME

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  55. #180
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    Oh god please nooo!
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