I’m currently working on an isometric RTS game with a team of 6, I’m the character artist… having trouble working with the lead artist, we need to establish a visual style guide for the game, i was just wanting to ask you guys if you could give any recommendations to where we could start on establishing this.
Helpful topics might be;
Examples of successful (badass) style guides.
Recommendations on how we can collaborate on putting one together.
How we can use the visual style guide to create consistent art.
General guidelines of what should be contained in the style guide.
Thank you, Keir.