Conceptual Stage for 2D Game Design
Hi guys. After lurking for some time, I have decided to post a thread. Weeeee!
The main thing I need support with... and if this is the wrong place or you have any suggestions concerning this post, please let me know.
Where do you even start with conceptualizing a 2D game? What does this look like? I want to create the most relevant and helpful sources for my programmer, and I want to deliver my ideas with clarity. I understand the art process for 3d games... but I never thought my brain wouldn't be able to connect concept for 2d games.
Does any of this make sense? I just need like, a checklist or something. Let's discuss what YOU folks do to communicate your ideas clearly in a scenario such as this.
Maybe I'm over-thinking this? 
Thanks for your guy's feedback, time, and 2 cents. I was a bit low on change.
M.
When life gives you lemons, ask it "why". And then use them for your next still life digital painting!!!
Bookmarks