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Thread: please please please help with color and tones

  1. #1
    mMark's Avatar
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    please please please help with color and tones

    not much to explain, really not happy with the color, especially the color the water.

    please help me .
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    Firith's Avatar
    Firith is offline I swear it looked better in my head. Level 1 Gladiator: Andabatae
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    I think about the water color, what's wrong is that it has a very uniform hue,
    from images i see of green water in ports etc. it tends to get blue as it gets deeper.
    And there's something bothering me in its relation to the sky, maybe the purples in the sky? I'm not so sure about that.
    Also I think the sky is a bit dull too,
    you can't identify where the sun is by looking just it and not the rest of the scene.
    Hope this helps a bit, although I'm no pro or even close

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    hi, I played around with the hue and brightness contrast a bit, maybe you like it like this? I think like this the image is more readable.

    great design btw really like the textures and everything, i wouldn´t change much!!
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    Great work, I like the Shape and overall Comp, Kirillis colors are working better, the one thing that draws my eye away and is distracting me is the green hose... Is it fuel? it looks like it is glowing and giving me a primary read on that object. I would try taking the saturation out of it. I droped it out with the filter to about -55 saturation it seemed to work better for me.
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    wow. great design and idea!

    maybe work out the lightsource direction a little bit more.... even if the sun light is less, I would give him some relfections....

    great work so far!

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    Hi matey

    I am inclined to agree with the previous crits, tone down the neon green fuel line thingy
    put some shine on the space ship and as its such a fine bright day some reflections and shadows would be appropriate, and try to bring up the metalic texture a bit more on the ship.
    Just check your perspective lines too there seems to be something amis with the buildings on the left in the distance, might be me thats wrong though.

    bring those alterations in and then we can see what else if anything you need to do, of course as with all crits in here this is just my opinion and you can take it or not. All the best with the work either way.
    Last edited by Lightship69; November 6th, 2011 at 08:53 AM.
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    Quote Originally Posted by Firith View Post
    I think about the water color, what's wrong is that it has a very uniform hue,
    from images i see of green water in ports etc. it tends to get blue as it gets deeper.
    And there's something bothering me in its relation to the sky, maybe the purples in the sky? I'm not so sure about that.
    Also I think the sky is a bit dull too,
    you can't identify where the sun is by looking just it and not the rest of the scene.
    Hope this helps a bit, although I'm no pro or even close
    very good point on the sky, thanks so much.

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    Quote Originally Posted by kirillis View Post
    hi, I played around with the hue and brightness contrast a bit, maybe you like it like this? I think like this the image is more readable.

    great design btw really like the textures and everything, i wouldn´t change much!!
    thanks so much kirillis. very inspiring. thanks .

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    Quote Originally Posted by Stryno View Post
    Great work, I like the Shape and overall Comp, Kirillis colors are working better, the one thing that draws my eye away and is distracting me is the green hose... Is it fuel? it looks like it is glowing and giving me a primary read on that object. I would try taking the saturation out of it. I droped it out with the filter to about -55 saturation it seemed to work better for me.
    thanks Stryno. Yes, it is fuel, it does look very outstanding, and I intend to make it so. will add other visual elements to balance that. Thanks.

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    Quote Originally Posted by S_Gangl View Post
    wow. great design and idea!

    maybe work out the lightsource direction a little bit more.... even if the sun light is less, I would give him some relfections....

    great work so far!
    Can you illustrate more what you mean by reflections? English is not my native language. Sorry S_Gangl.

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    Quote Originally Posted by Lightship69 View Post
    Hi matey

    I am inclined to agree with the previous crits, tone down the neon green fuel line thingy
    put some shine on the space ship and as its such a fine bright day some reflections and shadows would be appropriate, and try to bring up the metalic texture a bit more on the ship.
    Just check your perspective lines too there seems to be something amis with the buildings on the left in the distance, might be me thats wrong though.

    bring those alterations in and then we can see what else if anything you need to do, of course as with all crits in here this is just my opinion and you can take it or not. All the best with the work either way.
    very very constructive cirtics on bringing more metalic texture on the ship, thanks Lightship69

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    will post the revised version soon guys.

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    3ureka is offline Eureka Level 1 Gladiator: Andabatae
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    This is looking sweet! I like the brighter sky but I feel the whitest part of the clouds needs to be toned down a bit there. When the overall sky is brighter it makes the the whitest part too bright and distracting. Also for the hose I would just make it black. Who wants to look at a hose when there is a freakin' awesome space ship in the scene.

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    I actually prefer the earlier colours but also who cares when it's such an awesome spaceship.

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    some ideas for you

    bring the most saturation of color and deepest values to the foreground

    consider blurring the background a little bit, and possibly toward the back of the ship a bit to show how big it is.

    put a slight horizontal value gradation in the sky across the image
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    another idea

    maybe the green stuff filling the ship is also showing up in the ship design so you can see it's getting charged up. . maybe it's glowing underneath too.
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    one more idea

    the shapes of the city and its placement in the background is a little detracting. Although I like what you're doing by keeping a similar vocabulary in the design. I would rather see fields of docks with other ships in silhouette getting fueled, it might support the action in the shot more.

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    Smile

    I've been flipping through your work. It is amazing man, wow.

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    mMark's Avatar
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    Derra Thanks so much. Your advices of adding more ships is awesome, will try.....

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    Not really got any crits above what others have already mentioned. I just wanted to say I love the work on your site and the design of this ship is awesome too! Really inspiring.

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    williams73 is offline Registered User Level 5 Gladiator: Myrmillo
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    I agree that the docking arm thing is distracting...lack of texture maybe?

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    Quote Originally Posted by Stryno View Post
    Great work, I like the Shape and overall Comp, Kirillis colors are working better, the one thing that draws my eye away and is distracting me is the green hose... Is it fuel? it looks like it is glowing and giving me a primary read on that object. I would try taking the saturation out of it. I droped it out with the filter to about -55 saturation it seemed to work better for me.
    How were you able to select just the green thing?

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    Quote Originally Posted by Pavel Sokov View Post
    How were you able to select just the green thing?
    Select>color range will do it or Image>Adjustments>Replace Color will do it if you want to adjust hue and saturation without creating a lasso selection.

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    mMark's Avatar
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    really don't have time to go further with this one. However I alter the tone of the water and also the lights on the ship a bit.
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    Last edited by mMark; November 21st, 2011 at 05:17 AM.

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